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==Terrain== Terrain rules have recently been simplified, and you should be looking at the ''Generals Handbook''. However, many people don't bother with any of these rules and just consider all scenery as obstacles to move over/around. Most generic terrain rolls off the following list, which you roll for before the game begins. #'''Damned:''' Suckers within 3" can opt to take d3 Mortal Wounds in exchange for adding +1 to all hit rolls until the next Hero Phase. Mobs can especially benefit from this since the damage won't mean so much to them and they get more guaranteed hits. #'''Arcane:''' Wizards within 3" of this piece add +1 to all casting and unbinding rules. The use is pretty obvious. #'''Inspiring:''' All within 3" add +1 Bravery. While wasted on Duardin and Stormcasts, this can mean the difference between a pack of Orruks holding on or breaking for the hills. #'''Mystical:''' Now here's a wildcard. All units within 3" have to roll d6; on a 1, the unit becomes stupefied and can't do shit until your next Hero Phase, but on any other result, you can re-roll wound rolls. #'''Sinister:''' The units within 3" now trigger fear (Inflict -1 Bravery against any other enemies) until your next Hero Phase. Pretty much your go-to for deleting mobs with the fist of a spiteful god. #''this list is out of date... there are more rules than this.'' Whereas most of the official scenery kits are restricted to a single effect: *'''Arcane Ruins:''' Use Arcane rules. *'''Azyrite Ruin:''' None. *'''Baleful Realmgate:''' A unit within 6" of the gate and 6" of a friendly wizard can teleport to another gate instead of moving. *'''Barbed Venomgorse:''' Consists of exactly 3 Barbed Venomgorse models. Use Deadly rules. *'''Citadel Wood:''' Blocks line of sight. If you are Sylvaneth you can use these as '''Sylvaneth Wyldwoods'''. *'''Dragonfate Dais:''' Use Damned rules. *'''Magewrath Throne:''' It's a giant command throne. If your general is within 3" and the enemy general isn't then +1 command points in your hero phase *'''Numinous Occulum:''' Use Mystical rules. *'''Ophidian Archway:''' Use Sinister rules. *'''Shardwrack Spines:''' Consists of 2-5 Shardwrack Spine models. Use Deadly rules. *'''Sigmarite Mausoleum:''' A catch all for everything you can get in the Mausoleum kit. Counts as a garrison for up to 30 wounds worth of models. And counts as a Legions Of Nagash gravesite. *'''Walls and Fences:''' This is pretty stupidly obvious. No specific rules. *'''Warscryer Citadel:''' Counts as a garrison for up to 30 wounds worth of models plus a flying monster if you've built it right. Once inside Heroes inside can roll a dice and on 2+ get one command point in your hero phase and Heroes can unbind one spell per turn, whilst Wizards get an additional unbind. {{Age_of_Sigmar_Tactics}}
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