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==Resurrectionists== ===Why Play Resurrectionists=== ====Pros==== * Undead summoning faction. * Undead Prostitutes. * One of the only horde style armies. * A great deal of board control. * Killing Living models places Corpse markers for more summoning or strategic uses. ====Cons==== * A lot of models are more fragile than other factions. * Slower than most other models, with a few exceptions. * Can't get Corpse markers from Construct enemies. ===General Advice=== ===Masters=== * '''Yan Lo''': (Ancestor, Retainer) Yan Lo can summon the spirits of his ancestors, but his own soul was fractured between the worlds of the living and the dead. His descendants in the Ten Thunders helped him to become a complete being again, and he now seeks to destroy the oni that cursed him. He is a member of the Resurrectionists and the Ten Thunders. **Characteristics - Master, Living ** '''Crew Building''': *** '''Ancestor''' - Manos the Risen, Toshiro the Daimyo, Yin the Penagalan, Chiaki the Beacon, Izamu the Armor, *** '''Retainer''' - Manos the Risen, Toshiro the Daimyo, Yin the Penagalan, Chiaki the Beacon, Izamu the Armor, Soul Porter, Ashigaru, Komainu, Gokudo ** '''Tactics''': *** TBD * '''Dr. McMourning''': (Experimental) The Frankenstein archetype. Dr. McMourning was a Guild mortician who experimented on the corpses he was given, raising them as zombies. He is no longer a part of the Guild as he prevented their attempt to end the Resurrectionists. **Characteristics - Master, Living ** '''Crew Building''': *** '''Experimental''' - Sebastian, Zombie Chihuahua, Rogue Necromancy, Rafkin, Flesh Construct, Nurse, Guild Autopsy, Little Gasser, Kentauroi, Canine Remains ** '''Tactics''': *** TBD * '''Molly Squidpiddge''': (Forgotten) One of Seamus' most notable victims, she was freed from his control and now she looks out for the city's abused and undead. **Characteristics - Master, Undead ** '''Crew Building''': *** '''Forgotten''' - Philip and the Nanny, Necrotic Machine, Rogue Necromancy, Archie, The Forgotten Marshal, Rabble Riser, Crooligan, Night Terror ** '''Tactics''': *** TBD * '''Seamus''': (Redchapel) Jack the Ripper if he had 30-50 times more victims and he raised them all as zombies. Expect a lot of zombie prostitutes with this crew. **Characteristics - Master, Living ** '''Crew Building''': *** '''Redchapel''' - Madame Sybelle, Copycat Killer, Bete Noire, Rotten Belle, Dead Doxy, Dead Dandy, Mourner ** '''Tactics''': *** The Psychotic Bad Guy, a fusion of Jack and the Joker (check Molly story if you don't agree). Let's talk passives. He possess a great deal of defenses : Terrifying(12), hard to kill and a Willpower of 7 ! Also if anyone lose a willpower duel against him, he heal 2. BUT, he has a defense of 4, he is very vulnerable against anyone ignoring Terrifying or with a great Willpower. Be careful about those because it means you have to defend against an average of 5/6 +hit. Apart that, he has one of the most Huge damage potential, his Flintlock .50. Not only the name is ridiculous but the damage is 4/6/8 ignoring hard to wound. His bag of tool is not to be ignored too, with a damage range of 2/3/5 pretty average, you can use a trigger to Execute someone if he doesn't have any card or soulstone, ignoring the Demise !!! That means, you can end pretty much every Golem or Lady Justice and her immortal friends like that. Next is Terrorize, you can push your adversaries up to their Mouvement away from (and if they fail, you heal, don't forget your passive). and you can inflict 3 damages too with a trigger ! At last but not the least, Secret Passage allow you to teleport within 12" on the map if you are at 1" of a building and end your movement at 1" of terrain. You can evade combat, you can teleport to assassinate then come back with your teleport or use your Totem to do so. It's one of your best Actions but it's TN14. Finally, your free action allow you to ignore special requirement in card, so you can Terrorize friends or shoot again BUT, you have to be near a corpse marker in the enemy table half. It shouldn't be hard with your gun, terrorize and Redchapel other minions. An upgrade with the Whisper could be really great allowing you to reorder the next 3 card in your deck and each time you kill, you draw a card. * '''Reva Cortinas''': (Revenants) Reva Cortinas has the power to enthrall almost anyone who meets her, living or undead. She has amassed a cult of followers who serve her even after death. **Characteristics - Master, Living ** '''Crew