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==Forces of the Imperium== ===[[Astra Militarum]]=== '''Strengths''' *A lot of guns of all powers. *Fairly cheap. *Reasonably flexible. *Can pump out a lot of bodies. '''Weaknesses''' *Very squishy. *Good luck in melee. *Very expensive to create an army. ====[[Macharius (tank)|Macharius]] pg71==== [[Image:MachariusTankArt.jpg|thumb|500px|Why does it have chains on the front? To annoy anyone who tries to paint it.]] 310pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Macharius Twin Battle Cannon || 72" Heavy2D6 S8 ap-2 DD6 || (0.87)3.06 || (0.58)2.04 || 3.06 || 2.04 || 4.08 || 3.06 || 5.44 || 4.08 || 2.72 || (1.16)4.08 || 2.91 || (1.94)6.80 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Twin Heavy Stubber || 36" Heavy6 S4 ap0 D1 || (0.02)0.08 || (0.02)0.08 || 0.08 || 0.16 || 0.16 || 0.08 || 0.33 || 0.16 || 0.16 || (0.16)0.16 || 1.33 || (0.5)0.5 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Macharius Vanquisher]] pg71==== [[File:Macharius_vanquisher.jpg|300px|right|thumb|A design unchanged since the 80’s.]] 310pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Macharius Twin Vanquisher Cannon || 72" Heavy2 S16 ap-4 D9 add 1 to hit monsters and vehicles || (0.74)8.33 || (0.59)6.66 || 6.66 || 4 || 10 || 8.33 || 10 || 6.66 || 3.33 || (0.41)3.75 || 0.84 || (0.83)7.5 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Twin Heavy Stubber || 36" Heavy6 S4 ap0 D1 || (0.02)0.08 || (0.02)0.08 || 0.08 || 0.16 || 0.16 || 0.08 || 0.33 || 0.16 || 0.16 || (0.16)0.16 || 1.33 || (0.5)0.5 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Macharius Vulcan]] pg72==== 340pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Macharius VulcanMega-Bolter || 60" Heavy16 S6 ap-2 D2 || (0.66)2.66 || (0.66)2.66 || 2.66 || 2.66 || 3.55 || 2.66 || 3.55 || 3.55 || 2.66 || (2.66)5.33 || 6.66 || (3.55)7.11 |- | Twin Heavy Stubber || 36" Heavy6 S4 ap0 D1 || (0.02)0.08 || (0.02)0.08 || 0.08 || 0.16 || 0.16 || 0.08 || 0.33 || 0.16 || 0.16 || (0.16)0.16 || 1.33 || (0.5)0.5 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Praetor Armoured Assault Launcher|Praetor]] pg72==== {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Praetor Launcher (Foehammer) || 12-120" Heavy2D6 S9 ap-2 DD6 || (1.16)4.08 || (0.87)3.06 || 4.08 || 3.06 || 5.44 || 4.08 || 5.44 || 5.44 || 2.72 || (1.16)4.08 || 2.91 || (1.94)6.80 |- | Praetor Launcher (Firestorm) || 12-120" Heavy3D6 S6 ap-2 D2 || (0.43)1.75 || (0.43)1.75 || 1.75 || 1.75 || 2.33 || 1.75 || 2.33 || 2.33 || 1.75 || (1.75)3.5 || 4.37 || (2.33)4.66 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Minotaur Artillery Tank|Minotaur]] pg73==== 300pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Minotaur Twin Earthshaker Cannon || 240" Heavy2D3+3 S9 ap-3 DD3 || (0.77)3.11 || (0.58)2.33 || 3.11 || 1.75 || 3.88 || 3.11 || 3.88 || 3.11 || 1.55 || (1.16)2.33 || 2.91 || (2.43)4.86 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Stormblade]] pg76==== 420pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Stormblade Plasma Blastgun (Standard) || 72" Heavy2D6 S9 ap-4 D3 || (1.55)5.83 || (1.16)4.37 || 4.66 || 2.62 || 7 || 5.83 || 7 || 4.66 || 2.33 || (1.16)3.5 || 2.91 || (2.91)8.75 |- | Stormblade Plasma Blastgun (Supercharge) || 72" Heavy2D6 S10 ap-4 D4 || (1.55)7.77 || (1.55)7.77 || 6.22 || 4.66 || 9.33 || 7.77 || 9.33 || 6.22 || 3.11 || (2.91)11.66 || 2.91 || (2.91)11.66 |- | Stormblade Twin Heavy Bolter || 36" Heavy6 S5 ap-1 D2 || (0.16)0.66 || (0.16)0.66 || 0.66 || 1 || 1 || 0.66 || 1 || 1 || 0.66 || (0.5)1 || 1.66 || (1)2 |- |} <br style="clear: both; height: 0px;" /><br> ===[[Adeptus Custodes]]=== [[File:Custodes groove meme.jpeg|600px|thumb|centre|Custodes art is very easy. Just apply gold paint into the rough shape of a person.]] The custodes are not naturally an apocalypse army. When your force has only 10000 warriors (not including those who are dead, combat ineffective or fast asleep in dreadnoughts) and all your dudes are only on one planet (aka earth) you're not set up fluff wise for a big punchup (exceptions being any war on terra). Crunch wise they suffer from having a very high points per wound cost, and a relatively low damage per points cost. This does not set themselves up very well in apocalypse, as although an individual custodian is very tough, your opponent will have a lot of firepower looking to make their points back, and a single, 50 point custodian is a very temping target for a imperial guard gunner who's vehicle probably only cost 100 points. However, the sheer quality of the goodies the custodes have is where they shine, particularly in the bike, dreadnought and vehicle department, as (almost) all their stuff comes with an invulnerability save, some kind of damage ignoring or reducing ability and multiple damage per each attack. The custodes as a whole have been '''MASSIVELY''' helped by the fact that all guns are now lower strength than they were before, while the highest toughness is now toughness 9. This means that it became a lot harder for your enemy to wound them on a 2+, while you can wound everything (even with your bare knuckle punches) on at least a 5+. There is another reaso to take custodes however, and that is because they have some of the finest looking models in the entire game, and when you turn up to battle looking more [[If the Emperor had a Text-to-Speech Device|FABULOUS!!!]] than everyone else, you have already won. '''Strengths''' *The bestest best toys. *High power and high damage. *Very tough. '''Weaknesses''' *Inflexible play style. *Relatively slow if not planned around. *Very expensive points per model. ====Captain-General [[Trajann Valoris]]==== [[File:Valoris Model.PNG|400px|thumb|Right|A designer somewhere doesn’t appreciate that Valoris is guillimans height.]] Valoris is the king of the demi primarchs that are the custodes. He has more wounds, the holy that is a 3+ invulnerability save, more attacks, better guns and an axe which cuts Titans in half, allows rerolling hit and wounds of 1 for units in range and comes with a special character relic which is actually really good compared to what others get stuck with. Unfortunately, he almost feels a bit... underpowered. He will annihilate any generic character, but space marines chapter masters have more attacks and wounds, and melee weapons with consistent damage instead of dice rolling. He is cheaper than the like of calgar, but at times for a being who’s the size of a primarch in the fluff, he doesn’t seem to feel like one. For his fluff he should be sitting more towards the true primarch category, but for his price point he does a lot...just make sure you find a way of getting him into a fight. *Watchers Axe *Misericordia 190pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Watchers Axe (Ranged) || 24” Rapid Fire1 S5 ap-1 D2 || (0.07)0.28 || (0.07)0.28 || 0.28 || 0.43 || 0.43 || 0.28 || 0.43 || 0.43 || 0.28 || (0.18)0.37 || 0.63 || (0.37)0.75 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Watchers Axe (Melee) || Melee5 S10 ap-3 DD3 || 5.04 || 5.04 || 5.04 || 6.30 || 6.30 || 5.04 || 6.30 || 6.30 || 2.52 || (2.36)4.72 || 4.72 || (3.93)7.87 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Custodian Guard]] and [[Custodian Warden]]s (GW and FW versions) pg83==== [[File:60010101002_BurningProsperoENG02.jpg|right|thumb|400px|So shiny. So gold.]] Why are these guys here? No other infantry is in this tactics page, what makes these infantry so special? Well firstly, the