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====Psychic Spells==== *'''Blessed Plague (4+):''' Friendly unit within 12" gets stealth the next time they get shot at. Now you have protection before AND after you get shot. *'''Muscular Atrophy (4+):''' Enemy unit within 6" must take dangerous terrain test. *'''Toxic Blades (5+):''' Friendly unit within 12" gets +2 to the AP of all melee weapons for the next fight phase, making them super dangerous on heavy armor. *'''Deadly Poison (5+):''' Enemy unit within 12" takes an AP 4 hit with Deadly 3, making it a big sniping power. *'''Poison Wind (6+):''' Friendly unit within 12" immediately moves 6". Pretty much Havoc Warp. *'''Rot Wave (6+):''' Enemy unit within 12" takes 4 AP 2 hits, making this better for most small units.
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