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====Mazdamundi==== *'''Immortal Empires''' - Probably the biggest change from TWWH2 is the expansion of Lustria and the separation of North and South <s>America</s> Lustria. Warhammer Mexico has been tweaked a little bit, with Skeggi and the coast being their own province. Skeggi is more challenging now since they can spam Marauder Champions, meaning you'll be tied up with them a bit more than before. **Cylostra is now further north, next to Alith Anar, but you'll still have to deal with Rakarth, Wulfhart, Bordelaux, and of course, the Awakened. Most of these guys, and especially Rakarth, are packing lots of anti-Large, so you'll want to plan your armies ahead: Carnosaurs and Temple Guard can deal with Rakarth, but you'll want some artillery to deal with Wulfhart. **North of Hexoatl is still the same clusterfuck, and you'll want to appease the Sisters of Twilight so that you're not dealing with a war on two fronts; their AI is stupidly annoying, and they will break non-aggression pacts with you if your relations hover even slightly above neutral. This anon recommends trading any settlements that you capture from Morathi to them in exchange for a fee, which can net you 7-8k in gold and some goodwill. Any settlement north of the Fallen Gates is useless to you anyway, and because Wood Elves have terrible settlement defense, as soon as Morathi takes them back, you can do it all over again and farm gold, allegiance, and positive relations.
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