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===Why Play Warp Coven?=== *'''Pros''' **The combination of Tzaangors and marines in whatever fashion you wish. **Your psyker powers are actually diverse as opposed to just three powers. ***On top of that, you can actually cast without worrying about any failures. **You can grab multiple sorcerers. *'''Cons''' **Limited weapon selection, with literally two guns for your rubricae gunner. **All your models are focused on either shooting or punching. Rubricae are only passable in melee while tzaangors lack any long-ranged guns. **Despite being space marines, your basic dustbins all have the human standard APL of 2. Needless to say that this is unimpressive. ***While your sorcerers can off-set that liability, they've become much bigger targets for your enemy to snipe.
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