custodes have more forge world choices than they do GW choices, so a page which is covering 99% forge world units kind of has to include these guys. Secondly, custodian guard are the toughest base line infantry of any faction in the game. There is no other troop choice which can beat T5 2+/4++ W3 as standard, they are more like characters than a unit (which is how they are in the fluff. As such, any fight the custodes go to they have to include these guys to hold objectives, and even though they are troops they are still the coolest troop choice in the entire game, although they will cost you a couple of arms in points to run. To be fair though, what they do they do very well, as other factors would have to pay almost as much to achieve the 2+/4++ stat line, and only have toughness 4, be a lot slower and hit nowhere near as often. Loadout wise you have a wide range of options. If you want strength 8 on your melee attacks then you have to take the guardian axe, but you're stuck with the relic bolter. If you're willing to take "just" strength 6 on your melee attacks then you have a wider array of dakka, depending on how much you're willing to spend, from the aforementioned relic bolter, to the reliable, high ap and damage of the Adrasite Spear, or make the most of your excellent ballistic skill and just go for a spear with a melta attached to it. If you're parranoid about your custodes being shot to pieces (and rightfully so) you can go for the sword and board varient, for a 2+/3++ plus an extra point of armour which allows you to ignore ap-1 shots, so heavy bolters, autocannons etc will do nothing to you. If you want even further resilience, attacks and access to the axes at the cost of going to elites and no storm shields then you go for the wardens. They are unusual in that they have a feel no pain save, which in apocalypse is a mixed bag in that yes, they will help prevent damage, but it’s of no statistical use when your opponent is throwing damage 10 shots at you. *1 Guardian Spear, or 1 Guardian Axe, or 1 Sentinel Blade and Storm Shield, or 1 Adrasite Spear or 1 Phyrite Spear *+1 Misericordia (unless has storm shield) 49pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Guardian Spear/Axe (Shooting) || 24" Rapid Fire 1 S4 ap-1 D2 || (0.02)0.09 || (0.02)0.09 || 0.09 || 0.13 || 0.13 || 0.09 || 0.27 || 0.13 || 0.18 || 0.18 || 0.46 || (0.20)0.41 |- | Sentinel Blade (Shooting) || 12" Pistol2 S4 ap0 D1 || (0.01)0.01 || (0.01)0.01 || 0.01 || 0.09 || 0.09 || 0.01 || 0.18 || 0.09 || 0.09 || (0.09)0.09 || '''0.74''' || (0.27)0.27 |- | Adrasite Spear (Shooting) || 18" Assault1 S5 ap-3 D3 || (0.18)0.55 || ('''0.18''')0.55 || 0.55 || 0.41 || 0.69 || 0.55 || 0.69 || 0.55 || 0.27 || (0.20)0.62 || 0.55 || (0.46)1.62 |- | Pyirthite Spear (Shooting) || 12" Assault1 S8 ap-4 DD6 || ('''0.27''')'''1.21''' || ('''0.18''')'''0.81''' || '''0.97''' || '''0.48''' || '''1.45''' || '''1.21''' || '''1.94''' || '''0.97''' || '''0.64''' || ('''0.27''')'''0.97''' || 0.69 || ('''0.69''')'''2.43''' |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Guardian Axe (Melee) || Melee3 S8 ap-2 DD3 || '''1.25''' || 0.83 || '''1.25''' || 1.11 || '''1.66''' || '''1.25''' || '''2.22''' || '''1.66''' || '''1.11''' || ('''0.83''')'''1.66''' || '''2.08''' || ('''1.38''')'''2.77''' |- | Guardian/Adrasite/Pyirthite Spear (Melee) || Melee3 S6 ap-3 DD3 || 1.11 || '''1.11''' || 1.11 || '''1.38''' || 1.38 || 1.11 || 1.38 || 1.38 || 0.83 || ('''0.83''')'''1.66''' || '''2.08''' || ('''1.38''')'''2.77''' |- | Sentinel Blade (Melee) || Melee3 S5 ap-3 DD3 || 1.11 || '''1.11''' || 1.11 || '''1.38''' || 1.38 || 1.11 || 1.38 || 1.38 || 0.55 || (0.62)1.25 || '''2.08''' || ('''1.38''')'''2.77''' |- |} <br style="clear: both; height: 0px;" /><br> ====[[Sagittarum Guard|Sagittarium Custodians]] pg83==== [[File:Ss8MUVw.jpg|270px|right|thumb|Carrying those combi assault heavy bolters like they were normal bolters. Puts their strength into perspective.]] The custodes assault bolter squad are in a weird position. They cost 1 point more than a normal custodes (paying 1 point for their gun), or the same if you give them misericodias to make them surprisingly dangerous in melee. They have a assault heavy bolter with a combi disintegrator attached (remember, you can fire both at once). They are also custodes so they’re really hard to kill, and being troops they can hold back line objectives. However, their ranged attacks are a bit meh. They’re only heavy bolter ranged (36”) which is a lot in normal games, but can’t do much in apocalypse, and even with the combi feature they’re still only assault heavy bolters, and as such they struggle to wound stuff. They don’t shoot fast enough to kill hordes, don’t have enough ap to deal with marines (minus the beam option) or the strength to hurt any vehicles. And there lies the problem, you’re paying a lot of money for something which performs far better in melee than it does at range. However, give them a lot of infantry which is charging an objective they will hold that objective, and they do have very nice models. *1 Adrastus Bolt Caliver *+1 Misericordia 50pts +3pts Misericordia {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Adrastus Bolt Caliver (Bolt Volley) || 36" Assault3 S5 ap-1 D2 || (0.13)'''0.55''' || (0.13)'''0.55''' || '''0.55''' || '''0.83''' || '''0.83''' || '''0.55''' || '''0.83''' || '''0.83''' || '''0.55''' || ('''0.41''')'''0.83''' || '''1.38''' || ('''0.83''')'''1.66''' |- | Adrastus Bolt Caliver (Disintegration Beam) || 15" Assault1 S5 ap-3 D3 || ('''0.18''')'''0.55''' || ('''0.18''')'''0.55''' || '''0.55''' || 0.41 || 0.69 || 0.55 || 0.69 || 0.55 || 0.27 || (0.20)0.62 || 0.55 || (0.46)1.62 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Misericordia || Melee4 S5 ap-1 D1 make 1 extra attack with this weapon. || 0.37 || 0.37 || 0.37 || 0.55 || 0.55 || 0.37 || 0.55 || 0.55 || 0.37 || (0.55)0.56 || 1.85 || (1.11)1.11 |} <br style="clear: both; height: 0px;" /><br> ====[[Aquilon Terminator|Aquilon Custodians]] pg84==== [[File:Aquilon-Terminator.jpg|400px|right|thumb|[[TTS|HUMMONGOUS TERMINATOR DADDIES!!!]]]] Terminators? Why would you bring terminators to fight in apocalypse? Don't they cost even more than normal custodians and only have 1 extra wound? Even with the ability to teleport they won't be able to do anything. Well I will have you know, these guys will punch titans. And they will win. You'll have to get there first, but once you are there a unit of these guys can make back far more than there points in a single round of fisting. These are the best terminators in the galaxy. They can run, have the famous 2+/4++ save, have toughness 5 and have the best kit available. Half damage, rapid fire 2 heavy bolters. S6 heavy flamers with 15" range. Disintegrator pistols with ap and damage 3 for punching through and destroying all sizes of unit. The Aquilons are the best humanoid unit in the galaxy without going to characters. Bar none. They will win any fight with infantry you put them in, and will fight most vehicles and also win. That is why they are here. In a galaxy of the greatest horrors known, they are the greatest horrors mankind has. *1 Lastrum Storm Bolter or 1 Infernus Firespike or 1 Twin Adrathic Destructor *1 Solerite Power Gauntlet or 1 Solerite Power Talon *+ 1 Misericordia 75 pts +3 pts Misericordia {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Infernus Firespike || 15" HeavyD6 S6 ap-1 D1 auto hit || (0.12)0.38 || (0.12)0.38 || 0.38 || 0.58 || 0.58 || 0.38 || 0.58 || 0.58 || '''0.58''' || ('''0.77''')0.77 || '''2.43''' || ('''1.16''')1.16 |- | Lastrum Storm Bolter || 24" Rapid Fire2 S5 ap-1 D1 || (0.06)0.18 || (0.06)0.18 || 0.18 || 0.27 || 0.27 || 0.18 || 0.27 || 0.27 || 0.18 || (0.27)0.27 || 0.92 || (0.55)0.55 |- | Twin Adratic Destructor || 18" Assault2 S5 ap-3 D3 || ('''0.37''')'''1.11''' || ('''0.37''')'''1.11''' || '''1.11''' || '''0.83''' || '''1.38''' || '''1.11''' || '''1.38''' || '''1.11''' || 0.55 || (0.41)'''1.25''' || 1.11 || (0.92)'''2.77''' |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Solerite Power Gauntlet || Melee4 S10 ap-4 D2 || '''3.70''' || '''3.70''' || '''2.96''' || '''4.44''' || '''4.44''' || '''3.70''' || '''4.44''' || '''4.44''' || '''1.48''' || (1.38)'''2.77''' || 2.77 || ('''2.77''')'''5.55''' |- | Solerite Power Talon || Melee5 S6 ap-2 D1 make 1 extra attack with this weapon, rewound failed wounds || 1.15 || 1.15 || 1.15 || 1.54 || 1.54 || 1.15 || 1.54 || 1.54 || 1.04 || ('''1.85''')1.85 || '''4.05''' || (2.46)2.46 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Contemptor-Galatus Dreadnought]] pg84==== [[File:Custodes Contemptor-Galatus Sword.jpg|300px|right|thumb|He used a sword and board in life, so god emperor damn it he'll use one in death!]] The sword and board dreadnought. Incredibly tough with the custodes dreadnought -1 damage ability, a 4+ invulnerability save and -1 to hit it, while very choppy, running around with what amounts to an uber powersword. Performs well against all targets, by the simple virtue that it is so incredibly hard to kill, so your opponent will have died of boredom by the time they inflict a single wound on you. 170 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Galatus Warblade (Shooting) || 12" Heavy2D6 S6 ap-1 D1 auto hit || (0.25)0.77 || (0.25)0.77 || 0.77 || 1.16 || 1.16 || 0.77 || 1.16 || 1.16 || 1.16 || (1.55)1.55 || 4.86 || (2.33)2.33 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Galatus Warblade (Melee) || Melee5+D3 S7 ap-3 D3 || 3.88 || 3.88 || 3.88 || 4.86 || 4.86 || 3.88 || 7.29 || 4.86 || 3.88 || (1.94)5.83 || 4.86 || (3.24)9.72 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Contemptor-Galatus Dreadnought|Contemptor-Achillus Dreadnought]] pg85==== [[File:Custodes Contemptor-Galatus Spear.jpg|400px|right|thumb|For when you want to duel a greater demon and come out on top.]] Swap the sword and board (so loosing the minus 1 to hit, extra attacks and loose a point of invulnerability) for more overall hitting power. The spear variant of the custodes dreadnought is much more of a glass cannon, as you want it charging over, and over again, not because it hits harder (which it does, double the damage against some targets) but because it deals mortal wounds on the charge, a rarity and essential against all those high saves. Despite its “reduced” survivability it will still trade upwards against its favourite targets, that being light vehicles (T7 and below), but even against other dreadnoughts and demon princes it will happily win its engagements. 160 pts +10 pts Infernus Incinerator +10 pts Twin Adrathic Destructor {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Achilus Dreadspear (Shooting) || 24" Heavy2 S8 ap-2 D3 || (0.41)1.25 || (0.27)0.83 || 1.25 || 0.83 || 1.66 || 1.25 || 2.22 || 1.25 || 1.11 || (0.55)1.66 || 1.38 || (1.15)3.47 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Infernus Incinerator || 12" HeavyD6 S6 ap-1 D1 auto hit || (0.12)0.38 || (0.12)0.38 || 0.38 || 0.58 || 0.58 || 0.38 || 0.58 || 0.58 || '''0.58''' || ('''0.77''')0.77 || '''2.43''' || ('''1.16''')1.16 |- | Lastrum Storm Bolter || 24" Rapid Fire2 S5 ap-1 D1 || (0.06)0.18 || (0.06)0.18 || 0.18 || 0.27 || 0.27 || 0.18 || 0.27 || 0.27 || 0.18 || (0.27)0.27 || 0.92 || (0.55)0.55 |- | Twin Adratic Destructor || 18" Assault2 S5 ap-3 D3 || ('''0.37''')'''1.11''' || ('''0.37''')'''1.11''' || '''1.11''' || '''0.83''' || '''1.38''' || '''1.11''' || '''1.38''' || '''1.11''' || 0.55 || (0.41)'''1.25''' || 1.11 || (0.92)'''2.77''' |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Achilus Dreadspear (Melee) || Melee5 S14 ap-3 D3+3 || 9.25 || 9.25 || 9.25 || 11.57 || 11.57 || 9.25 || 14.46 || 11.57 || 5.78 || (1.73)8.68 || 3.47 || (2.89)14.46 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Gyrfalcon Pattern Jetbike|Agamastus Custodians]] and [[Dawneagle Jetbike]] pg85==== [[File:LegioCustodesGyrfalcon-Patten-Jetbike.jpg|300px|right|thumb|Sleek. Beautiful. And almost criminally expensive.]] Costing more than the custodes terminators, while not having access to strength 10, what do you get for your investment? Speed. Ungodly amounts of speed and toughness 6. The custodes bikers or more akin to primarchs with their stat line than normal custodes and they also have some weapons which wouldn't look out of place in the hands of a primarch. But what you really want them for is their interceptor lances, where the terminators wound through sheer brutality, the bikers do it by rerolling wounds on the charge. This is not as effective as just being really strong above toughness 6, but toughness 6 and below is at the mercy of this unit, and with 14" of movement they can also threaten any flying units stupid enough to get near them. Toughness 6 also means that they are protected from the strength 10 weapons that threaten normal custodes and strength 3 weapons which might otherwise wound them through rate of fire. *1 Lastrum Bolt Cannon or 1 Adrathic Devastator or 1 Twin Las-Pulsar or 1 Hurricane Bolter or 1 Salvo Launcher *1 Interceptor Lance *+1 Misericordia {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Hurricane Bolter || 24" Rapid Fire6 S4 ap0 D1 || (0.04)0.13 || (0.04)0.13 || 0.13 || 0.27 || 0.27 || 0.13 || 0.55 || 0.27 || 0.27 || (0.27)0.27 || 2.22 || (0.83)0.83 |- | Salvo Launcher (Melta Missile) || 24" Heavy1 S8 ap-4 DD6 reroll wounds against vehicles || ('''0.46''')1.45 || (0.30)1.08 || 0.97 || 0.81 || 2.18 || 1.45 || 2.59 || 1.45 || 0.64 || (0.27)0.97 || 0.69 || (0.69)2.43 |- | Salvo Launcher (Flakkburst Missile) || 24" HeavyD3 S7 ap-1 DD3 +1 to hit fliers, -1 to hit everything else || (0.07)0.29 || (0.07)0.29 || 0.29 || 0.44 || 0.44 || 0.29 || 0.66 || 0.44 || 0.59 || (0.29)0.59 || 0.92 || - |- | Adrathic Devastator || 18" Heavy2 S6 ap-3 D3 || (0.37)1.11 || ('''0.37''')'''1.11''' || 1.11 || 0.83 || 1.38 || 1.11 || 1.38 || 1.11 || 0.83 || (0.55)1.66 || 1.38 || (0.92)2.77 |- | Lastrum Bolt Cannon || 36" Heavy3 S6 ap-2 D1 || (0.13)0.41 ||(0.13)0.41|| 0.41 || 0.41 || 0.55 || 0.41 || 0.55 || 0.55 || 0.41 || (0.83)0.83 || 2.08 || (1.11)1.11 |- | Twin Las-Pulsar || 24" Heavy4 S8 ap-2 DD3 || (0.41)'''1.66''' || (0.27)1.11 || '''1.66''' || '''1.11''' || '''2.22''' || '''1.66''' || '''2.96''' || '''2.22''' || '''1.48''' || ('''1.11''')'''2.22''' || '''2.77''' || ('''1.85''')'''3.70''' |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Interceptor Lance (Normal) || Melee4 S6 ap-3 DD3 || 1.48 || 1.48 || 1.48 || 1.85 || 1.85 || 1.48 || 1.85 || 1.85 || 1.11 || (1.11)2.22 || 2.77 || (1.85)3.70 |- | Interceptor Lance (Charged) || Melee4 S6 ap-3 DD3 reroll failed wounds || 2.46 || 2.46 || 2.46 || 3.08 || 3.08 || 2.46 || 3.08 || 3.08 || 1.66 || (1.48)2.96 || 3.24 || (2.46)4.93 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Venatari|Venatari Custodians]] pg86==== [[File:99560108207_LegioCustodesVenatariSquad01.jpg|300px|right|thumb|More golden and deadly than a normal custodian, but not as golden and deadly as their dickbikes.]] You