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===Sacrier's blood=== Unlike most classes, Sacrier has two different names for French (Sacrieur) and English. Both combine the root "sacrifice", with the English one combining "cry" and the French "rieur" or "laughing". This naming describes the goddess and followers pretty well. Her domain as a whole is physical and emotional pain. On one hand, there's the emo followers who shoulder the pain of others (the tanking spec) and play nice with the other races of the world. The other is the sadistic side (damage spec) whom your struggles excite, who have a decidedly punk rock/chav feel to them. Sacrier was a very small and weak spirit who followed the nine gods who came to Osamodas's hangout spot. She watched the world evolve around her, and saw misery and pain everywhere she looked. Shortly before or after Xelor made his big magic ticky-tock, she came to dwell in a forest near civilization where she observed a poor woodcutter every day struggling to earn a living. She whispered soothing words to him, encouraged him, and lent him strength as he worked past bleeding and exhaustion every day. After some time, he began to consciously hear her. He was grateful to the mysterious voice, and for a time she was his ever-present companion. She told him of the things she had seen as he worked, of the dead and dying on battlefields and the suffering of those who became lost in the savage parts of the world and perished hungry and alone at the hands of vicious beasts. As he listened he mourned those of whom she spoke, and though the pain that wracked his limbs and soul was great he was able to do the work of ten men and more without flinching. Eventually, spirit and man left the woods to seek out more people to share their depression with. He became her prophet, and spread her word throughout the world. Those who listened found themselves empowered by their own weakness. Some like the lumberjack used the knowledge that there's starving children in <strike>Africa</strike> the world to become productive members of their communities. Others saw a cult of dudes who can lose a finger and use the pain to crush diamonds and went [[Ork|"OI, DAT'S PROPPA' FUCKIN' AWESOME MATE! LEMME IN ON DAT SHIT, OI'M SICK'A HAVIN' TO STOP PUNCHAN' BLOKES WHEN ME KNUCKLES AH' BLOODY!"]] With all the faith surrounding her and a few generations of reincarnating souls picking her as their patron before leaving Incarnum for worldly wombs, Sacrier grew to become a great spirit who caught the notice of the Ten on Mt. <strike>Olympus</strike> Zinit. They offered her to become a member of the pantheon, and she accepted. Rushu, who had recently been convinced to leave the World of Ten with a bullshit line about "balance between Stasis and Wakfu entities" was NOT amused and swore he would consume Sacrier and the souls of any who followed her. Due to (or perhaps a coincidence unrelated to?) Rushu's rage boiling over, Brakmar marched to war against <strike>Troy</strike> Bonta. At the same "time", Sacrier was being given the tour of Mt. Zinit by the other gods and had reached Xelor's Clock. As she looked it over, she saw the fate of Bonta and Brakmar to destroy each other in the conflict raging below. She shed a single tear for the genocides to come which fell into the clock which startled one of the metal frogs within who chased the metal butterflies who keep time moving forwards. This caused a ripple in time which on the eve of the destruction of the twin cities shifted a paradoxical reflection of the past glory of the cities at their height within her tear back into reality. The conflict was reset back to the state where war began, but with all the memories of the bloodshed it caused. The two sides quickly came to an "uneasy" truce which, barring skirmishes here and there, has held. While this might seem like the setup for a two-faction MMO, Brakmar and Bonta remain at peace while player-made and run factions wage war instead. Sacrier appears as a winged fey being the size of a human (or larger) who's arms are bound behind her back. She sometimes appears in the mortal world to save or comfort the dying. She also graces the spirits of those who survive them to avenge the fallen. Sacriers themselves are usually red-headed and have <strike>Keeb</strike> Cra ears. Otherwise, they appear completely human. The magic their faith grants them converts pain and wounds into strength and buffs. As a result, their main strategy regardless of role is to leap straight into close combat and stay there. They possess a metric fuckload of hit points in the vidya, and unlike the classic tank role they can wind up doing more damage than other members of the group when the healer falls asleep. They also utilize blood magic to pull off stranger effects, like teleporting around the battlefield and reducing damage taken by themselves and others. In the Dofus era Sacriers used their own blood to work magic and form temporary weapons. In the Wakfu era, they have taken to using magic tattoos instead although they still use pain and blood in their spells as components (simply not the form of the end result). <gallery> Image:Sacrier2.jpg|Sacrier Image:Sacrier Comic.jpg|Sacrier in the comics. Image:Sacrier Statue.png|A statue of Sacrier in Incarnum, where souls choose which god to worship before being born. Image:Sacrier Temple.png|Another Incarnum statue of Sacrier. Image:Dofus Sacrier Male.png|Dofus era Sacrier male. Image:Dofus Sacrier Female.png|Dofus era Sacrier female. Image:Sacrier.jpg|Wakfu era Sacriers. Image:Perturbed Sacrier.PNG Image:Kriss Krass.jpg|Kriss Krass, a celebrity Boufball star Sacrier. </gallery>
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