Editing
Endhammer
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Vampire Bloodlines=== * As in 6th Edition, we will be returning to differentiating the various Vampire Counts armies by "bloodline" or "dynasty." Different Vampire bloodlines will have access to different rules, items, and army make-ups. * ''Note: If we are going with 8th Ed as a base (I am assuming we are), we will need to heavily edit both the 8th ed army book and this (I took a whack at it, based off of lore/what the armies previously had, and translated it to 8th). Not sure what to do about the Strigoi special unit that are in though, and we need to keep in mind about other people's armies. Feel free to point something out as well. -Grumpyfag'' * ''Note: Rare choices should not be allowed to be taken as core! Particularly Blood Knights. Their sheer power allowing for a total and complete deathstar is too strong. Having 25% for core, 25% for rare, 25% for lords and 25% for heroes allows 100% of your army being one giant deathstar with zero forced chaff is wrong. -AlsoGrumpy'' * Army Characteristics ** '''Von Carsteins''' *** Von Carsteins are vanilla vampires; no stat penalties or bonuses. The only exception is that they can take the bloodline power "Summon Creatures of the Night" for free. ** '''Blood Dragons''' *** Lords: Vampire Lord, The Red Duke (with revamped rules to bring him in line with this edition) *** Heroes: Vampire, Wight King, Necromancer *** Core: Black Knights, (all ''Nightmare mounts'' must have ''barding,'' and if your force is from Bretonnia, they fight in ''Lance Formation''), Grave Guard, Skeleton Bowmen (equipped with hand weapon and bow, 10 points each [Price needs changed, I suggest keep it at five like regular warriors and trade shields for bows. Raise it to 7 with an extra +1WS is also an option.]) *** Special: Skeleton Warriors, Bat Swarms *** Rare: Blood Knights [Units should be able to be taken in 3+.] Black Coach, Dogs of War (if not in Lance Formation), Corpse Cart *** '''Special Rules''' **** +2 to Weapon Skill **** Lords wear full plate armor (4+ armor save) for free, can cast spells wearing armor (as all vampires can, so ignore this), and generate one less power die from their Winds of Magic roll. As well, they cannot channel power dice. **** The Blood Dragon with the highest Leadership in a unit must issue challenges and accept enemy challenges. ** '''Lahmians''' *** Lords: Vampire Lady, Neferata from End Times: Undead (Can be put on a Coven Throne or even on foot) *** Heroes: Vampire, Wight Kings, Tomb Banshee, Cairn Wraith, ''Swains'' (Heroes from any other Warhammer Book, with all of their magical items and equipment. If the Lahmian General, the object of their desire, is destroyed then the Swain gains ''Hatred'' for the rest of the game, even if normally ''Immune to Psychology.'') *** Core: Skeleton Warriors, Bat Swarms, Dire Wolves *** Special: Black Knights, Grave Guard, Spirit Hosts, Hexwraiths *** Rare: Black Coach, Dogs of War, Coven Throne, Terrorgheist, Vargheist, Cairn Wraith *** '''Special Rules''' **** +2 to Initiative **** All units/characters in base contact with a Lahmian Vampire get -1 to their Leadership **** Cannot use mundane weapons and armor. **** -1 to Weapon Skill ** '''Strigoi''' *** Lords: Strigoi Ghoul King, Vampire Lord *** Heroes: Vampire, Necromancers *** Core: Ghouls, Bat Swarms, 0-1 ''Charnel Guard'' (Ghouls with WS4, S4, I4, LD7, 10 pts/model), 0-1 ''Strigany'' (Living servants of the Strigoi: M4, WS3, BS3, S3, T3, W1, I3, A1, Ld7, 5 pt/model, unit size 10+; equipped with two hand weapons, light armor (+1 pt/model), standard bearer (+10 pts), musician (+5 pts), and dommnu/sergeant with 1 extra attack (+10 pts)) *** Special: Crypt Horror, Skeleton warriors, Dire Wolves, Fell Bats, Spirit Host, Vargheist *** Rare: Varghulf, Terrorgheist, Dogs of War *** '''Special Rules''' **** Vampire Lords have +1 attack, ''hatred'', and a +5 ward save. **** Vampires have +1 attack, ''hatred'', and a +6 ward save. **** Cannot use mundane weapons and armor. **** Cannot use any magic items. **** Cannot take any mounts except for Strigoi Ghoul King on Terrorgheist, which can be upgraded as normal. **** Vampires cannot be given a battle standard. ** '''Necrarch''' *** Lords: Vampire Lord, Master Necromancer *** Heroes: Vampire, Wight Lords, Necromancers, Tomb Banshees, Cairn Wraith (''All heroes can ride <s>Winged Nightmares</s> Abyssal Terrors, which can be upgraded as normal'') *** Core: Skeleton Warriors, Zombies, Dire Wolves, Fell Bats *** Special: Black Knights, Grave Guard, Spirit Host, Hexwraiths, Corpse Cart, Cairn Wraith *** Rare: Black Coach, Unridden Zombie Dragon, Terrorgheist, Mortis Engine, Vargheist *** '''Special Rules''' **** +1 to total rolled to cast a spell **** Vampires have + 25 points to buy on magical items. **** Can't choose mundane weapons and armor **** -2 to weapon skill
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information