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==Phobetor Dreadnought== :0-2 :100pt (not final value) :''A single Phobetor Dreadnought may be fielded for every 5 Sleepless in your force, to a maximum of 2.'' :WS4 BS4 S6 F12 S12 R10 I4 A2 :'''Unit Composition''': 1 Dreadnought :'''Unit Type''': Vehicle (Walker) :'''Wargear''': 2 Dreadnought Manipulator Arms with integrated Narthecium Glaives. 1 Shoulder Mounted Storm Bolter. :'''Dedicated Transport''': May select a Drop Pod :'''Special Rules''': Apothecary in Iron, Hands That Heal Can Also Destroy, Only in Death, The Nightmare Ends, They Deserved Better!. :'''Healing hands''': Manipulator arms are dreadnought CCWs that have been modified for increased dexterity. In place of guns they have been mounted with Narthecium Glaives to aid in caring for the Sleepless. These may be used to attack normally at S10 or de-powered to use the glaive's toxins, striking as a 2+ poisoned AP- attack. A single glaive attack can be made per hand, plus a third if both arms are undamaged. At the beginning of the turn choose 1 unit within 3" of the Phobetor. That unit gains Feel No Pain until the beginning of your next turn. If a unit of Sleepless are within 3", they must be the target of this ability. :'''Only in Death''': A Phobetor pilot will not abandon his charges under any circumstances. The walker must remain within unit coherency with the Sleepless whenever possible, or else move to join them at top speed. If the Sleepless declare a charge the Phobetor dreadnought must also declare a charge at the same target. So long as at least one Phobetor remains within 3" range, even as a vehicle wreck, the Sleepless gain +1 Ld in addition to Feel No Pain. If two Phobetors are within range of a Sleepless unit it instead gains +2 Ld, Stubborn, and Feel No Pain. :'''The Nightmare Ends''': If all Sleepless are killed each Phobetor remaining must take a leadership test at Ld6. If it succeeds the Phobetor becomes an independent Apothecary in Iron for the rest of the game. If the test is failed the Phobetor goes berserk and must move as quickly as possible towards the nearest enemy unit and charge it. If more than half of the Sleepless are killed by enemy ranged attacks before the entire squad is wiped out. Phobetors automatically fail the leadership test and receive +1WS for the rest of the game.
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