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===[[Order of the Argent Shroud]]=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> [[File:OrderOfTheArgentShroudEmblem.jpg|100px|left|]] In the grim darkness of the far future, Actions speak louder than Words.<br> These girls are [[This Guy|absolute she-bros]] and belive that the truest way to worship the Emperor is with the wars of faith they wage, not the hymns they speak. They have taken it as their duty to protect the people of the Emperor and his empire, and will fight to the bitter and bloody end to shield and aid the wider Imperium . <br> On the tabletop, they are the most mobile shooter order. Their infantry and tanks will have the easiest time getting into Rapid fire and Melta range without sacrificing a turn of shooting. <br> <div class="mw-collapsible-content"> '''Order Convictions - Deeds, Not Words''': When a model with this Conviction advances, it can fire its weapons as if moved without Advancing. *More maneuverability never hurt anyone. Combine with new Retributors and their ability to move and ignore the penalty to fire Heavy for incredibly mobile heavy weapons. *Eldar wish they had this, Imagine running Dominion Squad with Stormbolters or Retributor Squad with Multi-Meltas and suffer no penalties. '''Warlord Trait- Selfless Heroism''': 6" Heroic Intervention, moves 6" during it, and fights first. Generally pants. '''Relics - Quicksilver Veil:''' -1 to hit a model with this relic. Nice, but the Iron Surplice is probably better if you really need that character to stick around. '''Stratagems - Faith is Our Shield (1CP)''': 5+ FnP against mortal wounds in the Psychic Phase. '''Tactics''' Argent Shroud tactics can be described in three words: run and gun. Sisters are chronically limited in their threat range, so anything to improve that will greatly benefit them. Obviously advancing is not very consistent but that's what miracle dice are for! Stand out units are obviously Dominions and Retributors since they already are kitted for bear with heavy and special weapons that need to be up close and personal, and both of them have special rules that interact well with your conviction. Dominions only get their scout move when footslogging, so being able to advance and shoot will help make up for the lack of transportation. Retributors can fire their heavy weapons with no penalty after moving, and can stack additional range onto their heavy flamers or multi meltas. </div></div>
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