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Codex - Tyranids: /tg/'s 9th Edition
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===Titanic Upgrade Biomorphs=== *'''Cellular Bolster:''' While a model with this biomorph is within Synapse range, double the number of wounds it actually has remaining whenever you are consulting its damage chart to determine its characteristics. *'''Frag Spine Batteries:''' This Biomorph can be fired as a ranged weapon with the profile below: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Frag Spine Batteries''' || 24" || Assault 12 || 6 || -1 || 1 || Each time you make a wound roll of 6+ for this weapon, that hit is resolved with an AP of -4. |} *'''Gargantuan Warp Shield:''' A model with this Biomorph have 6+ Invulnerable save, which is improved to a 4+ if this model is within Synapse range. *'''Greater Flesh Hooks:''' Models equipped with this Biomorph can fire it as a ranged weapon with the profile below: ::{| class=wikitable |- valign=top ! Weapon !! Range !! Type !! S !! AP !! D !! Abilities |- |'''Greater Flesh Hooks''' || 12" || Assault 12 || User || -1 || 1 || This weapon can be fired within 1" of an enemy unit, and can target enemy units within 1" of friendly units. |} *'''Incendiary Ichor:''' Each time a model with this Biomorph loses a wound in the Fight phase, roll a D6; on a 4+, the unit that inflicted the damage suffers D3 mortal wounds after all of their attacks have been resolved, D6 on a 6. *'''Psy-Catalyst:''' While a model with this Biomorph is within Synapse range, enemy units must re-roll successful Invulnerable saves made against this model's ranged weapons. *'''Spore Cloud:''' Your opponent must subtract 1 from hit rolls for ranged weapons that target {{W40kKeyword|<HIVE FLEET>}} units within 6" of any friendly {{W40kKeyword|<HIVE FLEET>}} model equipped with this Biomorph. In addition, at the end of the Fight phase, roll a D6 for each enemy unit within 3" of this model. On a 4+, that unit suffers D3 mortal wounds. *'''Synaptic Regeneration:''' If, at the start of your Command phase, a model with this Biomorph is within Synapse range, roll a D6 for each wound lost previously; on each result of 5+ the model regains one Wound. *'''Transport Chamber:''' A model with this Biomorph gains the {{W40kKeyword|Transport}} keyword, and can transport up to 10 {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|GENESTEALERS}}, {{W40kKeyword|Ymgarl GENESTEALERS}}, {{W40kKeyword|TERMAGANTS}} or {{W40kKeyword|HORMAGAUNTS}}, or a unit of up to 3 {{W40kKeyword|HIVE GUARD}}, {{W40kKeyword|TYRANT GUARD}} or {{W40kKeyword|TYRANID WARRIORS}}. It may also transport a single {{W40kKeyword|<HIVE FLEET>}} {{W40kKeyword|TYRANID PRIME}}, {{W40kKeyword|Genestealer Patriarch}} or {{W40kKeyword|Ymgarl Genestealer Patriarch}}. *'''Transport Hooks:''' A model with this Biomorph gains the {{W40kKeyword|Transport}} keyword, and can transport up to 20 {{W40kKeyword|<Hive Fleet>}} {{W40kKeyword|Gargoyles}}, {{W40kKeyword|Simurghs}} or {{W40kKeyword|SKY-SLASHER SWARMS}}, or a unit of up to 6 {{W40kKeyword|TYRANID Shrikes}}. It may also transport a single {{W40kKeyword|<HIVE FLEET>}} {{W40kKeyword|TYRANID PRIME}} equipped with the ''Wings'' Biomorph.
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