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Warhammer 40,000/9th Edition Tactics/Psychic 101
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=====Blood Angels===== Blood Angels psykers lose Librarius and instead use Sanguinary. {| class="wikitable sortable" style="margin-left: auto; margin-right: auto; text-align: center;" |+ Sanguinary ! Number !! Name !! Range !! Target !! Description !! Charge |- ! 1 !! Quickening | N/A || Self | Add 3 to Advance and charge rolls you make for the psyker, and make D3 additional attacks with them in the Fight phase, until the start of your next Psychic phase. | 7 |- ! 2 !! Unleash Rage | 12 || Friendly Blood Angels Unit | Until the start of your next Psychic phase, target has +1 Attack. | 6 |- ! 3 !! Shield of Sanguinius | 12 || Friendly Blood Angels Unit | Until the start of your next Psychic phase, target unit has a 5+ invulnerable save. | 6 |- ! 4 !! Blood Boil | 6 || Visible Enemy Unit | Roll 2D6. If the total exceeds the highest Toughness characteristic in the target unit, the unit suffers 1D3 mortal wounds; if the total rolled is more than double that of the highest Toughness characteristic in the target, it suffers 3 mortal wounds instead. | 6 |- ! 5 !! Blood Lance | 12 || Visible Enemy Model | Draw a line between the target and the psyker. Roll a D6 for each model the centre of the line passes over. For each roll of 5+ that modelโs unit suffers a mortal wound. Similar to Gaze of the Emperor that Psykana psykers can cast; has reliable range, but even worse mortal wound output. | 6 |- ! 6 !! Wings of Sanguinius | N/A || Self | The psyker can immediately move as if it were your Movement phase, but his Move characteristic is also increased to 12" and he gains the FLY keyword until the start of your next Psychic phase (this means he can shoot if he Fell Back in his Movement phase). In addition, whilst this power is in effect, you can re-roll failed charge rolls for the psyker. | 5 |- |} </div> <div style="margin-left: 1em;>
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