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====Weapons and Staves==== Weapon of Frost: Weapon upgrade for +8 pts. Weapon deals Frost damage, and models hit are Chilled until the end of next turn. May be upgraded again to a weapon of Blizzards for +12 pts, causing it to ignore armor saves. Weapon of Striking: Melee weapons only, upgrade. +10 pts. This weapon gets +1 to hit. Weapon of Might: Melee weapons only, upgrade. +10 pts. This weapon strikes with +1 Strength. Ghostblade: Hand Weapon. A Ghostblade ignores armor saves. +10 pts. Eduj and Okin: The frozen blade and axe of Kvenel, the ancient Chieftain of the Tongues. Artifact. Eduj and Okin are two dual wielded hand weapons, and are always purchased and equipped together. Eduj and Okin strike with +1 Strength, and models hit by them are reduced to Initiative 1 until the end of next turn. They deal Frost damage. +35 pts. Staff of Tombs: Staff. Bearer gets +d3 skeletons added to units of Skeletons he summons using Necromancy while wielding this staff. +10 pts. Staff of Sacred Incense: Staff. Enemies lose their charge bonus against bearer's unit. Bearer's unit, if fearless, does not take wounds from No Retreat while wielding this staff. +12 pts. Staff of Futile Aeons: Artifact, Staff. Enemy artifacts within 6" of bearer lose all their special rules, other than armor saves granted and the rules for their base item, while bearer wields this staff. +50 pts. Staff of Breaking Time: Artifact, Staff. Bearer rerolls misses, any number of Power Dice on a spell he is casting(he must abide by the second result), failed wounds, saves, and Feel No Pain while wielding this staff. +60 pts.
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