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Machina Dei
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====Options==== * '''Discus''' (20pts, purchased individually) - 12" range * '''Net''' (30pts) - As its magic action, Unit may deploy a net against a single unit with which it is in base contact., reducing Move and Initiative by 1. Effect is canceled if movement causes the target to be more than 2" or if God Machine uses it's net on another target * '''Shield''' (50pts) * '''Polearm''' (50pts) =====The Twelve and One===== Each of the God Machines are modeled after one of the Dodecatheon, or Caesar. They can choose no more than one of these to be modeled after, and no more than one of each of these options can be in your army. * '''Glory of the Caesar''' (90pts) - +1S, all friendly units get +1L * '''Lightning of Jupiter''' (125pts) - 28" range, +2 damage * '''Sword of Mars''' (100pts) - +3 damage on melee attacks * '''Hood of Pluto''' (110pts) - enemies must roll one higher on to-hit in order to hit. * '''Bow of Diana''' (125pts) - 42", +1 damage on ranged attacks * '''Aegis of Minerva''' (80pts) - +1 wound * '''Hammer of Vulcan''' (175pts) - use your Magic Action to heal 1d10 wounds to a unit within 10" of the God-Machine. * '''Light of Apollo''' (80pts) - All enemy units within 18" are blinded, and cannot use ranged attacks. * '''Envy of Juno''' (90pts) - All enemy units have -2L. * '''Sandals of Mercury''' (80pts) - +2M, is not obstructed by any terrain. * '''Beguilement of Venus''' (100pts) - Use your Magic Action to force all enemy units within 12" to use their full Movement towards you. * '''Trident of Neptune''' (95pts) - +1 damage on melee attacks; use your Magic Action to force all enemy units within 9" to take a morale test. If they fail, they immediately Break.(?) * '''Debauchery of Bacchus''' (115pts) - Enemy units must attack the God Machine with this ability if possible, even if another friendly unit is a legal target.
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