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Warhammer 40,000/7th Edition Tactics/Renegades and Heretics
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===What to buy=== Much of the advice on building Guard armies works well for Heretics and Renegades, with a few differences. Always start out with what 1d4chan recommends, 1 HQ & 2 Troop Choices, that is, a <s>Company</s> Renegade Command Squad (this is non-negotiable) and 2 separate Squads kitted out as Veterans. However, bundles are your best friend, namely the <s>battle force</s> Defence Force. This gives you two squads of 10 and a leader pack, as well as heavy weapons and a Leman Russ which can be customized into any of its variations and a Chimera. This will be helpful if you are going blob or mech. You can make them vets for a quick 500ptt army. You can even save the heavy weapons for vehicle modifications later when you buy tanks if you go for mech. Next thing would most likely be another Leman Russ and another chimera if going mech, and another defence force if you are going blob. If you truly want to go Mech though, the Steel Host set gives you 5 Leman Russ Battle Tanks, 1 Hydra Flak Tank and 2 Leman Russ Demolishers if you're willing to sell your arm, leg, kidney, and testicle. Also, the cheap 5-man Cultist packs are great for building a 50-man horde (Although, the 5 man Guardsmen boxes do help if you stick with Bloody-handed Reaver)! Also, if you weren't planning on running Marauders, and you took the most tactically prudent Covenant (Tzeentch), now would be a good time to start stocking up on [[Chaos Spawn|...them]]. Yeah, at least 2 boxes of ''them,'' if only for the bits. The Armored Fist bundle gives you a discount price for a mechanized Squadron of Veterans too. Also, the Tempestus Scions box has most of your Carapace Armored Champion needs covered, so it’s worth buying a few. Generally, Valkyrie are your best Transports, even if they cannot deny objectives, so consider getting a unit, especially if you have small units with no Dedicated Transports of their own. If you decide to go full Mutant, get your hands on some Warhammer Forsaken, as their bitz are scaled for infantry, not MEQs, and you get a lot of selection. Also, slap some of the gribblier Fantasy models (Chaos Beasts, Glotkin minus riders, or the Hell Pit Abomination) onto some oval bases to fill out that Lord of War slot. Save the old Mutations sprue for Ogryns of Tzeentch, and consider bitz-ordering some Thunderwolves, as normal Warhounds just look too small for their statline. A decent sized list doesn’t really need more than a box of Ogryns to function, so don’t sweat having a small squad of them. Also if you dip, or one of your friends dip, ask them for the metal lids to the tobacco containers. These are the exact size of the heavy weapons base. Making it extremely easy to take advantage of all the heavy weapons in the pack. Just use the bending knee for the dude shooting, and put the other dude as a standing man. Green stuff some sandbags or a wall to take place of the tripod stand. The key is to get creative as to how you build your weapon teams. Harker is a decent model to use, although he’s direct order, comes with a Heavy Bolter, and lacks a loader. Ogryn, or similarly scaled models, also work well in this regard, with the added advantage that they don’t look silly Ramboing most of your heavy weapons (Mortars and Missile Launchers excepted). Bottom line: don't go Forgeworld until you have a clear idea of where you want your army to go.
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