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==Monster Statblocks (Current)== ===Minimal Threat Monsters=== Defeatable by ordinary means, minions, cannon fodder, threatening only in groups for low-strength characters. Land Octorok (Aquatic) (Medium) *Life: 2, Mass: 3, Speed: 5 (Swim 5) *Attack: Rock Spit (Range 10, 3k3, 1/2H) *Defense: Passive 2k2, Active 3k3 (Dodge 1) *P2/M1/S1 *P1/W2/C1 Keese (Beast) (Tiny) *Life: 1/4, Mass: 1, Speed: 2 (Fly 8) *Attack: Bite (Range 0, 3k3 1/4H) *Defense: Passive 2k2, Active 4k3 (Dodge 2) *Special: Flyby Attack: Double Action - The Keese flies at twice its speed and makes a bite attack at any point during this movement. It must land at *the end of this movement. *Defensive Flier: Keese are considered to be actively defending while airborne, and cannot otherwise take the Active Defense action. *P2/M1/S1 *P1/W1/C2 Rat (Beast) (Tiny) *Life: 1/2, Mass: 1, Speed: 8 (Climb 8) *Attack: Bite (Range 0, 3k3 1/4H, Thieving) *Defense: Passive 3k3, Active 4k3 (Dodge 2) *Special: Thieving - When the rat hits with a bite attack, it can steal either 5 Rupees or 2 pieces of ammunition per success from the target. *P1/M2/S1 (Stealth 4k3) *P1/W1/C2 Deku Baba (Plant) (Medium) *Life: 2, Mass: 3, Speed: 0 *Attack: Bite (Range 2, 3k3 1/2H) *Defense: Passive 2k2, Active 3k3 (guard 1/4H) *Special: Vulnerable - Fire x2, Edged x2 *P2/M1/S2 *P2/W1/C1 (Gear: Deku Nut/Deku Seeds) Rope (Beast) (Small) *Life: 2, Mass: 2, Speed: 6 *Attack: Bite (Range 1, 3k3 1/2H) *Defense: Passive 2k2, Active 3k3 (Dodge 1) *Special: Charger - The Rope gets a +2k0 bonus to charge attacks. *P2/M1/S1 *P2/W1/C1 Walltula (Spider) (Small) *Life: 1/2, Mass: 1, Speed: 6 (Wallclimb 6) *Attack: Bite (Range 1, 4k3 1/4H) *Defense: Passive 2k2, Active 3k3 (Dodge 1) *P2/M1/S1 *P1/W2/C1 Tektite (Insect) (Medium) *Life: 2, Mass: 4, Move: 2 (Jump 6, Waterwalk 4) *Attack: Tackle (Range 1, 4k3, 1/4H) *Defense: Passive 3k3, Active 4k3 (Dodge Jump 3) *P2/M1/S1 *P1/W1/C2 Morth (Insect) (Tiny) *Life: 1/4, Mass: 1, Speed: 1 (Jump 4) *Attack: Cling (Range 0, 3k3, Cling) *Defense: Passive 2k2, Active 3k3 (Dodge Jump 2) *Special: Cling: On a hit, the Morth sticks to the target, occupying its space. The target takes both a -1k0 penalty to all rolls, -1 speed, and +1 Mass for every 3 Morths attached. The Morth remains attached until killed, submerged in water, or Grappled off. *P1/M1/S1 *P1/W2/C1 Skullfish (Aquatic, Undead) (Tiny) *Life: 1/2, Mass: 1, Speed: 0, Swim 6 *Attack: Bite (Range 1, 4k3 1/4H) *Defense: Passive 2k2, Active 3k3 (Dodge 1) *P1/M1/S1 *P2/W1/C1 Bokoblin Grunt (Blin) (Medium) *Life: 2, Mass: 3, Speed: 7 *Attack: Boko stick (Range 1, 3k3 1/4H) *Defense: Passive 2k2, Active 3k3 (Dodge 1) *P2/M2/S1(Acrobatics 3k3) *P1/W1/C2 (Gear: Boko stick) Miniblin (Blin) (Small) *Life: 1/2, Mass: 2, Move: 8 Attack: Trident (Range 1, 4k3, 1/4H) *Defense: Passive 3k3, Active 4k3 (Dodge 2) *P2/M1/S1 *P1/W1/C2 Popo (Strange) (Small) *Life: 1, Mass: 2, Speed: 3 *Attack: Caress (Range 1, 3k3, 1/4H) *Defense: Passive 2k2, Active 3k3 (Guard 1/4H) *P2/M1/S1 *P1/W1/C1
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