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===Battle Brothers=== '''a.k.a. They're all fucked in the head, but hey, kind looks after their own.''' :;[[Warhammer_40,000/Tactics/Dark_Eldar(7E)|Dark Eldar]] ::They may be emo assholes but sometimes you have to trust your family over a bunch of inbred apes. 7E FAQ has put the kibosh on numerous allies loopholes, like how battle brothers can no longer deploy in allied transports; however, their transports look like utter sex and they are still assault transports for your Banshees. Some fat/tg/uys might complain about fluff and brokenness; for fluff, in the novel ''Path of the Archon'', Asdrubael Vect was shown to have enslaved some Wraithguard and kept them as a secret weapon. In this vein, consider a Webway Portal Archon/Haemonculus as a delivery system for your D-Guard. Suck it. Also, if you're looking to take some allied poison dakka and find the Deldar HQ choices underwhelming, a cheap alternative is taking a court with a single Lhamaean satisfying the mandatory HQ and keeping the list battleforged. An Autarch Skyrunner attached to a Reaver Squad is utter rape, and helps mitigate their fragility, vis-a-vis the Banshee Mask. Another unit to consider is Incubii; ap2 at initiative can do wonders if you want to sacrifice dakka for manfighting. :;[[Warhammer_40,000/Tactics/Eldar_Harlequins(7E)|Harlequins]] ::Thanks to the new minidex, you can now take a Harlequin Troupe as troops! <del>(pun intended)</del> (That's not a pun, it's a homophone.) They have far more flexibility! If you were eyeing the Inquisition assassins, try the Solitaire, with crazy [[DISTRACTION CARNIFEX|close-combat goodness]]! The Shadowseer is capable of using Telepathy, Sanctic, and their own unique Discipline called Phantasmancy, which allows them to fire their trademark Veil of Tears AND another potentially trolltastic power to support your ground troops. The Death Jester can join Dark Reapers if you're too cheap to bring Maugan Ra or shack up with some random guardians and provide some bonus firepower. Just be sure you can protect their vehicles because they are way more fragile than yours since they're all open-topped. :;Eldar Corsairs (Forge World) ::Best allies by far but you have to convert most of them yourself. Take a Prince with ''Traveller of Forgotten Paths'' and give the leader of every squad a Warphase Key generator for 25 points. Yes, this piece of wargear is as awesome as it sounds. Create web-way portals anywhere within 3" of the model instead of shooting a weapon which any friendly unit in reserves can use to non-scatter deepstrike within 3" and any unit on the field can use to enter ongoing reserves. :;[[Warhammer_40,000/Tactics/Ynnari|Ynnari]] (Fracture of Biel-Tan) ::99% of the best tricks you had with your allies came back, and all it cost you was a Craftworld getting eaten by the unlikely alliance of the Masque and Skarbrand. These guys give you the all the Craftworld and Harlequin tricks, and anything from the Dark City that isn't of the Covens or from Shaa'dom, in a scrappier, fight like there's no tomorrow faction. Where Craftworlders like to stay back and exploit their natural speed, and Dark Eldar need to wait until mid to late-game to hit on all cylinders, the Reborn like to keep tight, wade in, and turn any losses accrued, on either side, into advantages, either launching an opportunistic/retaliatory charge/salvo, or bugging out if things get too hairy. If you had buyer's remorse for grabbing Wyches/Hellions, take some small satisfaction in knowing that their fragility can serve a purpose in this list, by setting up Soulburst actions and acting as chaff. Wraithguard in a Raider is dirtier than ever in this list, almost guaranteed to get to double-tap their Wraithcannon every time they shoot, if sent against a reasonably small target. - however, it looks as though units in transports can't benefit from Strength from Death, since they are not on the table, so you'll need to disembark to do so.
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