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Codex - Tyranids: /tg/'s 9th Edition
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===Upgrade Biomorphs=== *'''Acid Blood:''' If a model with this Biomorph suffers one or more unsaved wound(s) in close combat roll a die; on a 6+ the attacking unit suffers a mortal wound. *'''Adamantine Tusks:''' When a model with this Biomorph finishes a charge move, roll a dice; on a 6+ one enemy unit with 1" suffers a mortal wound. *'''Adrenal Glands:''' If a model has this Biomorph, add 1" to the distance it can move when it Advances or charges. *'''Amphibious Adaptations:''' A model with this Biomorph counts as being in cover if it's within a water-type terrain and counts them as an open ground for the purpose of moving or charging. *'''Antidote Glands:''' If a unit shoots with any Poison Weapon against a unit that has at least half of its models (round up) equipped with this Biomorph, it must subtract 2 from the wound rolls. *'''Burrowing Limbs:''' During deployment, you can set up a unit whit this Biomorph underground instead of placing it on the battlefield. At the end of any of your Movement phases, the unit can burrow to the surface - set it more than 9" away from any enemy models. *'''Carbonized Claws:''' A model with this Biomorph can reroll wound rolls against {{W40kKeyword|Vehicles}} and {{W40kKeyword|Titanic}} units. *'''Dopamine Injectors:''' Roll a die each time a model with this Biomorph suffers a wound; on a 5+ that wound is not lost. *'''Enhanced Leg Muscles:''' When a model with this Biomorph advances roll two dices and pick the higher result. *'''Feeder Tendrils:''' If the last model in an enemy unit is slain in the Fight phase by a model with this Biomorph, it can re-roll hit rolls of 1 against all models that share the same unit type keywords (e.g. if a model with this Biomorph wins a combat against Chaos Bike squad, they can re-roll hit rolls of 1 against any {{W40kKeyword|Biker}}). *'''Feeding Frenzy Trigger:''' A model with this Biomorph receives D3 additional attacks if during the fight phase it's against a unit that has more model than its own. *'''Hive Mind Direct Link:''' A model with this Biomorph counts as always being within 12" of a {{W40kKeyword|Synapse}} creature. *'''Increased Muscle Density:''' When a model with this Biomorph attacks in the fight phase consider its Strength characteristic as 1 higher. *'''Insula Glands:''' A model with this Biomorph can re-roll all failed hit rolls in a turn in which it charged. *'''Nonepinephrine Infusion:''' A model with this Biomorph gains an attack in a turn in which it charged. *'''Overdeveloped Stabilizing Organs:''' A model equipped with this Biomorph doesn't suffer any penalties to its hit rolls for moving and shooting with Heavy weapons, or Advancing and shooting with Assault weapons. *'''Parasite Implanter:''' During the fight phase, a model with this Biomorph inflicts an additional mortal wound on the target on a wound roll of 6+. *'''Pressure Detection Sensors:''' A model with this Biomorph may decide to shoot an enemy unit that has arrived from the reserves within 12". If it does so hit must subtract 1 from the hit rolls. *'''Psychic Deflection Bio-Crystals:''' A model with this Biomorph can attempt to deny one psychic power as if was a {{W40kKeyword|Psyker}}. *'''Reflexes Optimization:''' A model with this Biomorph gains an attack in a turn in which it was charged. *'''Regeneration:''' At the end of each friendly turn, roll a D6 for each model with this Biomorph that has less than its starting number of Wounds, but has not been removed as a casualty. On a 4+, that model regains a single Wound lost earlier in the battle. *'''Serrated Blades:''' A model with this Biomorph can reroll all wound rolls during the fight phase if it targets a non {{W40kKeyword|Vehicle}}, non {{W40kKeyword|Titanic}} model. *'''Snake Body:''' Add 3" to the movement characteristic of a model with this Biomorph. Also, during deployment, you can set up a unit whit this Biomorph underground instead of placing it on the battlefield. At the end of any of your Movement phases, the unit can burrow to the surface - set it up anywhere on the battlefield that is more than 9" away from any enemy models. *'''Spring Coil Musculature:''' A model with this Biomorph can Fall Back and charge in the same turn. *'''Stonecrusher Ramshield:''' When a model with this Biomorph finishes a charge move, roll a dice; on a 4+ one enemy unit with 1" suffers a mortal wound. In addition, all shooting attacks against it suffer -1 penalty to Strength. *'''Three-Dimensional Thought Patterns:''' During the Shooting phase, a model with this Biomorph may add 1 to its hit rolls if it targets a {{W40kKeyword|Flyer}}. *'''Toxic Miasma:''' At the end of the Fight phase, roll a D6 for each enemy unit within 1" of any model equipped with this Biomorph. On a 5+, that unit suffers a mortal wound. *'''Toxin Sacs:''' Any wound rolls of 6+ in the Fight phase for a model with toxin sacs cause 1 additional damage. *'''Warp Shield Projector:''' A model with this Biomorph has a 5+ Invulnerable save while within Synapse range. *'''Wide-Spectrum Retinas:''' A model with this Biomorph and doesn't suffer penalties to its hit rolls as a result of special rules such as ''Night Fighting'' or ''Dawn Raid''. *'''Wings:''' If a model has this Biomorph, it gains the {{W40kKeyword|Fly}} keyword and adds 3" to its movement characteristic.
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