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=== Wyvern Knight>Dracoknight/Wyvern Lord === Mounted flying units who ride unintelligent dragons, classically promote to Dracoknights, though the class names are all over the place from game to game. In nearly every game they appear in, these guys tend to be among the strongest characters, with great combat stats, high movement, and the grab bag of utility that comes from having a flying mount. The Fighter to the Pegasus Knight's Myrmidon, Wyvern Knights are better brawlers than their cousins, with good Strength and Defense and average to above-average stats in most other places, but pay for it with a wretched Resistance stat even by the standards of non-magic-using classes; this is particularly deadly in games where they are vulnerable to wind magic as well as bows. Their weapon of choice was originally the lance, with promotions gaining or losing the ability to wield swords, until ''Radiant Dawn'' gave them axes instead to further differentiate them and their role on the battlefield. Typically an "antagonist" class like the Dark Mage, with most heroic examples joining the team later in the game and defecting from the other side. The few games where they are more readily available, they tend to absolutely annihilate all semblance of balance from the game, and allow you to get into the role of the evil overlord, as your legions of unstoppable dragon riders rearrange the intestines of entire nations. In ''Cipher'' they don't really have any consistent abilities and the few represented characters draw from their own characterization rather than their class's. Also, on top of already being Flying and Mounted, they ''also'' count as Dragon units, meaning there're a lot of units that can pump out special damage against them.
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