can look at these guys two ways. Either as faster normal custodians, or less powerful and tough jet bikes (if you can call toughness 5 and a 3+/4++ less tough). They also come as two, very different variants, either with a spear (which gives more attacks, reliable damage and a long range assault gun which annihilates guardsmen) or a pistol and shield variant (for a 2+ save, more shots, but less melee). Out of the entire custodes roster, there is no other unit which performs two entirely different roles, as either ranged harassment for picking off anything stupid enough not to be in cover, or as a straight forward, melee beat stick for smashing into a target. Keep in mind though that this units low price compared to the heavier hitting terminators or jet bikes comes at a cost. Note, as the two melee weapons and ranged weapons are just worst version of each other there is no highlighting which weapon is better against which target. The kinetic destroyer is a better ranged weapon than the venatari lance, and the venatari Lance is a better melee weapon than the tarsus buckler. *1 Kinetic Destroyer and 1 Tarsus Buckler, or 1 Venatari Lance *+1 Misericordia 55pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Kinetic Destroyer || 18" Pistol2 S6 ap-2 D2 hit rolls 6+ are 2 hits || (0.33)0.66 || (0.33)0.66 || 0.66 || 0.66 || 0.88 || 0.66 || 0.88 || 0.88 || 0.66 || (0.66)1.33 || 1.66 || (0.88)1.77 |- | Venatari Lance (Shooting) || 12" Assault2 S6 ap-2 D2 || (0.27)0.55 || (0.27)0.55 || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Tarsus Buckler || Melee3 S6 ap-2 D1 || 0.41 || 0.41 || - || - || - || - || - || - || - || - || - || - |- | Venatari Lance (Shooting) || Melee4 S6 ap-3 D2 make 1 extra attack with this weapon || 1.48 || 1.48 || 1.48 || 1.85 || 1.85 || 1.48 || 1.85 || 1.85 || 1.11 || (1.11)2.22 || 2.77 || (1.85)3.70 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Telemon Heavy Dreadnought]] pg87==== [[File:Telemon-Heavy-Dreadnought2.jpg|215px|right|thumb|For when the previous two dreadnoughts aren't big enough.]] The nearest thing the custodes will get to a titan or uber knight until forge world stops mucking about and release 40k rules for the psi titan. Walking around a stupid number of high quality guns, and/or melee weapons which will leave very large holes in anything they touch, the telemon is a welcome addition to the custodes line-up, especially when you consider it has all the buffs or all the other dreadnoughts (the emperors boys do get the best kit). If it can be said that it has a downside, it has relatively few wounds (14), which means that your very expensive dreadnought can be picked off by all comers. *1 Iliastus Accelerator Culverin or 1 Archnus Storm Cannon or 1 Telemon Caestus and 1 Twin Plasma Projector *1 Iliastus Accelerator Culverin or 1 Archnus Storm Cannon or 1 Telemon Caestus and 1 Twin Plasma Projector *1 Spiculus Bolt Launcher 260 pts +15 pts Archnus Storm Cannon {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Archnus Storm Cannon (Beam) || 36" Heavy2 S8 ap-4 D3 reroll wounds against vehicles || ('''0.83''')'''3.12''' || ('''0.61''')'''2.31''' || '''2.55''' || '''1.38''' || '''3.75''' || '''3.12''' || '''4.44''' || '''2.55''' || 1.11 || (0.55)'''2.22''' || 1.38 || (1.38)'''4.16''' |- | Archnus Storm Cannon (Burst) || 24" Heavy6 S7 ap-2 D1 || (0.27)0.83 || (0.27)0.83 || 0.83 || 0.83 || 1.11 || 0.83 || 1.66 || 1.11 || 1.11 || ('''1.66''')1.66 || '''4.16''' || ('''2.22''')2.22 |- | Illiastus Accelerator Culverin || 48" Heavy4 S7 ap-3 D2 || (0.37)1.48 || (0.37)1.48 || 1.48 || 1.11 || 1.85 || 1.48 || 2.77 || 1.48 || '''1.48''' || (1.11)'''2.22''' || 2.77 || (1.85)3.70 |- | Twin Plasma Projector || 12" Heavy2D3 S6 ap-2 D1 auto hit || (0.22)0.66 || (0.22)0.66 || 0.66 || 0.66 || 0.88 || 0.66 || 0.88 || 0.88 || 0.66 || (1.33)1.33 || 3.33 || (1.77)1.77 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Spiculus Bolt Launcher || 24" Heavy5 S5 ap-1 D1 Heavy10 if didn't move || (0.15)0.46 || (0.15)0.46 || 0.46 || 0.69 || 0.69 || 0.46 || 0.69 || 0.46 || 0.69 || (0.69)0.69 || 2.31 || 1.38 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Telemon Caestus || Melee5 S16 ap-3 D4 make 1 extra attack each fight || 9.25 || 7.40 || 9.25 || 9.25 || 11.57 || 9.25 || 11.57 || 11.57 || 4.62 || (1.73)6.94 || 3.42 || (2.89)11.57 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Orion Gunship|Orion Assault Dropship]] pg89==== [[File:OrionGunship.jpg|250px|right|thumb| The space marines wish their dropship options were as cool.]] *2 Arachnus Heavy Blaze Cannons *2 Twin Lanstrum Bolt Cannons *2 Spiculus Heavy Bolt Launchers 500 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Archnus Heavy Blaze Cannon (Beam) || 48" Heavy1 S9 ap-4 DD3+3 reroll wounds against vehicles || (0.49)3.39 || (0.41)2.86 || 2.03 || 1.71 || 4.07 || 3.39 || 4.07 || 2.71 || 1.01 || (0.27)1.57 || 0.69 || (0.69)3.81 |- | Archnus Heavy Blaze Cannon (Burst) || 36" Heavy4 S7 ap-2 D1 || (0.18)0.55 || (0.18)0.55 || 0.55 || 0.55 || 0.74 || 0.55 || 1.11 || 0.74 || 0.74 || ('''1.11''')1.11 || '''2.77''' || (1.48)1.48 |- | Lastrum Bolt Cannon || 36" Heavy3 S6 ap-2 D1 || (0.13)0.41 ||(0.13)0.41|| 0.41 || 0.41 || 0.55 || 0.41 || 0.55 || 0.55 || 0.41 || -(0.83)0.83 || 2.08 || (1.11)1.11 |- | Spiculus Heavy Bolt Cannon || 48” Heavy3 7 ap-1 D2 || - || - || - || - || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ====[[Ares Gunship]] pg90==== [[File:AresGunship.jpg|300px|right|thumb|Costs about a billion times more than an imperial guard bomber.]] *2 Arachnus Heavy Blaze Cannons *1 Arachnus Magna-Blaze Cannon *1 Infernus Firebombs 450 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Archnus Heavy Blaze Cannon (Beam) || 48" Heavy1 S9 ap-4 DD3+3 reroll wounds against vehicles || (0.49)3.39 || (0.41)2.86 || 2.03 || 1.71 || 4.07 || 3.39 || 4.07 || 2.71 || 1.01 || (0.27)1.57 || 0.69 || (0.69)3.81 |- | Archnus Heavy Blaze Cannon (Burst) || 36" Heavy4 S7 ap-2 D1 || (0.18)0.55 || (0.18)0.55 || 0.55 || 0.55 || 0.74 || 0.55 || 1.11 || 0.74 || 0.74 || ('''1.11''')1.11 || '''2.77''' || (1.48)1.48 |- | Archnus Magna-Blaze Cannon (Beam) || 72" HeavyD3 S14 ap-4 DD3+6 || (0.74)'''7.40''' || (0.74)'''7.40''' || '''5.92''' || '''4.44''' || '''8.88''' || '''7.40''' || '''11.11''' || '''5.92''' || '''3.70''' || (0.69)'''5.55''' || 1.38 || (1.38)'''11.11''' |- | Archnus Magna-Blaze Cannon (Burst) || 48" Heavy3 S9 ap-3 D3 || ('''1.11''')3.33 || ('''0.83''')2.55 || 3.33 || 1.87 || 4.16 || 3.33 || 4.16 || 3.33 || 1.66 || (0.83)2.5 || 2.08 || ('''1.73''')5.20 |- |} <br style="clear: both; height: 0px;" /><br> ===[[Imperial Knight|Imperial Knights]]=== Imperial knights are some of the most dangerous combatants you will ever face in Apocalypse. They are powerful enough to take on most foes, are cheap enough that those they cannot take on 1 to 1 they can gang up on, and come in such a huge variety that you can find one for most eventualities. In the fluff knights even work together to bring down Titans! Recent editions have been very kind to the knights as well, giving them even more toys (both in models and crunch). Knights also have the advantage from an enjoyment perspective, in that they are large enough to mean that you don't spend hours setting them up and moving them (looking at you guard and nid players) but still come in enough numbers to make you feel like you're managing an '''army'''. Titans on the other hand can get a bit tedious. Begin turn, shoot enemy, stomp enemy, look at watch and see