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===Others=== ====[[Jadeborn]]==== The [[Dwarves]] of the Exalted setting, also called the mountain folk (because they live in mountains). They are divided into three castes, the Artisans, the Workers, and the Warriors. The Artisans are the leaders while the workers work and supply the Warriors who are in a constant fight against the Darkbrood. They were originally created by Autochthon when he found some of the Rakasha trapped in blocks of Jade. He then formed them into the first Jadeborn. Eventually they evolved into a caste system with some of the workers and warriors having an exalted like tendency called enlightenment. The Jadeborn provided many of the wonders of the first age and had such technology that they were cursed by the unconquered sun to never roam the surface of Creation without being lead by a member of the exalted. Jadeborn Charms come in five Patterns: Foundation, Artisan, Worker, Warrior and Enlightened. ====Dragon Kings==== The Dragon Kings are large lizard-like beings of great power, resembling dinosaurs. The Dragon Kings are sworn in allegiance to the Unconquered Sun, their creator. Before the time of the Exalted, the Dragon Kings ruled Creation and the mortals who dwelt there, but as the methods of Exaltation were crafted and improved they become obsolete in the gods' eyes. Think inca and aztec style biped dinuars. The Unconquered Sun used them as powerful servants to his chosen whom they served faithfully, honoring their Exalted brethren. After the First Age ended in war and disease, few survived. Their numbers grow slowly but steadily in the Second Age, though the once great Dragon Kings remain hidden in the furthest corners of Creation. Their most powerful stronghold would be the Aztec-flavoured Rathess, an ancient home filled with a variety of powerful artifacts made by the Dragon Kings in the glory days of the First Age. There are four types of Dragon Kings, each living in a direction of Creation; the graceful flying Pterok (North), the nimble and lithe Raptok (East), the powerful and loyal Anklok (South), and the clever amphibious Mosok (West). ====Fair Folk==== The Fair Folk are creatures composed of raw Essence, and inhabit the Wyld β the place that exists between the ordered Creation and pure Chaos. Inhuman and beautiful beings born from chaos, they feed on the dreams and aspirations of the inhabitants of Creation in order to give them strength and form in their own intermediate realm. (In other words, they EAT PEOPLE'S SOULS.) In essence, they are the "kissing cousins" of the Primordials; their territory having been pushed back when the Primordials formed Creation. They prey upon the dreams of mortals and do a brisk trade with the Guild (a powerful economic organization in Creation) in slaves... well, the souls of slaves. The Raksha are divided into four castes: Diplomats, who favor the Staff Grace and the virtue of Conviction; Entertainers, who favor the Cup Grace and the virtue of Compassion; Warriors, who favor the Sword Grace and the virtue of Valor, and Workers, who favor the Ring Grace and the virtue of Temperance. Noble Raksha belong to two of the four castes, favoring the graces and virtues of both. There is also a fifth Grace, the Heart Grace, which is associated with identity and the trait of Willpower. Graces are differing outlets for the use of Essence and are similar to the suits of tarot. The most powerful of the Fair Folk are the Unshaped. Unlike the Raksha, the Unshaped are unable to survive within Creation for extended periods of time, each Unshaped is actually a symbiotic cluster of Fair Folk consisting of a single "guiding intelligence" and one or more "subsidiary intelligences" with no true form (which, again, makes them suspiciously similar with Primordials). Being born from a place of fluid reality that resembles a Loony Tunes skit as much as it does creation, fair folk have difficulty functioning like "real" people. For one thing they suffer from "calcification", their natural unshaped forms are incompatible with creation's stagnant, static existence. Even when they take on a semi-real shape (as a Rakasha) they bleed essence while in creation and must feed on dreams and souls to keep themselves alive. Secondly a fair folk's emotions and virtues are entirely artificial, represented by their graces. When their phony identities break down they suffer from 'Bedlam'. This can have effects such as losing the ability to comprehend that other people aren't just figments of his imagination (conviction) or forgetting that he is capable of inflicting harm on others (valor). TL;DR; They're trope elementals that run in-universe RPG characters. ====Ghosts==== Ever since the Neverborn's death broke the cycle of reincarnation, those who die with their business unfinished turn up as Ghosts in the Underworld. Ghosts have access to what they were buried/burned with (their grave goods) and are able to channel essence and learn ghost charms, called Arcanoi. Ghosts who settle their business can pass into Lethe as they should have and reincarnate. Those who give into the Whispers of Oblivion (usually by wandering the Labyrinth) turn into crazed Spectres intent on spreading the word of Oblivion by force. Their third option is to toss themselves into the Mouth of Oblivion and utterly cease to exist. =====Deathlords===== Ghosts of 13 First Age Solars who died during the Usurpation, they took the Neverborn's offer of real, ultimate power in exchange for promising to drop all of Creation into Oblivion. They are rather bitter and psychologically maladjusted from the Usurpation. Each one is pretty unique in their psychosis and plots. Some are making more headway than others. The Dowager's Great Contagion managed to kill 90% of all life in Creation, while the Mask of Winters has captured Thorns. Others have suffered rather embarrassing setbacks, and are dealt with harshly by their Neverborn masters. As may be expected, they like to fight and argue with each other a lot, which makes even some of their greatest successes a comedy of errors. The Great Contagion, as previously mentioned? Yeah, the only reason it only killed most of all life in Creation was because two other Deathlords (Eye and Seven Despairs and The First and Forsaken Lion), went out and invited the fair folk to invade Creation, which ended up uniting all of Creation against a common cause, and gave the world the strength