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Scrollhammer: Great Houses of Morrowind
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====The Order of the Buoyant Armigers==== The Buoyant Armigers are among the most elite forces in all Morrowind. Their number is few, but they are magnificent in battle: honorable knight-assassins, poets and slayers of monsters, possessing incredible bravado beneath their grim Dunmeri demeanors. They are sworn to service to Vivec, the Master of Morrowind, chosen from the bravest nobles in all the land. They fight endlessly for their god, choosing to emulate him in their lives, ever vigilant against the predations of the Sixth House. They hold in their possession some of the strongest weapons and armor in Morrowind. 45 pts per model. Elite(0-1 Buoyant Armigers OR Her Hands). Skirmish, Infantry, Dark Elf. 3-10 models per unit 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Buoyant Armiger | 7 | 5 | 4 | 3 | 2 | 6 | 3 | 9 | 5 | 4+ |} Wargear: Bow, Hand Weapon, Glass Armor. Spells: Vivec's Kiss, Vivec's Tears. Special Rules: Stubborn, Stealth, Infiltrate, Preferred Enemy(Sixth House), Heroic Killing Blow(melee attacks only). One model may be upgraded to Deputy-Marshal (+1 A +1 Ld) for +15 pts. The Deputy-Marshal is a Character. Each model may choose to replace his bow with: *A second Hand Weapon (free) *A Pair of Hand Crossbows (free) *A Short Bow (free) *Any Destruction Spell of casting cost 5+ or lower (free) *Any Destruction Spell of casting cost 7-9+ +2 pts per model *Any Destruction Spell of casting cost 10-13+ +5 pts per model Each model may upgrade any or all of his weapons to: *Glass +4 pts per weapon (or +8 for all weapons) *Daedric +20 pts per weapon (or +40 for all weapons) Each Buoyant Armiger may take up to 20 pts of magic items where appropriate from the armory.
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