only 10 minutes has elapsed. '''Strengths''' *Very tough. *Very powerful. *Very flexible. '''Weaknesses''' *High points per wound cost. *Easily defeated by specialised units. *Strategically inflexible. ====Acastus Knight Asterius pg98==== [[File:KnightAsterion.jpg|thumb|250px|right|For all your sources of radioactive death.]] The most powerful knight in existence, capable of fighting a warhound Titan and winning with a bit of support, and of course being capable of annihilating anything smaller. There is of course, a slight problem with this...and that is because it can only do this at max range. It’s two main guns are the Twin Conversion Beam Cannons, which get weaker as the target gets closer. So whereas the 2000 point Titan can kill you at all ranges, the asterius’ main guns go down to a pitiful 2 damage a shot at its closest range bracket. So despite its incredible power, it desperately requires a screen of units to keep its enemies more that 48” away. *2 Asterius Volkite Culverins *1 Karacnos Mortar Array *2 Twin Conversion Beam Cannons *1 Titanic Feet 750 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Asterius Volkite Culverin || 45" Heavy4 S6 ap0 D2 wound roll 6+ 1mw (0.44mw) || - || - || - || - || - || - || - || - || - || - || - || - |- | Karacnos Mortar Battery || 60" Heavy3D3 S5 ap-1 D1 wounds on a 2+, except against vehicles and titanics || - || - || - || - || - || - || - || - || - || - || - || - |- | Twin Conversion Beam Cannon (Short Range) || 0-24" Heavy2D3 S12 ap-1 D2 || - || - || - || - || - || - || - || - || - || - || - || - |- | Twin Conversion Beam Cannon (Medium Range) || 24-48" Heavy2D3 S14 ap-2 D4 || - || - || - || - || - || - || - || - || - || - || - || - |- | Twin Conversion Beam Cannon (Long Range) || 48"-72" Heavy2D3 S16 ap-3 D6 || (1.48)8.88 || (1.18)7.11 || 8.88 || 5.33 || 11.11 || 8.88 || 11.11 || 8.88 || 4.44 || (1.11)6.66 || 2.22 || (1.85)11.11 |- |} <br style="clear: both; height: 0px;" /><br> ====Cerastus Knight Lancer pg99==== [[File:Lancer-trans.jpg|thumb|250px|right|Some nobles at heart would quite happily remove all the pretence and ditch the robot for a horse.]] The true melee knight, because it possesses the one thing a true melee bruiser needs in apocalypse. A melee invulnerability save. The shield and lance combo is what makes this knight truly unique, debuffing enemy titanic attacks and providing excellent protection, while the knight itself charges in to deal maximum damage. Of course though, this things ranged weapon is almost useless, but you don't get this unit for its ranged attacks. *1 Cerastus Shock Lance *1 Titanic Feet 440 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Cerastus Shock Lance (Shooting) || 18" Heavy6 S6 ap-1 DD3 || (0.22)0.88 || (0.22)0.88 || 0.88 || 1.33 || 1.33 || 0.88 || 1.33 || 1.33 || 1.33 || (0.88)1.77 || 2.77 || (1.33)2.66 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Cerastus Shock Lance (Standard) || Melee5 S14 ap-4 D6 || 11.11 || 11.11 || 8.88 || 13.33 || 13.33 || 11.11 || 16.66 || 13.33 || 5.55 || (1.38)8.33 || 2.77 || (2.77)16.66 |- | Cerastus Shock Lance (Charged) || Melee5 S16 ap-4 D8 || 18.51 || 14.81 || 14.81 || 17.77 || 22.22 || 18.51|| 22.22 || 22.22 || 7.40 || (1.38)11.11 || 2.77 || (2.77)22.22 |- |} <br style="clear: both; height: 0px;" /><br> ====Cerastus Knight Castigator pg100==== [[File:Knight Castigator.jpg|thumb|250px|right|Aka, a Vulcan Mega Bolter with legs and a sword.]] The closest a knight can reasonably get to being infantry blenders without using faction abilities and other buffs. Generally, knights suffer from a low rate of fire, in both melee and at range. This isn’t too much of an issue against other knights, as your low rate of fire is averaged out by the sheer amount of damage your hits do. The castigator however, breaks this mould, by having what amounts to a 16 shot mega bolter, and a half strength reaper chain sword which deals double hits. The sheer rate of fire this unit has at its disposal demolishes all kinds of infantry, and can even “almost” knock out a Titan void shield. *1 Castigator Bolt Cannon *1 Tempest Warblade *1 Titanic Feet 460 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Castigator Bolt Cannon || 36" Heavy16 S6 ap-2 D2 || (0.88)3.55 || (0.88)3.55 || 3.55 || 3.55 || 4.74 || 3.55 || 4.74 || 4.74 || 3.55 || (3.55)7.11 || 8.88|| (4.74)9.48 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Tempest Warblade || Melee8 S14 ap-3 D3 || 7.11 || 7.11 || 7.11 || 8.88 || 8.88 || 7.11 || 11.11 || 8.88 || 4.44 || (2.22)6.66 || 4.44 || (3.70)11.11 |- |} <br style="clear: both; height: 0px;" /><br> ====Cerastus Knight Acheron pg101==== [[File:Knight_Arheron.jpg|thumb|250px|right|There a few things more metal than a massive flamethrower and a chainfist.]] The cerastes flamer is in a weird position this edition. Firstly, a lot of the sources of minus 1 to hit have been toned down, and 1 is the max a roll can be modified, so it’s previous roll of hunting down fliers and eldar is gone. It’s rate of fire and range are a bit low as well, despite the buff to flamer range. So what does your points buy you? Reliability and flexibility. The cerastus has a suite as weapons which will do well in most situations, and it does so without a lot of the penalties other units would suffer. Following the theme it’s chainfist is a damage 6 fist with no minus 1 to hit, while it’s flamer has the damage and ap to be anti large, while having the rate of fire to be effective anti infantry. Combine this with the fact that it can shoot in melee and you have a unit which will performing well against enough targets that it will be very difficult to slow down. *1 Acheron Flame Cannon *1 Acheron Twin Heavy Bolter *1 Reaper Chainfist *1 Titanic Feet 480 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Archeron Flame Cannon || 18" Heavy2D6 S7 ap-2 D3 auto hit || (1.16)3.5 || (1.16)3.5 || 3.5 || 3.5 || 4.66 || 3.5 || 7 || 4.66 || 4.66 || (2.33)7 || 5.83 || (3.11)9.33 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Archeron Twin Heavy Bolter || Heavy6 S5 ap-1 D2 || (0.22)0.44 || (0.22)0.88 || 0.88 || 1.33 || 1.33 || 0.88 || 1.33 || 1.33 || 0.88 || (0.66)1.33 || 2.22 || (1.33)2.66 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Reaper Chainfist (Sweep) || Melee12 S8 ap-2 DD3 || 4 || 2.66 || 4 || 3.55 || 5.33 || 4 || 7.11 || 5.33 || 3.55 || ('''2.66''')5.33 || '''6.66''' || ('''4.44''')8.88 |- | Reaper Chainfist (Saw) || Melee4 S16 ap-4 D6 || '''11.11''' || '''8.88''' || '''8.88''' || '''10.66''' || '''13.33''' || '''11.11''' || '''13.33''' || '''13.33''' || '''4.44''' || (1.11)'''6.66''' || 2.22 || (2.22)'''13.33''' |- |} <br style="clear: both; height: 0px;" /><br> ====Questoris Knight Magaera pg102==== [[File:Knight Magaera.jpg|thumb|250px|right|A knight that has a radioactive flamethrower. No, we're no entirely sure how it works either.]] *1 Lightning Cannon *1 Phased Plasma-Fusil *1 Reaper Chainsword or 1 Hekaton Siege Claw and 1 Twin Rad Cleanser *1 Titanic Feet 480 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Lightning Cannon || 48” Heavy7 S7 ap-2 D3 hit roll 6+ is 2 hits || (0.97)1.94 || (0.97)2.91 || 2.91 || 2.91 || 3.88 || 2.91 || 5.83 || 5.83 || 3.88 || (1.94)5.83 || 4.86 || (2.59)7.77 |- | Phased Plasma-Fusil || 24” Rapid Fire2 S7 ap-3 D3 || - || - || - || - || - || - || - || - || - || - || - || - |- | Twin Rad Cleanser || 12” Assault2D6 S2 ap0 D3 auto hit wounds on a 2+ except against vehicles and titanics || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Hekaton