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Codex - Necrons Angry Robot Edition
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====MONOLITH==== {| border="1" cellspacing="0" cellpadding="5" align="left" ! ! BS ! FA ! SA ! RA ! HP |- | Necron Monolith | 4 | 14 | 14 | 14 | 4 |- |} <br style="clear: both; height: 0px;" /> '''UNIT TYPE:''' '''Vehicle (Heavy, Skimmer)''' '''UNIT COMPOSITION:''' '''1 Monolith'''...''180 pts'' '''Wargear:''' *'''Gauss crystal''' *'''Four quark flux arcs''' *'''Gate of oblivion *'''Eternity gate''' Once per turn during the movement phase you can do one of three things * A single non-vehicle and non-gargantuan unit in reserves may move out from the portal as if they were embarked upon the vehicle with the Eternity Gate, see the Transport section of the vehicle in question for access points. * Remove a single unengaged unit from the field and then that unit must immediately move out from the portal as if they were embarked upon the vehicle with the Eternity Gate, counting the gate as the only access point. * A single unit may move into the gate as if the vehicle with the Eternity Gate had transport capacity, instead of embarking upon the vehicle, treating the gate as the only access point, the models are moved from the table into ongoing reserves. Night Scythes must be hovering in order to make use of their Eternity Gate. '''SPECIAL RULES''' *'''It Will Not Die''' *'''Deep Strike''' *'''Living Metal''' *'''Phase Jump:''' Once per game at the end of your opponents turn you may remove a model with this special rule and place it in Deep Strike reserve. *'''Behemoth's Descent:''' If a unit with this special rule scatters on top of a model or a piece of impassable terrain while deep striking, reduce the amount it scatters until it is at least 1β from enemy models and it is no longer on top of impassable terrain or models. *'''Immortal Machine:''' Even after this model is wrecked, as long as this model is on the field, keep rolling for '''It Will Not Die''', if it regains a hull point it comes back into play with that one hull point it now has. Similarly, models with a fabricator claw array can repair this model even while it has zero hull points. If this model is removed from the table by an effect like the "explodes" result on the vehicle damage table, you do not get to keep rolling for '''It Will Not Die'''. *'''Move Through Cover:''' '''TRANSPORT:''' *Treat the end of the steps leading down from the Monolith's portal as it's access point for the purpose of it's Eternity Gate. *'''Transport Capacity:''' Zero models. This model cannot transport any models. No models may stay inside this vehicle, although it may still be taken as a dedicated transport.
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