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=== Orcs === Orcs are an oddity among the magical races as they are utterly unable to canalize magic on their own but are devoted priests and have a strong affinity for the spirits of their ancestors. Most of them live in the less populated regions of the south and have migrated in these regions well after the War of Human Exodus. They tend to be physically stronger than humans but are generaly less resilient and very risk averse. They are already adult at 12 but are already old near 40, and die quickly after 60. Orcs would generally be glad to be accepted into any society, usually as a hired hand or merc. Although some orcs would prefer to remain solitary and act as bandits (much like the humans do). Many of them try to integrate (and very willingly, almost disturbingly, assimilate within) elven or dwarve communauties, with varying degree of success but always with enthusiasm. ==== Orc Customs ==== Common Orcish society is divied into three broad groups, nomadic Orcs, settled Orcs, and Orcs that have integrated into Non-Orc society. Blood Orc society is made up of scattered nomadic bands of pirates, raiders, and bandits. Nomadic Orcs typically live in close-knit familial groups of 20-30, led by a council of elders, or the most powerful tribal priest, or the strongest chieftain. Due to their ancestor worship, the older an Orc is, the more respected they are by the younger Orcs, and in tribes that are ruled by a chieftain, or tribal priest, they almost always take, or at least listen to the advice of the oldest Orcs in the tribe. Orc Tribes would rather avoid a threat than waste lives and time trying to eliminate it, unless they have no choice, in which case they will do everything in their power to destroy that threat. In the event that a Tribe faces a threat to dangerous for it to defeat on its own, the Tribe will gather several other Tribes to assist them, and unless the Tribe is hated by other Tribes for whatever reason, they usually have no trouble finding aid, as Orcs believe all Orcs are kin, however distant. Tribal Orc mating customs vary from Tribe to Tribe, but these are the most common practices. *Some Orc Tribes practice a sort of polyamorous marriage, there is no limit to the amount of husbands or wives one may have, but they must come from another Tribe, to prevent incest, which is seen as blasphemous. If an Orc decides that they don't want to be married with their spouse any longer, they tell the Tribal Priest, who tells the ancestors, discontinuing the marriage. *Some Orc Tribes don't practice any kind of marriage and sleep with whoever they feel like, whenever it strikes their fancy. These Tribes are extremely welcoming to outsiders, and often meet with other Tribes, to keep their gene pool from getting too shallow. A few Orc Tribes practice a kind of eugenics, where only the strongest and most cunning Orcs are allowed to breed, with the idea that the ancestors want their descendants to improve themselves, and that eugenics is the most effective way to please the ancestors. These Tribes are usually smaller than other Tribes, but are made up of hardier Orcs. In Orc Tribes led by a male chieftain, it isn't uncommon for them to claim themselves a harem of the Tribes finest Orc females, claiming it is their right, as they lead the Tribe, are first into battle, and are the strongest in the eyes of the ancestors. Most Orcs don't resent this, as any Orc who believes himself to be the strongest can challenge the chieftain to a duel. In a duel, the challenger chooses the weapons, and the location of the duel. The two fight in front of the entire Tribe, until one Orc is victorious. The winner of the duel becomes chieftain, and depending on the Tribe, the loser is either killed or banished from the Tribe forever. There is no limit to amount of duels a chieftain can fight, but an Orc can only challenge the same chieftain once. Because of these duels, the chieftain is always either the strongest or the most skilled warrior, usually both. ==== Orc Religion ==== Their religion is based on the worship of a few deities revolving around basic elements of their live (Godess of Fertility for both females and agriculture, god of war, god of tribal authority,ect..) but very predominantly the cult of their ancestors. The inclusion of a poorly understood and bastartized Maker is common among the dwarves wannabes. Most of them are organized in groups of agricultural and exogamic clans, ruled by a tribal king elected for life by the chiefs of the clans. Some of the most advanced tribes are revolving around a small town whose need are provided by the agricultural clans. They are matrilienal and patriarchal even if not in a very dominant or rigid way. ====Orc Clans==== *'''Blood Orcs''':The Western Orcs were a subspecies of Orcs, known as Blood Orcs for their dark red skin, [[Khorne|bloody]] religious customs, and their extreme hatred of the other races. After Lesians drove them from their homelands they are mostly extinct due to their ritualistic thirst for blood. Now, they're an extremely rare minority, and are scattered across the world. They make an effort to avoid other races when possible, but constantly raid them for Blood, metal, supplies, and to avenge their ancestors. They live in nomadic tribes to avoid being wiped out by other races. Many tribes and individuals work as bandits, pirates, and mercenaries. *'''The Ghash clan''':The Ghash orcish clan of the southern waste are known for their heavy militaristic like doctrine keeping peace between the clans. Their main home is a mining town build into the sides of a large ravine. They hold power by trading the Dwarven clans a highly explosive power for their superior Dwarven weapons and tools. They are also infamous for their Thunder Staffs, which are seen by non-Orcs as overly complicated, insane, and suicidal to use and horrifying due to the extreme damage it causes. Almost all non-Orcs want nothing to do with it, and while Humans would probably love to get their hands on it, the Ghash Clan isn't willing to give away the secret of their explosive powder to anyone. *'''The Drunder Tribe''':The Drunder Tribe is one of the orcish tribe geographically closest to the Dwarves, more specifically near the region where are the few UAC citied, and are know' for being "Dwarfizer" , orcs that try to mimic as much as possible the Dwarves since they were converted by UAC missionnaries. Their religion is a odd syncretism of the UAC heresy and the orcish religion : Both the Architect and the Maker were given the functions of their old gods as attributes with a tendency for the Maker to have the practical ones and the Architect the more abstract and "civilized" ones (Maker the Midwife, Architect the Scribe, Maker the Warrior, Architect the Ruler,ect...and even a Architect the Architect). They are infamous among other orcs to put their fellow dwarvish UAC believers above pagan orcs. *'''The Laffu Clan''': A particularly untrustful nobadic orc clan of jokers and thieves known for their demonic masks. In the past they were actual threat and were defeated by common orcs led by warlord Stukc the Boring. Now ''extinct'', see The Laffu below.
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