Siege Claw (Smash) || Melee12 S8 ap-2 D3 || - || - || - || - || - || - || - || - || - || - || - || - |- | Hekaton Siege Claw (Crush) || Melee4 S16 ap-4 D6 -1 to hit, +2 damage against vehicles and monsters || 11.11 || 8.88 || 8.88 || 10.66 || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ====Cerastus Knight Atrapos pg103==== [[File:99560108146_MechanicumCerastusKnightAtrapos01.jpg|thumb|250px|right|Its laser gun is also a lightsaber.]] Once upon a time, this knight was the most deadly melee combatant you could get in bipedal robot form (without going to titan scales). Alas, now it is just very good at fighting vehicles and monsters with its house sized lightsaber due to changes to damage, so it’s now outdone by the lancer. Fair enough really. However, with the changes to toughness, this units ranged weapons and void shields, this unit has a new role. Titan hunting. Or at least void shields hunter. This units graviton singularity cannon can cut straight through void shields (and many other things) due to a high rate of fire and damage. *1 Atrapos Lascutter *1 Graviton Cannon *1 Titanic Feet 520 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Atrapos Lascutter (Shooting) || 9" Heavy1 S12 ap-4 D6 reroll wounds against vehicles and monsters || (0.39)2.92 || (0.39)2.92 || 2.37 || 1.77 || 3.55 || 2.92 || 3.55 || 2.37 || 1.29 || (0.27)1.66 || 0.55 || (0.55)3.33 |- | Graviton Singularity Cannon (Contained) || 36" Heavy4 S8 ap-3 D3 || (0.88)2.66 || (0.59)1.77 || 2.66 || 1.33 || - || - || - || - || - || - || - || - |- | Graviton Singularity Cannon (Singularity) || 36" HeavyD6+4 S14 ap-3 D3 || (2.22)6.66 || (2.22)6.66 || 6.66 || 5 || 8.33 || 6.66 || 10.41 || 6.66 || 4.16 || (2.08)6.25 || 4.16 || (3.47)10.41 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Atrapos Lascutter (Melee Sweep) || Melee12 S6 ap-2 D3 || - || - || - || - || - || - || - || - || 4 || (2.66)8 || - || - |- | Atrapos Lascutter (Melee Focus) || Melee4 S12 ap-4 D6 reroll wounds against vehicles and monsters || 11.85 || 11.85 || 9.48 || 14.22 || 14.22 || 11.85 || 14.22 || 14.22 || 5.18 || (1.11)6.66 || 2.22 || (2.22)13.33 |- |} <br style="clear: both; height: 0px;" /><br> ====Knight Armigers==== Like knights, but smaller. Like despite their size they hit harder than dreadnought, having the dialled back firepower of a knight but the speed of a very fast bike. This smaller size comes with less strength and toughness, fewer wounds (but the same saves) as their bigger siblings, but at a far more affordable price point. Armigers provide the rate of fire that normal knights lack, but not at the rates you would get from infantry units. They are still terrifying however, requiring proper anti-armour weapons but giving far fewer points earned back for destroying them. =====[[Armiger Knight Warglaive|Knight Warglaive]] and [[Armiger Knight Helverin|Helverins]]===== [[File:40kForgebane-Forgebane-Armiger.jpg|thumb|250px|left|Those chainsaws are surprisingly difficult to paint.]] [[File:ArmigerHelverins.jpg|thumb|250px|right|Guilliman's worst nightmare made metal.]] *2 Armiger Autocannons or 1 Thermal Spear and 1 Chain Cleaver *1 Heavy Stubber or 1 Meltagun Note, the maths on the autocannon and thermal spear are a bit misleading on a direct comparison, as a an armiger can only carry one thermal spear or carry 2 autocannons. This means that damage output for the autocannon can be viewed as being double what it is here. Do not forget to take this into account. {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Armiger Autocannons || 60" Heavy2D3 S7 ap-1 D3 || (0.29)0.88 || ('''0.29''')0.88 || 0.88 || '''1.33''' || 1.33 || 0.88 || 2 || 1.33 || '''1.77''' || ('''0.59''')'''1.77''' || '''1.85''' || (0.88)2.66 |- | Thermal Spear || 30" AssaultD3 S8 ap-4 DD6 || ('''0.44''')'''1.94''' || ('''0.29''')'''1.29''' || '''1.55''' || 0.77 || '''2.33''' || '''1.94''' || '''3.11''' || '''1.55''' || 1.03 || (0.44)1.55 || 1.11 || ('''1.11''')'''3.88''' |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Heavy Stubber || Stats || - || - || - || - || - || - || - || - || - || - || - || - |- | Meltagun || Stats || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Chain Cleaver (Strike) || Melee4 S12 ap-3 D3 || '''3.55''' || '''3.55''' || '''3.55''' || - || - || - || - || - || - || - || 2.22 || ('''1.85''')'''5.55''' |- | Chain Cleaver (Sweep) || Melee8 S6 ap-2 D1 || 0.59 || 0.59 || 0.59 || - || - || - || - || - || - || - || '''4.44''' || (1.77)1.77 |- |} <br style="clear: both; height: 0px;" /><br> =====[[Armiger Knight Moirax|Knight Moirax]] pg104===== The proper adeptus mechanicus knights, gaining a wider array of weapon choices and loadout flexibility than the normal armigers, at the cost of not being able to take any of the vanilla guns. All their weapons are very specialised however, so their loadout must be carefully selected to make the most out of them. This inflexibility can be a boon or a burden depending on how you use them, and as they're exactly the same stat wise as their vanilla variant (in 30k rules they get some bonuses against blast weapons) you're buying them for their guns. [[File:Volkitedhk7g.jpg|thumb|250px|right|Surprisingly durable in a setting where [[Exterminatus]] is a thing.]] *1 Siege Claw and 1 Rad Cleanser or 1 Graviton Pulsar or 1 Lightning Lock or 1 Moirax Conversion Beam Cannon or 1 Volkite Veuglaire *1 Volkite veuglaire or 1 Siege Claw and 1 Rad Cleanser or 1 Graviton Pulsar or 1 Lightning Lock or 1 Moirax Conversion Beam Cannon 155 pts +10 pts Moirax Conversion Beam Cannon {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Graviton Pulsar || 24” HeavyD6 S6 ap-3 D2 D3 against units with 3+ or better save || (0.51)1.55 || (0.51)1.55 || 1.55 || 1.16 || 1.94 || 1.55 || 1.94 || 1.55 || 1.16 || (0.77)2.33 || 1.94 || (1.29)3.88 |- | Lightning Lock || 36” Heavy6 S6 ap-2 D1 hit roll 6 creates 2 hits || - || - || - || - || - || - || - || - || - || - || - || - |- | Rad Cleanser || 9" AssaultD6 S2 ap0 D3 Auto hit wounds everything except Vehicles and Titanics on a 2+ || - || - || - || - || - || - || - || - || - || - || - || - |- | Moirax Conversion Beam Cannon (Short Range) || 0-18” HeavyD3 S6 ap0 D2 || - || - || - || - || - || - || - || - || - || - || - || - |- | Moirax Conversion Beam Cannon (Medium Range) || 18-42”” HeavyD3 S8 ap-1 D3 || - || - || - || - || - || - || - || - || - || - || - || - |- | Moirax Conversion Beam Cannon (Long Range) || 42-72” HeavyD3 S10 ap-2 D4 || (0.44)1.77 || (0.44)1.77 || 1.77 || 1.77 || 2.37 || 1.77 || 2.37 || 2.37 || 1.18 || (0.55)2.22 || 1.11 || (0.74)2.96 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Morirax Siege Claw || Melee4 S12 ap-3 DD6 -1 to hit +2D against Vehicles or Titanics || 4.88 || 4.88 || 4.88 || 6.11 || 6.11 || 4.88 || 6.11 || 6.11 || 1.94 || (0.83)2.91 || 1.66 || (1.38)4.86 |- |} <br style="clear: both; height: 0px;" /><br> ====Questoris Knight Styrix pg105==== [[File:Knight_Styrix.jpg|thumb|250px|right|Eternally angry because it can never pick anything up with its claw.]] *1 Graviton Crusher *1 Reaper Chainsword *1 Titanic Feet *1 Volkite Chierovolie 475 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Volkite Chierovile || 45” Heavy5 S8 ap-3 DD6 wound roll of 6 2 mw (1.11mw) || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Name || Stats || - || - || - || - || - || - || - || - || - || - || - || - |- |} <br style="clear: both; height: 0px;" /><br> ====Acastus Knight Porphyrion