Editing
Scrollhammer: Daedra Cults
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Elite=== ====Aurorans==== '''Elite''' 35pts/model. Aurorans may be taken in units of 5-20. Base Size: 25mm x 25mm. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Auroran | 4 | 4 | 4 | 4 | 2 | 5 | 2 | 10 | 3 | 5+ |} '''Special Rules''': Fight in Ranks, Infantry, Daedra, Hatred (Undead), Furious Charge Blinding Strength: Aurorans may wield two-handed weapons in one hand. If they do so, those weapons may be dual wielded with one another or with Hand Weapons. '''Wargear''': Axe of Light, Meridia's mantle. Axe of Light: An Axe of Light is an Elven Battle Axe which deals shock damage causing Magicka Drain(1) on hit. For every unsaved wound inflicted by this weapon on a unit, a model in that unit suffers Magicka Drain(1) at the beginning of the next turn. Meridia's Mantle: This Heavy Armor provides a 5+ armor save, and a 4+ Ward Save from spell damage. '''Spells''': The Light that Burns, Shock Repulsion ====Daedroths==== ''''Elite''' 80pts/model. Daedroths may be taken in units of 1-10. Units of Daedroth are 0-1 unless the army general is a Dremora Lord. Base Size(Daedroth): 40mm x 40mm. Base Size(Greater Daedroth): 50mm x 50mm. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Daedroth | 4 | 1 | 5 | 5 | 3 | 2 | 3 | 9 | 3 | 4+ |- | Greater Daedroth | 4 | 1 | 6 | 6 | 5 | 2 | 4 | 9 | 3 | 3+ |} '''Special Rules''': Horde, Monstrous creature, Daedra, Regeneration (6+). Daedroths cause Terror. The Third Barrier: A Daedroth's armour save may not be made worse than 4+ by a weapon's AP(or 3+ if it is a Greater Daedroth)). Weapons that ignore armour saves outright still only reduce the save to the given amount. '''Wargear''': Hellfire Breath: Shooting attack, Fire and Charge 1, Template, S4 AP1, flame, deals magic damage. Daedroth Hide: This is naturally occurring armour granting Daedroths a 4+ armour save, and Greater Daedroths a 3+ armour save. Any number of Daedroth in unit may be upgraded to Greater Daedroths for +80 pts per model. ====Frost Atronachs==== '''Elite''' 24pts/model. Frost Atronachs may be taken in units of 1-12. Base Size: 40mm x 40mm. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Frost Atronach | 3 | 3 | 5 | 5 | 2 | 2 | 2 | 7 | 2 | 6+ |} '''Special Rules''': Skirmish, Infantry, Daedra, Atronach. Element of Cold: Flame damage rerolls to wound against Frost Atronachs. Frost Atronachs are Immune to Frost, cannot be Chilled, and their attacks deal frost damage. '''Wargear''': Permafrost Skin: This is a natural armor granting a 6+ armour save Fists of Ice: A Frost Atronach's melee attacks are AP2. Models strike at Initiative 1 who made melee attacks toward a unit containing at least 1 Frost Atronach the previous round of combat. ====Storm Atronachs==== '''Elite''' 40pts/model. Storm Atronachs may be taken in units of 1-8. Base Size: 40mm x 40mm. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Storm Atronach | 3 | 3 | 4 | 4 | 3 | 7 | 3 | 7 | 2 | - / 3++ |} '''Special Rules''': Skirmish, Infantry, Daedra, Atronach. Element of Lightning: Storm Atronachs are Immune to Shock, and deal shock damage with their melee attacks. Living Storm: Storm Atronachs may pass over difficult terrain that is less than 2" high as if it were open. Storm Atronachs have a 3+ ward save. '''Wargear''': Void Bolt: This is a shooting attack with the following profile: S3, ignores armor, Move and Fire 1, Range 24". For each unsaved wound dealt, Void Bolt scores an additional hit. Spell damage, shock, Magicka Drain (1) on striking. ====Flesh Atronachs==== '''Elite''' 38pts/model. Flesh Atronachs may be taken in units of 1-10. Only 0-1 units of Flesh Atronachs may be taken unless the army general is a Golden Saint Pelaurig or a Dark Seducer Grakedrig. Base Size: 40mm x 40mm. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Flesh Atronach | 3 | 3 | 5 | 4 | 3 | 3 | 2 | 6 | 2 | - |} '''Special rules''': Skirmish, Infantry, Daedra, Atronach, Frenzy. Flesh Atronachs cause Fear. Element of Flesh: Flesh Atronachs are Immune to Poison. In addition, they have an unmodifiable 4+ ward save against spells that may be taken instead of other ward saves. For each time this ward save succeeds, the model that made the save gains +1 Power Dice immediately after its Power Dice replenish next turn. Power of Flesh: Flesh Atronachs may discard a Power Die at the beginning of the Fight sub-phase to gain Poisoned(3+) on their attacks for a round of combat. A Flesh Atronach may also discard a Power Die at the beginning of any phase to regenerate a missing wound on a 6+. This may be attempted and may succeed any number of times per turn. '''Wargear''': none.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information