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====Weapons and Staves==== Staff of Levitation. Staff. Bearer gets +4 to rolls to cast Levitation. +5 pts. Hypha Weapon: Weapon has poison(5+) for +5 pts. Flame Weapon: Weapon upgrade for +8 pts. Weapon deals Flame damage and has Shred. May be upgraded again to a Scald Weapon for +12 pts, granting it Multiple Wounds(d3). Spark Weapon: Weapon upgrade for +8 pts. Weapon deals Shock damage and has Magicka Drain(1) on striking. May be upgraded again to a Blasting Weapon for +12 pts, causing it to resolve a S3AP0 shock hit with Magicka Drain(1) against the enemy unit for each unsaved wound it inflicts(whose wounds generate further similar hits until no wounds are dealt). Frost Weapon: Weapon upgrade for +8 pts. Weapon deals Frost damage, and models hit are Chilled until the end of next turn. May be upgraded again to a Cold Weapon for +12 pts, causing it to ignore armor saves. Sickly Weapon: Weapon upgrade for +6pts. Weapon is Poisoned(5+). May be upgraded again to a Deathly Weapon for +6pts, causing it to be Poisoned(4+). Wounding Weapon: Weapon upgrade for +8 pts. Enchanted weapon has Critical Strike. Devil Weapon: Weapon upgrade for +14 pts. You may choose for this weapon to count as a Bound Weapon (instead of its normal rules) each time you use it. If you do, bearer has a 6+ Ward Save against shock damage until the beginning of your next turn. Weapon of Striking: Melee weapons only, upgrade. +10 pts. +1 to hit. Weapon of Might: Melee weapons only, upgrade. +10 pts. +1 Strength. Thornblade: Weapon upgrade for +10 pts. This weapon strikes with +3 AP. Baadargo's Beatstick: Artifact. Hand weapon. +1 WS. Grants the bearer +2 S, except against models that have an enchanted helmet or an unmodified 4+ armor save (Discounting shields and other possible bonuses). +14 pts. Staff of Reckoning: Staff. If wielder is casting spells with both hands on one of your turns, he may fire this magical shooting attack once in addition to those spells: Move and Fire 1, Range 18". Models hit get -1 WS, -1 BS, -1 I, and -1 Mg until the beginning of your next turn. +8 pts. Staff of Peace: Staff. Enemy models in base contact with caster must make an Initiative check at the beginning of each Fight sub-phase. If they fail, they are Paralyzed until end of turn. +10 pts. Merrunz Blade: Artifact, Dagger. Once per game may be used as though it were a claymore, and yet still only use one hand. +15 pts Jinkblade: Sword or Dagger only, upgrade. +18 pts. Models hit are Paralyzed until the end of next turn.
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