and focus to endure the plague, plus it screwed enough with creation's reality that the plague stopped working right. The other thing that seems to get in the way them succeeding are, ironically, the Neverborn themselves. As the Neverborn hate the state they are in, they hate it when the Deathlords don't preform to total perfection and brutally punish them for it. The First and Forsaken Lion, for example, is actually waiting to come up with a plan because he wants to be sure the plan will work out of fear it might not and getting punished like when he displeased the Neverborn in the past. * '''Bishop of the Chalcedony Thurible:''' possibly the craziest Deathlord (though the Dowager and Eye and Seven Despairs are giving him a run for his money), convinced that he can convince Creation to murder itself through pure rhetoric. Currently running a rather large suicide cult based in Creation's equivalent of the Gobi Desert. Might actually be onto something, because going on genocidal killing sprees generally just causes souls to reincarnate rather than become ghosts or fall into Oblivion. Also, his battle form is covered in dicks, absolutely no explanation is given (might be a commentary on sex abuse in the clergy, but he's always been characterized as too crazy to really take an interest in procreation or understand human biology). * '''Bodhisattva Anointed by Dark Waters/The Silver Prince:''' undead ruler of Skullstone, an island nation known for its use of GHOST PIRATES! In all seriousness though, he's built a seemingly utopian island society based on ancestor worship and necromancy, but GASP he's really just built a dystopian soul farm that tricks its inhabitants into doing his bidding while harvesting 9/10ths of souls for smelting into soulsteel(because he's a Deathlord, therefore EVIL). He's building a giant fuck-you Creation fleet of sci-fi ships out of ghosts. * '''Dowager of the Irreverent Vulgate in Unrent Veils:''' the Deathlord responsible for the Great Contagion(which she pulled out of a portal to an alternate universe, Exalted is weird like that). Currently running an "orphanage" populated by children she herself has orphaned, with the building's furniture being made out of the soulforged ghosts of the orphans' parents. When they reach a certain age, she either lets them go free to have kids (that she then orphans to start the cycle anew) or she kills all but the most traumatized one, smelts their souls into soulsteel, Exalts the survivor, and gives her weapons made out of her friends because she's crazy evil like that. Essentially Granny Goodness: Exalted Edition. * '''Eye and Seven Despairs:''' Youngest and weakest of his Circle, he was horribly abused by other Solars in life. Heβs currently using the Abyssal exaltations of those same Solars in a game of navel gazey torture revenge porn rather than doing his job (which he used to be rather good at). That's about the beginning and end of his canon characterization; good Storytellers usually give him other motivations, like the whole revenge porn thing being a ploy to obfuscate his true plans, or a method to terrify his Abyssals into subservience. * '''The First and Forsaken Lion (FaFL):''' Generic Sauron-esque big bad for your campaigns. Was bolted permanently to his own armor by Who Holds in Thrall for his fuckups involving the Fair Folk Invasion. Currently camping out in the southern underworld building a fuckass huge ghost army and trying to figure out a plan that doesn't cause his bosses to torture him again. Also may or may not have been brainwashed by his masters into being Tsundere for The Princess Magnificent. * '''Lover Clad in Raiment of Tears:''' On the surfaces she's a generic "Evil is Sexy" hedonist. Deep down she's a full on nihilist who hopes to [[Slaanesh|expose people to so much extreme pleasure that it leaves them emotionally burnt out]] and unable to enjoy *any* form of pleasure other than waiting for the sweet release of oblivion. The Bodhisattva is legit terrified of her and chose his current location in part to be as far as possible from her. * '''Mask of Winters:''' another Generic Sauron Expy, though more active than FaFL. Main Deathlord in the games. Conquered the city of Thorns using a fortress made out of an undead giant, the Realm and the rest of Creation collectively shat a brick in reaction and are currently panicking thinking of an appropriate response. Most likely to be your Abyssal PC's shitty boss. * '''The Princess Magnificent with Lips of Coral and Robes of Feathers:''' third biggest fuckup amongst the Deathlords after FaFL and Eye, was chased out of her own fortress by nothing more than a story about how she would be defeated (granted, it was a magic story told by gods, but it was still a hail mary shot in the dark). Was punished by being made subordinate to FaFL (who, as mentioned before, is creepy Tsundere for her). Usually called the Princess Magnificent due to her stupidly long name. * '''Walker in Darkness:''' has no memory of his life as a Solar (Mask of Winters killed him using a weapon that destroyed memories back when they were still made of meat), meaning he has no grasp beyond the basic of how his own Abyssals work. Still hates Mask of Winters, but has no idea why. * Four other Deathlords for the storyteller to create in the event the above aren't good enough. =====Hekatonkhires===== These are ghosts of Behemoths or the Neverborn's Third Circle Souls. Occasionally the Neverborn's thoughts birth a new one. Hekatonkhires are unique and very powerful beings. Imagine undead Cthulhu's zombie kidneys, as a roaming monster. ====Mortals==== [[Image:Mortals_in_exalted.jpg|thumb|right]] Everyone else. Mortals are unable to channel essence (unless they become sorcerers or martial artist,the latter in 2e alone unless you homebrew.Which is no easy task and won't give them the strength to match an Exalt anyway) and thus are at a severe disadvantage. While Exalted is largely a cinematic and epic game, it is grim and gritty for Mortals. Their only real advantage is numbers. The most prominent mortals, Humans, were created by the Primordials to provide prayer (and the subsequent ambrosia and quintessence) in Yu-Shan, and nearly all Exalted are of Human stock. There are sub races of humans however some for instance are products of first age bioengineering such as the Air folk who can glide through the air on wings.
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