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Scrollhammer: Holds of Skyrim
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====Thaumaturgist==== The villages of Skyrim are rural settlements, their people vulnerable to disease and injury from all the dangers of the land. It is the profession of the wizards living in those villages, trained in the art of magicka yet not corrupted by promises of dark power, to render assistance to farmers, smiths and watchmen through the sale of salves, potions and services in healing. By no means are they as skilled as the alchemists of great cities, as priests of the Divines or as Imperial physicians, but their skill is invaluable in times of need. These village healers, if conscripted, save many lives of their fellow soldiers on the battlefield. 14 pts per model. 0-1 Court Wizard, Thaumaturgist or Wandering Bard may be taken as a Hero choice for each Jarl, Holdcarl or Thane in your army(you may not exceed your allowance of Heroes in this manner). Independent Character, Skirmish, Infantry, Nord. Single Model. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Thaumaturgist | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 3 | 6+ |} Wargear: Hand Weapon, Dagger, Leather Armor. Spells: Heal Other Special Rules: Stubborn. Battlefield Healer: Other models in a Thaumaturgist's unit may use his potions as if they were their own. A Thaumaturgist may leave his own unit at the end of a round of combat using the rules for Hit and Run, if he successfully moves over 2" away from that unit. He join another unit that is not locked in combat if he chooses to do so. That unit may not use his potions until the phase ends, however. A Thaumaturgist may replace his Hand Weapon with one of the following: *Bow +2 pts *Short Bow +2 pts A Thaumaturgist may upgrade one or more weapons to the following: *Poisoned(4+) +2 pts per weapon A Thaumaturgist may take the following if he does not take a magic helm: *Hunter's Cowl +4 pts A Thaumaturgist may replace his armor with: *Adept's Robes +2 pts A Thaumaturgist may purchase up to 25 points of potions and 10 points of other magic items from the armory where appropriate.
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