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====Morgwaeth's Blade-Coven==== [[File:Daughter-of-Khaine.jpg|left|250px|daughters]] Revealed at GAMA, this 5 grrrrrrls band stars Morgwaeth, the titular Hag Queen and leader, a Melusai Blood Stalker, a Sister of Slaughter and two Witch Aelves. An aggressive warband with low health, that's pretty difficult to pilot. Not recommended for new players, even though they have some of the best minis of Underworlds. They all automatically inspire during the third and final round, but can inspire earlier so long as Morgwaeth is alive and an enemy fighter has been taken out of action. This is a different take on Thundrik's Profiteers form of inspiring, where you don't have to focus on objectives after killing, but may struggle to get the kills in the first place. Since all the fighters are fairly weak, they struggle to get over the early game hurdle. Generally, you may want to focus on inspiring either Khamyss or Kyrae first, followed by Lethyr, Morgwaeth herself, and then Kyrssa. You can build your whole warband around that order, but you can also take a different direction and try to inspire Lethyr earlier. Lethyr is special because when she is inspired, she can ''possibly'' commit to the deal damage step twice after an attack. If you stack her with enough upgrades, you can make her into a little monster destroyer... Provided she doesn't immediately die. It's usually safer to stack upgrades on Khamyss who will just use two different attacks in a single activation or Kyrae if you need to be really defensive. Kyrssa is just Arnulf from Garrek's Reavers (the dude who wears a [[promotions|bellend]] helmet) but has an extra dodge when inspired, so that should tell you how useful she is. Not a lot.
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