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====Psychic Awakening: Blood of Baal==== *'''Resonance Barb''': Psyker only. This model can manifest an additional power per turn and deny an extra power. Also, when you take a psychic test, add 1 to the total. Arguably, the best relic for Tyranids flat. Put on a Hive Tyrant and combine with Power of the Hive Mind and Synaptic Channeling to get a quad casting threat with access to the entire psychic school plus their hive fleet power. **Neurothropes get more mileage out of the Resonance Barb than a Hive Tyrant. All Tyranid Psychic powers other than Unstoppable Hunger are WC 5 or 6. With the +1 to cast from the Resonance Barb, if you failed a WC 5 Psychic Test, you rolled at least a single 1 (You can't get 3 or less between two dice without rolling a 1). Similarly, if you failed a WC 6 test with the Resonance Barb, 83.33% of the time you have rolled at least a single 1. I mention this because Neurothropes have an aura that allows you to re-roll 1's on Psychic Tests, something a Hive Tyrant doesn't get. It almost is equivalent to a re-roll on Tyranid Psychic tests. Oh, on top of this, Neurothropes can heal themselves or other Zoanthropes via Smite damage, and this +1 to cast makes you more likely to hit that tasty D6 damage on Smite, which means the chance of healing more is higher. Lastly, unlike a Hive Tyrant, a Neurothrope has low enough wounds to not get railed by shooting the turn after it drops in, and it also has a good enough invulnerable save to survive the inevitable sniper fire it will attract. All-in-all, it's a better option for a Neurothrope than it is for a Hive Tyrant. ***On the other hand, Neurothropes only know smite plus one psychic power, and can already cast two per turn. The plus one to the psychic test and extra deny is useful, but the extra cast will be wasted every turn unless you pop the new Synaptic Channelling stratagem. *'''Pathogenesis''': Add 8" to the range of the user's ranged weapons, and it can re-roll a single hit and wound when shooting or firing Overwatch. The Dakkatyrant's new best friend. (alternate option, use it on a tyranid prime or trygon prime to almost double his threat range, well only if you don't have other options to spend a relic) *'''Xenogenic Acid''': Replaces a modelโs toxin sacs. When you make a melee attack, unmodified wound rolls of 5+ inflict an extra mortal wound on top of other damage. It's truly a shame that the Broodlord can't take this because he would murder anything with his 6 attacks that reroll to wound, but we're not space marines so we don't get nice things. *'''The Venomthorn Parasite''': Upgrades a stranglethorn cannon or heavy venom cannon. When you shoot the cannon, it always does its maximum number of shots *'''Arachnacyte Gland''': Replaces adrenal glands. When you make a charge roll for this model, roll an extra D6 and discard the lowest die. Also, you get +1 to your Advance rolls. Pairs well with Trygon Prime that needs to make that charge out of deep strike.
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