Building''': *** '''Revenants''' - Vincent St. Clair, Restless Spirit, Wanyudo, Corpse Candle, Mourner, Lampad, Draugr, Shieldbearer ** '''Tactics''': *** TBD * '''Prof. Von Schtook''': (Transmortis) Professor Albus Von Schtook is an academic who turns his students into half-machine zombies. **Characteristics - Master, Living ** '''Crew Building''': *** '''Transmortis''' - Anna Lovelace, The Valedictorian, Research Assistant, Undergraduate, Necropunk, Student of Viscera, Student of Steel, Student of Sinew ** '''Tactics''': *** TBD * '''Kirai Ankoku''': (Urami) Kirai is a woman with the power to summon spirits from another world. After her husband was assassinated, she went on a campaign of destruction against the Guild, the Ten Thunders, and anyone else who abuses the people beneath them. **Characteristics - Master, Living ** '''Crew Building''': *** '''Urami''' - Datsue Ba, Ikiryo, Lost Love, Jaakuna Ubume, Goryo, Onryo, Gaki, Seishin, Shikome, Drowned ** '''Tactics''': *** TBD ====Totems==== * '''Zombie Chihuahua''': (Experimental, Zombie) **Characteristics - Enforcer, Undead, Beast, Totem (Dr. McMourning) * '''Necrotic Machine''': (Forgotten) **Characteristics - Enforcer, Construct, Totem (Molly Squidpiddge) * '''Copycat Killer''': (Redchapel) **Characteristics - Enforcer, Living, Totem (Seamus) ** '''Tactics''': *** Seamus is probably the most famous killer in the Malifaux world. Like any famous killer in the Victorian Age, some Copycat exists and try to do the same thing as their celebrity. This is probably one the best totem and dispose of very strongs passives/actives. He has a nice defense of 5 and Terrifying (11) because of poeple mistaking him for the real guy. His size of 1 allow him to hide nicely behind small walls. With this option, he can run everywhere without getting killed too fast because he dispose of only 4 health (which is pretty average for a totem). As a copycat, he is considered insignifiant, so he can't do interactions or objectives and doesn't count as one. BUT, if he kill someone and this is an objective, the kill is considered to be done by Seamus. As Seamus, he can both ignore the friendly fire malus and even receive bonus card when attacking (in melee or distance). He dispose of 2 attack action and one OP free action. His melee attack is low damage with a range of 1" and a base of 2/2/4 with a +5 to hit, which is OK-. His flintlock has a range of 8" and a base damage of 2/3/4 and a bonus to shoot of +4... pretty bad, shot only when you can't do another thing or with a friend in melee. And last but not least, "Mistaken Identity" allows Seamus to switch place with the Copycat. This action may be a little tricky because, in order, you have to: drop a marker near the Copycat, pick the totem and place it at base contact near Seamus, pick Seamus and place it anywhere base to base to the marker (which allow you to move a little more) and then remove the marker. Now you dispose of a teleporting assassin with a Desert Eagle .50 flintlock. * '''Soul Porter''': (Retainer) **Characteristics - Enforcer, Totem (Yan Lo) * '''Corpse Candle''': (Revenant) **Characteristics - Minion (2), Undead, Totem (Reva Cortinas) * '''Ikiryo''': (Urami) **Characteristics - Enforcer, Totem (Kirai Ankoku) ===Henchmen=== * '''Anna Lovelace''': (Transmortis) **Characteristics - Living, Construct, Henchmen * '''Asura Roten''': (Versatile) **Characteristics - Living, Henchmen * '''Datsu Ba''': (Urami) **Characteristics - Henchmen * '''Madame Sybelle''': (Redchapel, Zombie) **Characteristics - Henchmen, Undead ** '''Tactics''': *** You are not ready for [[Hot Chicks|DAT ASS]]. Madame Sybelle was the owner of the Belle Brothel when she was killed and resurected by the gentle Seamus. This is the absolute beauty of the Redchapel faction. As we know that, she possess Terrifying(11) because of her wig falling and hard to wound thanks to her everyday run to the gym. If any girl or she bringed any foes to melee range, the enemy is Distracted+1. Enough talk about the passive, let's talk action ! Armed with a [[Slaanesh|spiked whip]], she have a melee range of 2" which is nice and a trigger on every color which is awesome. The "Beckonning Call" have a range of 12" (saved by Willpower), moving an enemy to any friendly model in line of sight (combo-ing with the passive). She dispose of 2 free <strike>broken</strike> actions. "I've got your back" teleport Madame to any friendly model in 6". "Undivided Attention" has the power to lower any card drawn by 1 for the whole round in an aura of 6" around her with no defense ! In every Redchapel