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==Specialized Troops== ===Venator Teams=== Exemplifying the Negators' preference for overwhelming killing power, Venator squads take the place occupied by Devastators in a more traditional Legion structure. Foregoing plasma and bolter technology, Venator teams utilize accurate, armour-piercing weaponry - autocannons (often equipped with specialized ammunition), lascannons, rocket launchers, etc. Renowned for their accuracy and encyclopedic knowledge of anti-armour tactica, many Venator teams are also equipped with modified, jump-jet assisted power armour, allowing them to rapidly move from one priority target to the next. Some Venators have taken this pursuit a step further, commissioning the haemonculi cults of Commorragh to fashion leathery wings or biological thrusters into their very biology. ===Giantslayers=== Veteran Negators, seeking to prove their worth against the greatest foes, sometimes embark upon a ritualized quest, delving into the darkest of daemon worlds in order to slay a Warp fiend of repute. They bind these defeated daemons to their weapons. Groups of Giantslayers, galvanized by daemonic energies and tempered by centuries of combat, cut a bloody swathe through the ranks of their foes, seeking out yet greater monsters to challenge and foes to break. Foregoing the use of ranged weaponry, they seek solely to test their mettle against the most terrible of daemons, warmachines and monsters, adding their foes' legends to their own. ===Bane Knights=== Typically disinterested in technical pursuits, it is no surprise to anyone that much of the Negators' equipment has fallen into a dire state of disrepair over the ages. Though the Legion maintains a vast horde of slaves to which the performance of mundane tasks is relegated, over time their lack of technical know-how and naturally adventurous spirit has resulted in inventive ways around this problem. One such method eventually lead to the Bane Knight tradition. Negators in search of new and higher thrills will sometimes delve into the murky depths of Commorragh, in hopes of binding one of the shadowy daemons that stalk those ancient passages. These nightmares, as they are called, are broken and trained as daemonic steeds. Carrying their riders across the battlefield with unnatural swiftness, they swathe the air around them in shadow, obfuscating their true position. Bane Knights generally wield Storm Shields and Flamespears, discarding these single-use weapons after a crushing charge to draw their primary arms. ===Potentiate Auxiliaries=== Have you ever found that combat against puny shits like Tau or Guardsmen gets totally boring after a while? Do you often find yourself hacking through swarms of disposable scum, bereft of glory or excitement? Do you find your thoughts drifting toward greater exploits? You too can solve this problem by chucking hordes disposable primitives at it. Plucked from savage worlds or Commorrite gladiatorial rings, these plucky mortals need minimal trailing and equipment, making up for with pure spunk and desperation. If any of them live long enough, they might even make good Legionnaires in future!
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