pg106==== [[File:99560108172_AcastusKnightPorphyrion01.jpg|thumb|250px|right|For scale reference it is only slightly smaller than a warhound titan.]] The most powerful ranged unit you can get without entering the Titan class of units (although it’s not far off the price of a heirophant). When you use this unit you are buying it for its '''2''' twin magna lascannons, a weapon so powerful that it will perform well against all targets which aren’t infantry. It’s even “almost” capable of killing girlymam with a single volley of its two guns, but it has a suite of backups to get the job done as well. Your downside however is that this knight is very poor at melee. A much smaller knight like a gallant or a lancer will make short work of the porphyrion, so keep it as far back as you possibly can. *1 Acastus Autocannons or 1 Acastus Lascannon *1 Acastus Autocannons or 1 Acastus Lascannon *1 Ironstorm Missile Pod or 1 Helios Defence Missiles *2 Twin Magna Lascannons *1 Titanic Feet 780 pts +5 pts Acastus Lascannon +10 pts Helios Defence Missiles {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Acastus Autocannon || 48" Heavy2 S7 ap-1 D2 || (0.07)0.29 || (0.07)0.29 || 0.29 || 0.44 || 0.44 || 0.29 || 0.66 || 0.44 || '''0.59''' || ('''0.29''')0.59 || '''0.92''' || (0.44)0.88 |- | Acastus Lascannon || 48" Heavy1 S9 ap-3 DD6 || ('''0.29''')'''1.03''' || ('''0.22''')'''0.77''' || '''1.03''' || '''0.58''' || '''1.29''' || '''1.03''' || '''1.29''' || '''1.03''' || 0.51 || (0.22)'''0.77''' || 0.55 || ('''0.46''')'''1.62''' |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Helios Defence Missiles || 60" Heavy2 S8 ap-2 D3 add 1 to hit against aircraft || - || - || - || - || - || - || - || - || - || - || - || - |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Twin Magna Lascannon || 72" Heavy 2D3 S12 ap-3 D6 || (1.18)7.11 || (1.18)7.11 || 7.11 || 5.33 || 8.88 || 7.11 || 8.88 || 7.11 || 4.44 || (1.11)6.66 || 2.22 || (1.18)11.11 |- |} <br style="clear: both; height: 0px;" /><br> ===[[Titan (Warhammer 40,000)|Titan Legions]]=== Lets face it, apocalypse wouldn't be apocalypse if it wasn't for the titans. Individual models costing more than entire armies (in points and actual cash), more heavily armed and armoured than some factions could scrape together if given decades, and more awesome than a [[Angry Marine]] riding a laser shark into a volcano while playing a three necked guitar. Titans excel at killing other things, and have the variety of weapons to take on any target and come out on top. If you have a titan, you've probably won. If you don't have a titan, then either get a titan or a smaller unit which is specialised at taking them on. They do however, have a major flaw, and that is that their guns are so incredibly powerful that they are overkill against anything smaller than a baneblade. Although as of 8th edition all units can split their fire chances are you have 2-3 guns, so that’s only 2-3 units you can annihilate a turn. '''Strengths''' *Toughest units in the game. *Most powerful units in the game. *Most awesome units in the game. '''Weaknesses''' *Extremely low model count and very high cost per wound. *Tactically and strategically inflexible. ====[[Warhound Scout Titan|Warhound Titan]] pg109==== [[File:Chaos_Warhound1.jpg|320px|right|thumb|Woof woof Imperial scum.]] The baby in a family where everyone eats nails and battery acid for breakfast, the Warhound Titan may be the smallest titan the imperials can field, but it makes up for its relatively small size with exceptional speed and the fact that it carries weapons which do not look out of place on its larger siblings. Use its speed to jump in and out of cover to allow its void shields to repair and it will be like your opponent never fired a shot at it. *1 Warhound Vulcan Mega Bolter or 1 Warhound Inferno Gun or 1 Warhound Plasma Blastgun or 1 Warhound Turbo Laser Destructor *1 Warhound Vulcan Mega Bolter or 1 Warhound Inferno Gun or 1 Warhound Plasma Blastgun or 1 Warhound Turbo Laser Destructor *1 Warhound Feet 2000 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Warhound Inferno Gun || Heavy4D6 24" S7 ap-3 D3 Auto Hit || ('''3.11''')9.33 || ('''3.11''')9.33 || 9.33 || '''7''' || 11.66 || 9.33 || 11.66 || 9.33 || '''9.33''' || ('''4.66''')'''14''' || '''11.66''' || ('''7.77''')'''23.33''' |- | Warhound Plasma Blastgun (Standard) || Heavy2D6 72" S9 ap-4 D4 || (2.07)10.37 || (1.5)7.77 || 8.29 || 4.66 || 12.44 || 10.37 || 12.44 || 8.29 || 4.14 || (1.55)6.22 || 3.88 || (3.88)15.55 |- | Warhound Plasma Blastgun (Overcharged) || Heavy2D6 72" S10 ap-4 D5 || (2.07)12.96 || (2.07)12.96 || 10.37 || 7.77 || 15.55 || 12.96 || 12.44 || 10.37 || 5.18 || (1.94)9.72 || 3.88 || (3.88)19.44 |- | Warhound Turbo Laser Destructor || Heavy2D3 72" S16 ap-4 D6+3 || (1.48)'''12.03''' || (1.18)'''9.62''' || '''9.62''' || 5.77 || '''14.44''' || '''12.03''' || '''14.44''' || '''9.62''' || 4.81 || (1.11)7.22 || 2.22 || (2.22)14.44 |- | Warhound Vulcan Mega-Bolter || Heavy20 48" S6 ap-2 D2 || (1.11)4.44 || (1.11)4.44 || 4.44 || 4.44 || 5.92 || 4.44 || 5.92 || 4.44 || 4.44 || (4.44)8.88 || 11.11 || (5.92)11.85 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Warhound Feet || Melee8 S8 ap-3 D3 || 4 || 2.66 || 4 || 3.33 || 5 || 4 || 6.66 || 5 || 2.66 || 1.66(5) || 3.33 || (2.77)8.33 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Reaver Battle Titan|Reaver Titan]] pg110==== [[Image:Reaver_titan.png|thumb|right|Look at my missile launcher hat.]] Your first proper apocalypse Titan, the reaver is your workhorse of the Titan world. It has the range of guns to fight everything to some extent, more guns to fight better than a warhound, cheaper and more flexible than a nemesis or warlord. *1 Reaver Gatling Blaster or 1 Reaver Laser Blaster or 1 Reaver Melta Cannon or 1 Reaver Volcano Cannon or 1 Reaver Power Fist *1 Reaver Gatling Blaster or 1 Reaver Laser Blaster or 1 Reaver Melta Cannon or 1 Reaver Volcano Cannon or 1 Reaver Power Fist *1 Reaver Apocalypse Launcher *1 Reaver Feet 3000 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Reaver Apocalypse Launcher || 24"-200" Heavy2D6 S7 ap-2 D2 || (0.38)1.55 || (0.38)1.55 || 1.55 || 1.55 || 2.07 || 1.55 || 3.11 || 2.07 || 2.07 || (1.55)3.11 || 3.88 || (2.07)2.14 |- | Reaver Gatling Blaster || 72" Heavy12 S8 ap-3 D3 || ('''2.66''')8 || (1.77)5.33 || 8 || 6 || 10 || 8 || 13.33 || 10 || 5.33 || ('''2.66''')8 || '''6.66''' || ('''5.55''')16.66 |- | Reaver Laser Blaster || 72" Heavy3D3 S16 ap-4 DD6+3 || (2.22)18.05 || (1.77)14.44 || 14.44 || 8.66 || 21.66 || 18.05 || 21.66 || 14.44 || 7.22 || (1.66)10.83 || 3.33 || (3.33)21.66 |- | Reaver Melta Cannon || 48" Heavy2D6 S16 ap-4 D8 || (2.59)'''25.92''' || ('''2.07''')20.74 || '''20.74''' || '''12.44''' || '''31.11''' || '''25.92''' || '''31.11''' || '''20.74''' || '''10.37''' || (1.94)'''15.55''' || 3.88 || (3.88)'''31.11''' |- | Reaver Volcano Cannon || 120" HeavyD6 S18 ap-5 D12 || (1.29)23.33 || (1.29)'''23.33''' || 15.55 || 11.66 || 23.33 || 23.33 || 23.33 || 15.55 || 7.77 || (0.97)11.66 || 1.94 || (1.94)23.33 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Reaver Feet || Melee8 S8 ap-4 D4 || 6.66 || 4.44 || 5.33 || 5.33 || 8 || 6.66 || 8 || 10.66 || 3.55 || '''1.3'''3(5.33) || '''3.33''' || ('''3.33''')13.33 |- | Reaver Power Fist || Melee4 S16 ap-5 D12 || '''20''' || '''16''' || '''13.33''' || '''16''' || '''20''' || '''20''' || '''20''' || '''20''' || '''13.33''' || (0.83)'''10''' || 1.66 || (1.66)'''40''' |- |} <br style="clear: both; height: 