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The Endless Wilds
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==Professions== The '''Guardsmen''' are the protectors of any settlement in this age. They generally keep the populace protected from without, though they also perform protection from within in the smaller settlements, where there isn’t as many people to perform either task by itself. Essentially, the Guardsmen are the martial profession of choice for those getting into the field, learning to use blade, bow, and bullet alike. In the larger Capitals, it is common to see a police force separate from the Guard. '''Policemen''' are tasked with protecting the cities from within, be the threats standard criminals, Druid spies from the Wilds, or corruption from the upper echelons of society. Policemen are proficient in smaller blades and firearms, but also have a better grip on the social aspect of dealing with the unruly, sometimes able to defuse a situation before it gets bad. While there are still Mages that venture about, using magic in more traditional ways, they are better known in two capacities. '''Magineers''' specialize in the operation, repair, and optimization of various forms of Manatech. If it’s broken, odds are that a Magineer can fix it. The better Magineers can also use Manatech in ways that it wasn’t intended to be. A Mana-Torch, for instance, can be optimized to become, say, a magical flamethrower if the Magineer is good enough to do so. As such, Hunters who come from this background are usually tasked with the weaponized Manatech. On the other hand, the '''Magisters''' are those who research and develop the Manatech to be built in the first place. They are the ones who draw upon thousands of years of magical knowledge as well as the consultation of their contemporary scientists to come up with the Manatech that offers at least some level of reprieve for a troubled people. Their extensive knowledge of the inner workings of Mana and spellcraft lend to an ability to resist the corruption Mana can bring upon them, allowing them to work as raw spellcasters when they are Hunters in the field. '''Businessmen''', a recent profession in terms of existence after the Great Bloom, know that there are opportunities abound in the fight to reclaim their world from the Wilds. They work with many of the other classes and are becoming the driving force for further development of Manatech, investors of expeditions into the Wilds for further resources. Some question their motives, but their results are concrete. Ruthless, and ready to start thriving rather than just surviving. Despite these advances, vestiges of the royalty of old remain in the Capitals as the '''Politicians''', although their methods have changed. Some of the settlements and Capitols have changed to a less formal, more democratic society. Others devolved into oligarchies with experts and elders at the helm. Even others maintained their feudal hierarchies in name and structure. But in any of these cases, the Politicians are able to do the talking, to get people together for a common cause. Or perhaps to drive them apart, depending on the people.
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