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===Allies of Convenience=== <b> a.k.a. even we need bullet sponges </b> *'''Adepta Sororitas:''' Honestly, this is just a means to grab some more heavy anti-armor weapons, but Fire Dragons do it so much better at a better range. They do however have the option to have cover ignoring melta guns (be sure to have the Dominions give you a suicide squad brofist) and more template weapons than any other army. Plus, if you're footslogging, they provide cheap metal boxes to hide behind that are slightly less squishy than their Space Marine equivalents. Worth a look. *'''Blood Angels:''' All of their finest units (eg: Death Company, Furiosos, Sanguinary Guard etc) will massively augment your Eldar force. They also like playing with high speed dickery and high AV transports really help. Oh yeah, and Stormravens. Obviously. *'''Dark Angels:''' Fire support isn't something you really need between Fire Dragons, support platforms, and the Wave Serpent. Now, Deathwing might make for a decent (if expensive) beatstick force to keep busy for your guns, and Ravenwing gives you a lot more firepower for mobility, which regular bikers kinda struggle with. *'''Grey Knights:''' Runes of Warding are no more so that wouldn't interfere with them, but they are a very expensive allies. What they aren't is squishy - Terminators and Paladins might make decent screens, if not for the fact that your infantry, even footslogging, will outrace them. *'''Imperial Guard:''' Tons of shooting and big guns, tons of bodies, or a bit of both. You can use them as bullet shields, or to bring in more high-strength shooting at decent price. *'''Inquisition:''' Their usefulness is based entirely upon their Battle Brothers, which you aren't. Take only if you're taking other Imperial units. *'''Space Marines:''' Useful to deploy (Ironclad) dreadnoughts via drop pods next to units that can fire across the entire board, e.g. Deathstrike missile launcher. Also, they can deploy a thunderfire for cover boosting (techmarine) and decimating that squad of orks that fell out of the Battle Wagon whose front armour got blown open by a Fire Prism. *'''Space Wolves:''' They provide some decent psyker protection and have impressive melee / counter-attack capabilities to protect your fire support. *'''Tau Empire:''' Taudar, ever heard of it? An army with a lot of more shooting out of different guns then your own, with their own steroided codex they have some good options. Fire warriors for the longer ranged dakka, railguns for railguns sake, the Riptide which is like the Wraithknight but smaller and with better saves, and their fairly awesome commanders. They also have plenty of options for AA fire in case you don't feel like taking EMLs (or any of the units that can use them). **'''A Note:''' Seventh edition kiboshed the cheddarfest that 6e Taudar had been, with Farseer buffs on Riptides, or cover-ignoring, twin-linked Wraithguard, however, the combination is still effective. *'''Imperial Knights''' Your Wraithknights are better. Don't bother. *'''Officio Assassinorum:''' Vindicares? Well, at least they can snipe and they have more options than Illic or our rangers. Eversors? Yeah, they boast a lot of attacks, but out Banshees ignore overwatch and Shining Spears can hold their own at range. Callidus? Their use is strictly meta, and after their effects are used, so are they. Culexus? Get that shit out of here. They'll fuck up all your powers!
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