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==M12-L Kimogila Fighter== Another ''Galaxies'' ship, it's essentially Scum's Missile Boat crossed with a sledgehammer. The Kimogila introduced bullseye arcs in 1E and retains the associated ability, now called ''Dead to Rights''. If you're attacking somebody in your bullseye, their dice cannot be modified with green tokens. This spells doom for interceptor-grade ships caught in the crosshairs. Even if they dodge out of the way, they're stuck without a focus/evade unless they have good action economy. Statwise, it's a quintessential tank with an attack of 3, 1 agility, 7 hull, and 2 shields. It's a slow, lumbering beast. The only maneuver faster than 3 is the K-turn. There's slots for torps, missiles, an astromech, and illicit. The only astros that really work here are R3 and R5. The action bar is loaded up with focus, target lock, red barrel roll, and white reload. Despite the barrel roll being red, it's pretty much always worth a stress if it means lining up a bullseye. Or just take Expert Handling. The reload action means you can also have Saturation Salvo, which lets you spend a surge from your munitions to force rerolls of up to two defense dice. If you go this route, it wouldn't be a bad idea to bring Overseer Yushyn's Mining Guild TIE along for the ride so you can keep reloading without losing your attack. ===Pilots=== *'''Cartel Executioner:''' The only generic pilot for the dumb muscle ship is oddly proficient. Initiative 3 with Talent slot. *'''Dalan Oberos:''' It's the dude that flies a Starviper like it was thrown in a tumble dryer. At the start of Engagement, he can spend one of his two nonrecurring surges to drain a shield from a ship in his bullseye. Init 3. *'''Torani Kulda:''' Rodian NPC from the ''Lords of Nal Hutta'' splatbook. When she attacks, each enemy ship in her bullseye suffers 1 damage unless it removes a green token. It won't trigger often, but if you brought Cluster Missiles, [[Rape|you can use it twice in a round]].
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