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===[[Order of Our Martyred Lady]]=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> [[File:OrderOfOurMartyredLadyEmblem.jpg|80px|left]] In the grim darkness of the far future, Faith is proven with Sacrifice. This order seeks to emulate the sacrifice of their founding [[Saint Katherine]] by any means possible. On the tabletop, they like to die, as you gain power as you take casualties. Intelligent enemies who tend to be selective with what they kill will regret it if they don't finish the job. Even if they do wipe out that unit, they will still have to deal with the fact that they just gave you a new Miracle Die.<br> <div class="mw-collapsible-content"> *'''Order Conviction - The Blood of Martyrs''': At the end of any phase other than the Morale Phase where a unit with this Conviction was destroyed, earn a Miracle Die (this is in addition to Miracle Dice earned from the death of a Character that could use AoF). Additionally, add 1 to hit for any unit which has lost at least one model. **An interesting, if risky, ability which might lend itself to a handful of [[Sisters_Repentia|expendable MSUs]] backed up by larger units which can have lost models revived by a Hospitaller (though they lose the bonus if brought back to full strength.) This seems like a bit of a double-edged sword, as intelligent opponents will work to wipe entire squads much like Necron Reanimation Protocols... but on the other hand, if they do that they'll still give you those Miracle Dice. **Synergizes well with combiplasmas on your Sisters Superior - if they die to their own plasma, the rest of the unit will immediately gain the +1 to hit. **Absolutely no synergy with flame weapons, since they can't benefit from +1 to hit. ***The Spirit of the Martyr Sacred Rite seems like it would be a good fit here since it'll give you even more opportunities to get something useful out of a destroyed unit. *'''Warlord Traits:''' *#'''Shield Bearer:''' +1 to wound Characteristic & +1 Armor Save (Max 2+). *#*Pass, use cover to get a 2+ armor save -OR- better yet, don't let your Character get shot at in the first place. Take Indomitable Belief over this. *#'''Saintly Example:''' Your warlord gains another generic WT on top of this. If they ever die, another {{W40kKeyword|Order of Our Martyred Lady Character}} immediately gets to generate a WT and will count as the Warlord for all intents and purposes. Any objectives that require killing the Warlord will only be fulfilled by killing every character in your army. *#*Am I...[[Alpharius]]? Fortunately, you have the option of bringing plenty of characters considering how much of your Elites roster they compose. *#'''Saint Katherine's Legacy:''' The Spirit of the Martyr rite is active for the warlord only. On top of this, they get a 6" aura that procs the mortal wound from Spirit of the Martyr on a 5+ instead of a 6+ for any friendly Sisters. *#'''Martyr's Strength:''' For each wound lost, the warlord adds +1 to their Strength and Attacks to a maximum of +2. *'''Relics:''' **'''Blade of Sacrifice:''' Replaces a power sword. Has S+1 AP-3 D1, but every time the bearer fights, they can sacrifice a wound or two in order to deal that many MWs to an enemy on a successful wound roll. Maybe it'll see more use with the Martyr's Strength WT, but by itself it's likely not considering how squishy your characters are. Can be used toghter with the Martyr's strenght warlord traits to create a mortal wounds machine, theoretically dealing up to 32 mortal wounds with all possible buffs, enough to kill any imperial knight. **'''Candela Scroll:''' Imagifier only. Once per game on your command phase, the Imagifier can activate this relic, granting a 6" aura that grants an additional attack for any {{W40kKeyword|Order of Our Martyred Lady Core}} of {{W40kKeyword|Character}} units within it. **'''Helm of the Fiery Heart:''' Once per battle before rolling a save, this helm can activate, providing a 2++ invuln for the phase. It's at best a neat little trick to foil some surprise IMPERIAL FISTING or murder-crit, but little else. **'''Martyr's Vengeance:''' Replaces an Inferno Pistol. 