run, you should include Madame. * '''Manos The Risen''': (Ancestor, Retainer) **Characteristics - Henchmen, Living * '''Mortimer''': (Mortuary, Versatile, ''Zombie'') **Characteristics - Henchmen, Living * '''Philip and The Nanny''': (Forgotten) **Characteristics - Henchmen, Undead * '''Sloth''': (Crossroads, Versatile) **Characteristics - Henchmen, Undead * '''Toshiro The Daimyo''': (Ancestor, Retainer) **Characteristics - Henchmen, Undead * '''The Valedictorian''': (Transmortis) **Characteristics - Henchmen, Undead, Construct * '''Vincent St. Clair''': (Revenant) **Characteristics - Henchmen, Living ===Enforcers=== * '''Archie''': (Forgotten) **Characteristics - Enforcer, Undead * '''Bête Noire''': (Redchapel) **Characteristics - Enforcer, Undead ** '''Tactics''': *** The dashing teleporting Beast hiding outside of the map monster of Redchapel. Unlike all the faction she doesn't have a "Hard to [...]" but still possess Terrifying(11). If she is attacked by any opponent attack, she can reduce the damage by 2 and disapear from the battlefield. Now if any foe ends his movement near her while not his turn, she gains fast. At this moment, she can hit pretty strong with her average damage of 2/3/4 she has an awesome +6 to hit with an automatic Positive card. She have 3 trigger options : +1 Damage or Slow or Bury her. Her second option is the debuff a target, forcing the target to suffer 2 damage if the target Cheat Fate (and with a trigger, you can draw 2 card). A very good option in order to prepare a focus on a Master. Next are her 2 free action. "Rise again" allow her to came back from Bury, then charge. On a good combo, you could get Fast, attack with a soulstone to bury after, unbury and charge, attack and attack again. Which mean 4 attacks in one round which is almost unique ! The last free action "Trail of Gore" needs an enemy Scheme Marker to have a free Walk or Melee attack. In conclusion, she may not have a great damage value but she has to potential of 4 melee attack at +6 w/ positive card bonus. A very good and fast damaging Enforcer. * '''Carrion Effigy''': (Effigy, Puppet, Versatile) **Characteristics - Enforcer, Construct * '''Carrion Emissary''': (Emissary of Fate, Versatile) **Characteristics - Enforcer, Living * '''Dead Rider''': (Horseman, Versatile) **Characteristics - Enforcer, Undead * '''The Forgotten Marshal''': (Forgotten) **Characteristics - Enforcer, Undead * '''Grave Golem''': (Versatile) **Characteristics - Enforcer, Construct * '''Jaakuna Ubume''': (Tormented, Urami) **Characteristics - Enforcer, Construct * '''Lost Love''': (Urami) **Characteristics - Enforcer, Living * '''Rafkin''': (Experimental, Mortuary) **Characteristics - Enforcer, Living * '''Restless Spirit''': (Revenant) **Characteristics - Enforcer * '''Rogue Necromancy''': (Experimental, Forgotten) **Characteristics - Enforcer, Undead, Beast * '''Sebastian''': (Experimental) **Characteristics - Enforcer, Living * '''Yin, The Penangalan''': (Ancestor, Retainer) **Characteristics - Enforcer, Undead ===Minions=== * '''Ashigaru''': (Retainer) **Characteristics - Minion(3), Undead * '''Bone Pile''': (Versatile) **Characteristics - Minion(3), Undead * '''Canine Remains''': (Experimental, Versatile) **Characteristics - Minion(3), Undead, Beast * '''Crooked Man''': (Tormented) **Characteristics - Minion(3), Undead * '''Crooligan''': (Forgotten) **Characteristics - Minion(3), Undead * '''Dead Dandy''': (Redchapel, Zombie) **Characteristics - Minion(3), Undead ** '''Tactics''': *** This minion is an Immortal Support. He can't be charged, is hard to wound and Manipulative (negative flip in attack if this model has not been activated this round meaning activate it in last). Buy him the the upgrade "Grave Spirit Touch", to give him Terrifying (11) and Regeneration +2, and he just miss Demise/Hard to kill to have every passive defense in the game. He has an average damage of 2/3/4 on his basic attack with a poor +4 to hit. His other skill is a Biting Insult giving a Distracted +1 (to foes only) and can create a Pass token in the action if the opposing model did not activate. His free action can allow to switch a Scheme or Corpse Marker to switch for a Corpse or Scheme marker, very very useful in order to either eat the opposite scheme marker or create dead bodies for summoning, the Bête Noire or a Second shot for Seamus. I don't recommand more than one in a team except if you confront Construct or any creatures not dropping Corpse Marker (if you need any). * '''Dead Doxy''': (Redchapel, Zombie) **Characteristics - Minion(2), Undead ** '''Tactics''': *** A +1 version of the Rotten Bell. She possess 8 hit points, 5 in Willpower and Defense. She also can't be charged et is hard to wound but, there is more ! If she trigger a Mask on Defense, she end the turn of her foe. Her damage are pretty average on 2/3/4, but have a good +6 to hit. Her basic attack possess 3 triggers which is very nice as she can apply Distracted or Slow. As the Rotten, she can Seduce and pull foes or friends to her; with a trigger she can apply instantly a Distracted+2. Her free action is Take By Hand pushing her and one target in any (and the same) direction. For only one more point than the Belle, the Doxy is really a good invest in any Redchapel team ! * '''Draugr''': (Revenant) **Characteristics - Minion(2), Undead * '''Drowned''': (Tormented, Urami) **Characteristics - Minion(3), Undead * '''Flesh Construct''': (Experimental, Zombie) **Characteristics - Minion(3), Construct, Undead * '''Gaki''': (Urami) **Characteristics - Minion(3) * '''Goryo''': (Urami) **Characteristics - Minion(2) * '''Gravedigger''': (Mortuary, Versatile) **Characteristics - Minion(2), Living * '''Guild Autopsy''': (Experimental, Zombie) **Characteristics - Minion(3), Undead * '''Hanged''': (Tormented) **Characteristics - Minion(2) * '''Kentauroi''': (Experimental) **Characteristics - Minion(2), Undead, Beast * '''Lampad''': (Revenant) **Characteristics - Minion(3) * '''Little Gasser''': (Experimental) **Characteristics - Minion(3), Undead * '''Mindless Zombie''': (Zombie, Versatile) **Characteristics - Minion(5), Undead * '''Mourner''': (Redchapel, Revenant) **Characteristics - Minion(2), Undead ** '''Tactics''': *** Ghostly widow spitting their grief over poeple. Has a nice defence of 5, can't be charged and is hard to wound. If anyone is killed in the aura of 6, she Heals 1. At the beginning of the game, she can place a corpse maker anywhere on your Crew deployement zone, useful for her attack "Feed on Grief". Finally, her last passive cancel every enemy Ruthless ability (in an aura of 6") which is awesome because Redchapel defense is really based on Terrifying or Manipulative effects. Her basic attack has a pretty average damage of 2/3/4 with an average +5 to hit. But she possess a distance attack called "Feed on Grief" which allow her to earn automaticaly a Positive Card to attack if she is near a Corpse Marker. The base damage is not really interesting (2/2/4) but on a Trigger she can teleport on the target and if she kills him, she heals 2 (which synergize with her passive). Her free action is "Mourn the Dead" which is more a Scheme canceler. In an aura of 3", she can cancel the possession of a Scheme Marker interesting against the Breakthrough Schemes of Gaining Grounds Season 1. TL;DR, a nice support, almost a scheme runner, and hit pretty nice. * '''Necropunk''': (Amalgam, Transmortis) **Characteristics - Minion(3), Construct, Undead * '''Night Terror''': (Forgotten) **Characteristics - Minion(4), Undead, Beast * '''Nurse''': (Asylum, Experimental) **Characteristics - Minion(2), Living * '''Onryo''': (Urami) **Characteristics - Minion(2) * '''Rabble Riser''': (Forgotten, Zombie) **Characteristics - Minion(3), Undead * '''Rotten Belle''': (Redchapel, Zombie) **Characteristics - Minion(3), Undead ** '''Tactics''': *** Dead conscious prostitute ressurected by Seamus the Ripper (or any psychopath touched by the Whisper). Seven hit points, can't be charged et hard to wound make the basic minions of Redchapel very resiliants ones. Add the upgrade "Grave Spirit Touch", to give them Terrifying (11) and Regeneration +2. Only a master based on kill (like Lady Justice or the Brewmaster) could smash them in one round. She can pull her foes out of their bubble thanks to Lure attack. She has a small base of damage 1/2/3 but she attack on Willpower and transform Damage Negative card in Positive card meaning, she will almost always inflict 2 damages. Unfortunately, she does not possess any free action. * '''Seishin''': (Urami) **Characteristics - Minion(5) * '''Shieldbearer''': (Revenant) **Characteristics - Minion(3), Living * '''Seishin''': (Urami) **Characteristics - Minion(2), Living * '''Student of Sinew''': (Transmortis) **Characteristics - Minion(3), Construct, Undead * '''Student of Steel''': (Transmortis) **Characteristics - Minion(3), Construct, Undead * '''Student of Viscera''': (Transmortis) **Characteristics - Minion(2), Construct, Undead * '''Undergraduate''': (Transmortis) **Characteristics - Minion(3), Construct, Undead
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