0px;" /><br> ====[[Warbringer Nemesis Titan]] pg111==== [[File:Warbringer12jvfsdh.jpg|400px|right|thumb|If you look really closely, you can see the titan under all the guns.]] *3 Ardex-Defensor Maulers *2 Anvillus Defence Batteries *1 Nemesis Quake Cannon or Nemesis Volcano Cannon *1 Reaver Gatling Blaster or 1 Reaver Laser Blaster or 1 Reaver Melta Cannon or 1 Reaver Volcano Cannon *1 Reaver Gatling Blaster or 1 Reaver Laser Blaster or 1 Reaver Melta Cannon or 1 Reaver Volcano Cannon *1 Warbringer Feet 3800 pts The anvillus dence battery is calculated assuming the targets listed have the FLY keyword. {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Nemesis Quake Cannon || 24"-480" Heavy3D6 S14 ap-5 D6 || ('''3.11''')28 || ('''3.11''')28 || 18.66 || 14 || 28 || 28 || 35 || 18.66 || 11.66 || ('''2.91''')17.5 || '''5.83''' || ('''5.83''')35 |- | Nemesis Volcano Cannon || 24"-120" Heavy3D3 S18 ap-5 D12 || (2.22)'''40''' || (2.22)'''40''' || '''26.66''' || '''20''' || '''40''' || '''40''' || '''40''' || '''26.66''' || '''13.33''' || (1.66)'''20''' || 3.33 || (3.33)'''40''' |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Reaver Apocalypse Launcher || 24"-200" Heavy2D6 S7 ap-2 D2 || (0.38)1.55 || (0.38)1.55 || 1.55 || 1.55 || 2.07 || 1.55 || 3.11 || 2.07 || 2.07 || (1.55)3.11 || 3.88 || (2.07)2.14 |- | Reaver Gatling Blaster || 72" Heavy12 S8 ap-3 D3 || ('''2.66''')8 || (1.77)5.33 || 8 || 6 || 10 || 8 || 13.33 || 10 || 5.33 || ('''2.66''')8 || '''6.66''' || ('''5.55''')16.66 |- | Reaver Laser Blaster || 72" Heavy3D3 S16 ap-4 DD6+3 || (2.22)18.05 || (1.77)14.44 || 14.44 || 8.66 || 21.66 || 18.05 || 21.66 || 14.44 || 7.22 || (1.66)10.83 || 3.33 || (3.33)21.66 |- | Reaver Melta Cannon || 48" Heavy2D6 S16 ap-4 D8 || (2.59)'''25.92''' || ('''2.07''')20.74 || '''20.74''' || '''12.44''' || '''31.11''' || '''25.92''' || '''31.11''' || '''20.74''' || '''10.37''' || (1.94)'''15.55''' || 3.88 || (3.88)'''31.11''' |- | Reaver Volcano Cannon || 120" HeavyD6 S18 ap-5 D12 || (1.29)23.33 || (1.29)'''23.33''' || 15.55 || 11.66 || 23.33 || 23.33 || 23.33 || 15.55 || 7.77 || (0.97)11.66 || 1.94 || (1.94)23.33 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Ardex-defence Mauler || 36" Heavy6 S6 ap-2 D2 || (0.33)1.33 || (0.33)1.33 || 1.33 || 1.33 || 1.77 || 1.33 || 1.77 || 1.77 || 1.33 || (1.33)2.66 || 3.33 || (1.77)3.55 |- | AnvillusDefence Battery || 72" Heavy8 S8 ap-1 D2 (only hit FLY) || (0.44)1.77 || (0.29)1.18 || 1.77 || 1.77 || 2.66 || 1.77 || 3.55 || 2.66 || 2.37 || (1.18)2.37 || 3.70 || (2.22)4.44 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Warbringer Nemesis Feet || Melee6 S8 ap-4 D4 || 5 || 3.33 || 4 || 4 || 6 || 5 || 8 || 6 || 2.66 || (1)4 || 2.5 || (2.5)10 |- |} <br style="clear: both; height: 0px;" /><br> ====[[Warlord Titan]] pg112==== [[File:MarsWarlord.jpg|400px|right|thumb|The cream of the plastic crack addiction that is warhammer.]] Admit it. This was what you went straight to look at. You saw the apocalypse tactics, saw that it covered the warlord Titan and went straight for it. Well, you won’t be disappointed. The warlord Titan is the most powerful unit in the game. No ifs. No buts (or [[Slaanesh|butts]]). No maybes. It has the most wounds, the best save and void shields and the best guns. It doesn’t even matter that it’s melee weapons don’t annihilate like they did last edition, as it can shoot while in melee, so it’s ranged weapons have become melee weapons. It’s such a large unit, it’s able to take scout Titan weaponry on its shoulders. Weapons which would normally be the most powerful guns on the battlefield are but tertiary weapons for this unit. But the question is, is it worth it? Is this unit worth the 5500 points and £1000 price tag? Well that very much depends. The warlord will win you matches undoubtedly, and your opponent will need to bring a Titan of reaver grade in numbers in order to fight you. But the real question is, do you want to? Yes it would be awesome to own one, but the warlord suffers from the same problem supercars have, in that they’re expensive, you will rarely ever use it, it’s only ever fun when you’re using it against someone who also has one, and everyone will think you’re a twat when you use it against their fords and BMWs. In short, if you buy one I commend you for it, and I will defend you to the death for owning one, as these kinds of units need to exist. just please... don’t use it against me without prior warning. And my own army of baneblades. *2 Apocalypse Launchers or 2 Laser Blasters *2 Ardex-Defensor Lascannons *2 Ardex-Defensor Maulers *1 Arioch Power Claw or 1 Belicosa Volcano Cannon or 1 Mori Quake Cannon or 1 Sunfury Plasma Annihilator *1 Arioch Power Claw or 1 Belicosa Volcano Cannon or 1 Mori Quake Cannon or 1 Sunfury Plasma Annihilator 5500 pts {| class=wikitable cellspacing=0 cellpadding=4 align=left |- valign=top ! - !! - !! Warhound !! Warlord !! Heriophant !! Phantom !! Baneblade !! Land Raider !! Rhino !! Imperial Knight !! Guilliman !! Custodian !! Guardsman !! Space Marine |- ! Weapon !! Stats !! T8 W50 2+/5++ RInvuln, 2 VS !! T9 W120 2+/5++ RInvuln, 8 VS !! T8 W34 2+/5++ !! T9 W60 3+/4++ RInvuln !! T8 W26 3+ !! T8 W16 2+ !! T7 W10 3+ !! T8 W24 3+/5++ vs ranged !! T6 W9 2+/3++ !! T5 W3 2+/4++ !! T3 W1 5+ !! T4 W2 3+ |- | Arioch Power Claw (Shooting) || Heavy20 48" S6 ap-2 D2 || (1.11)4.44 || (1.11)4.44 || 4.44 || 4.44 || 5.92 || 4.44 || 5.92 || 4.44 || 4.44 || ('''4.44''')8.88 || '''11.11''' || (5.92)11.85 |- | Belicosa Volcano Cannon || 120" Heavy3D3 S20 ap-5 D12 || (2.22)'''40''' || (2.22)'''40''' || '''26.66''' || '''20''' || '''40''' || '''40''' || '''40''' || '''26.66''' || '''13.33''' || (1.66)20 || 3.33 || (3.33)40 |- | Macro Gatling Blaster || 100" Heavy12 S9 ap-4 D4 || ('''3.55''')17.77 || (2.66)13.33 || 14.22 || 8 || 21.33 || 17.77 || 21.33 || 14.22 || 7.11 || (2.66)10.66 || 6.66 || ('''6.66''')'''26.66''' |- | Mori Quake Cannon || 280" Heavy3D6 S14 ap-5 D6 || (3.11)28 || (3.11)28 || 18.66 || 14 || 28 || 28 || 35 || 18.66 || 11.66 || (2.91)17.5 || 5.83 || (5.83)35 |- | Sunfury Plasma Annihilator (Standard) || 72” HeavyD6+6 S14 ap-4 D5 || (2.81)17.59 || ('''2.81''')17.59 || 14.07 || 10.5 || 21.11 || 17.59 || 26.38 || 14.07 || 8.79 || (2.63)13.19 || 5.27 || (5.27)26.38 |- | Sunfury Plasma Annihilator (Overcharged) || 72” HeavyD6+6 S16 ap-4 D8 || (3.51)35.18 || (2.81)28.14 || 28.14 || 16.88 || 42.22 || 35.18 || 42.22 || 14.07 || 14.07 || (2.63)21.11 || 5.27 || (5.27)42.22 |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Apocalypse Launcher || 24"-200" Heavy2D6 S8 ap-2 D2 || (0.58)2.33 || (0.38)1.55 || 2.33 || 1.55 || 3.11 || 2.33 || 4.14 || 2.33 || 2.07 || ('''1.55''')3.11 || '''5.83''' || ('''3.88''')7.77 |- | Laser Blaster || Heavy2D3 72" S16 ap-4 D6+3 || ('''1.48''')'''12.03''' || ('''1.18''')'''9.62''' || '''9.62''' || '''5.77''' || '''14.44''' || '''12.03''' || '''14.44''' || '''9.62''' || '''4.81''' || (1.11)'''7.22''' || 2.22 || (2.22)'''14.44''' |- ! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - !! - |- | Arioch Power Claw (Melee) || Melee4 S18 ap-5 D18 || '''30''' || '''30''' || '''20''' || '''30''' || '''30''' || '''30''' || '''30''' || '''30''' || '''10''' || (0.83)'''15''' || 1.66 || (1.66)'''30''' |- | Warlord Feet || Melee8 S9 ap-4 D5 || 11.11 || 8.33 || 8.88 || 10 || 13.33 || 11.11 || 13.33 || 13.33 || 4.44 || ('''1.33''')6.66 || '''3.33''' || ('''3.33''')16.66 |- |} <br style="clear: both; height: 0px;" /><br>
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