12" S9 D1d6+3 Inferno Pistol that has no range restrictions for damage. Not exceedingly useful given how many other good relics Sisters get... but you do wound T8's on 3's (reliably wounding Titans is a thing). **'''Sceptre of Vengeance:''' Dogmata only. This replaces their weapon with a power fist-tier Sx2 AP-2 D2 murder weapon that adds +1 to wound against Tyranids, meaning you'll be denting Fexes and Tyrants on a 4+. For those instances, a Psalm of Righteous Smiting will definitely be what you need to get an edge over them. *'''Stratagems:''' **'''Death Before Disgrace (1 CP):''' Pick one {{W40kKeyword|Order of Our Martyred Lady Infantry}} or {{W40kKeyword|Warsuit}} unit during the movement phase. Until your next movement phase, this unit can't fall back for any reason and gains ObSec (with units already having ObSec counting as an additional model). **'''Exemplar of the Order (1 CP):''' Generic extra WT stratagem, using one of the three from the new Charadon book. **'''Honor the Martyrs (1CP):''' Use when a {{W40kKeyword|Order of Our Martyred Lady Character}} is slain. For the rest of the battle, Order units re-roll 1s to hit against the unit that killed the character. ***Turns a B-list character into a torpedo that you charge towards your opponent's '''Biggest Baddest Deadkilly-est "THING" ''' that they have (i.e. a Titan, Magnus the Red, Chapter Master Smashfucker, etc). Doesn't even matter if they die in the incoming overwatch fire. ****Combos with "Martyred" or "Divine Intervention" Stratagems. KNOW which you are going to play BEFORE you commit. ****Note: You are NOT getting your sacrificial character back with a Hospitaller's rez and using "Divine Intervention" prevents miracle dice/CP gains for having lost that character that turn... **'''A Martyr's Duty (1 CP):''' Use in any phase where a {{W40kKeyword|Order of Our Martyred Lady Core}} is under attack. Whenever a model dies, they can take one last shot/swing on a 4+, triggering before the Spirit of the Martyr rite if you have that active. **'''Martyr's Pyre (1 CP):''' Pick a {{W40kKeyword|Order of Our Martyred Lady Infantry}} unit during the shooting phase that's engaged with an enemy unit or two. For this phase, all flame weapons count as pistols (Yes, that includes heavy flamers!). Any model with a flamer that shoots this turn can roll a d6, with a 1 allowing them to shoot again, but at the cost of their life. **'''Pious Machine Spirit (1 CP):''' Pick a {{W40kKeyword|Order of Our Martyred Lady Vehicle}} with 10+ maximum wounds during the command phase. Until your next command phase, this tank counts as having their max wounds. **'''Rejoice the Fallen (2 CP):''' At the end of the opponent's shooting phase, you can have a {{W40kKeyword|Order of Our Martyred Lady}} unit that has fallen below half-strength during this phase open fire immediately. Get you some payback, but hope you're not forced to fire at something you're ill-equipped to handle. **'''Vengeance for Armageddon (1 CP):''' When a {{W40kKeyword|Order of Our Martyred Lady}} fights, they re-roll to hit an ork unit. **'''Zealous Death Wish (1 CP):''' When a {{W40kKeyword|Order of Our Martyred Lady}} unit fights, they gain +1 to hit if the enemy outnumbers them by 5 or more models (Vehicles count as 5 models for the sake of this) *'''Special Characters''' **'''[[Canoness Superior Junith Eruita]]:''' A unique character that rides atop 'The pulpit of Saint Holline's Basilica'. 10" Fly WS2+ BS2+ S3 T4 W7 A4 Ld9 Sv3+/4++. Armed with TWO Heavy Flamers and a S+3 AP-2 D2 melee weapon, The Mace of Castigation. Sadly lost her reroll 1s to wound aura, now acting like a chapter master (one <ORDER> Core or Character unit within 6" gets full hit rerolls while other <ORDER> Core units get reroll 1s to hit). Also lost the +1 to Shield of Faith saves for providing a 6" bubble of Light Cover to OML Infantry. If chosen as your warlord she has the "Inspiring Orator" warlord trait, making her Ld10 and <order> units can use her leadership instead if within 6". She counts as a vehicle that when destroyed explodes on a 6 dealing 1 mortal wound to each unit within 3"... and earns you two Miracle Dice. ***It's highly suggested that you use Seraphim and/or Zephyrim units to escort her around the tabletop. She may not buff their invuls anymore, she can keep up with the jump pack girls, give them a 2+ armor out in the open, and give them reroll 1s to hit (or a single unit re-roll all hits, helping Zephyrim punch up with their S4 swords). ***Being able to share Ld10 when chosen as your warlord means morale tests are a lot less of an issue; therefore it's now possible to run larger units to be able to use this order's convictions. *'''Tactics''' **It's surprisingly effective to run Repentia units with this order, each time your opponent kills a unit of them you earn TWO Miracle Dice. ***Consider taking a sacrificial vanguard detachment Martyr Repentias to fill up Miracle Dice pools. **Plasma is cheaper than melta, Is better suited against elite troops/bikes AND has the much needed RANGE that sisters generally lack. Granting an army wide re-roll 1s to hit is just the thing for plasma weaponry effectiveness(honestly everything likes re-rolling 1s). So If you wanted to run a Sisters list with plasma in it here you go. </div></div>
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