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Primordial Evolution Game/Western Legends
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===Law and Politics=== There is an underground movement growing where frowgs take the bodies of dead lem that have not been consumed, boil them in water, and inhale the fumes. They get blasted with half formed memories and such, but they don't last. Sort of like a waiting dream. The movement is scattered enough that officials have not been able to crack down on it as yet. News of this horrible act arrive to Onolkeshan Officials. They are worried. In response, they state a new directive: No Lem should move alone and unarmed. This is explained as vigilance during war. Of course truth is that if they cannot cut the demand they must halt the supply. After this no Lem of Onolkeshan shall move alone and unarmed even in the city. In response the Ta'mirel Lem enforce harsh punishment for this offense. Convicted and captured frowg have a choice: Join a suicide legion to fight the Viri. March unarmed into Ragas territory. Or Be publicly executed. The Lem have cracked down on Dreamscaping(tm) and now go armed in the city. While this is no doubt for their own safety, it also means that any violent encounter will no doubt end a fatal one. The Ta'Mirel Lem capture offenders regardless of the level of their involvement. [[Image:Laster lawPloy.png|thumb|left|The inner council]] While many Laster argue that this is fair and just as is their right, the view that this is the way of the Ta'Mirel and not the Lastér has been gaining support. Spearheaded by a young council member, a dark skinned frowg named Kaleel, discontent with the 'brutal judgement of the Lem sending foolish young Frowgs to their death for a life error' has been growing and the Lastér are split. The council is split 40/60 on the topic in favour of the traditional elders who think the punishment fits the crime, but support is steadily growing and notable dissonance has entered the Ta'Mirel-frowg relationship for the first time in ages. One thing they are agreed upon is that this is an internal matter and refuse to allow Ta'mirel or Onolkeshan involvement in the proceedings, whether through dislike for their neighbors or desire to deal with the matter discreetly. [[Image:Laster Ploy K.png|thumb|right|Kaleel, Jogda]] As the arguments for both sides heat up, the most influential councilfrowgs on each side stand out, the rest beginning to fall behind them in terms of support. On the side of tradition(right) is the esteemed elder Jogda, a wise and aged frowg who wants to keep the peace of the Enclave and continue working together. On the self proclaimed side of 'the true Lastér'(left) is Kaleel a military frowg turned councilfrowg after proving his wisdom on the battlefield. After days of arguing, Jogda calls for a vote from the house to see the path that should be chosen at last. Roughly half the council remains undecided but so far support rests lightly with Jogda and the traditionalists. Silenced for now, Kaleel drops the topic.
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