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Super Mario RPG
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===Currency=== Even in the Mushroom World, money can make the world go 'round. In this case, the currency in question is the ever-present '''Coin ($)'''. This shiny chip made of solid gold that jingles ''"da-ding"'' every time you pick one up can be found everywhere, almost literally. They're hidden throughout the world, monsters carry them, selling the spoils of adventure nets a pretty pile of them, to say nothing of working a 9-to-5 to earn a nice bundle of them. The entire Mushroom economy revolves around Coins, and fortunately, it's a very stable currency, despite all the mounds of money that somehow gets injected into the market any time a new treasure trove is discovered. Concerns about counterfiting have come and gone in the past. Many a soul prides himself on his Coin count, to the point where they'll even war against others for them. Exchange rates with other kingdoms can be humbling -- ask about the Mushroom:Beanbean rates -- but it's no less respected abroad. Indeed, Coins are something of a universal currency nowadays. There are other, unique currencies that may come up over the course of an adventure, like the rare, green-colored Frog Coins, but for the most part, one shouldn't have to worry about those too terribly much. Different stores can charge different prices for different items, depending on what they have in stock. A good baseline to keep in mind is that basic restorative items run for $5-10, general aggressive items can run $10-20, and basic weapons and armor can run anywhere between $25-50. Enchantment and refinement of items and equipment can start from the base price of the item and quickly skyrocket from there if you're not careful.
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