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Scrollhammer: Great Houses of Morrowind
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====Clockwork Fabricants and Imperfects==== Among the strangest of Sotha Sil's inventions are the Fabricants. These insectoid automatons are formed of both flesh and metal, and driven by internal systems of gears and pulleys. They are a terrifying foe to behold in battle, should the Mystery decide to go to war. The Imperfects are great mechanical golems, standing six yards high. They are nigh invincible, engineered to guard Sotha Sil himself. 26 pts per Fabricant, 220 pts for an Imperfect. Fabricants are Core units that can only be taken in an army containing Sotha Sil. Imperfects are Elite units that may only be taken in an army containing Sotha Sil. Fabricants are Horde, Beast, Automaton. Imperfects are Skirmish, Monstrous Creature, Automaton. Fabricant unit size 5-20. Imperfects are always Single Models. Independent Characters cannot join units of Fabricants or Imperfects. 25mm x 50mm base(Fabricant). 50mm x 50mm base(Imperfect). {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Fabricant | 2 | 0 | 3 | 3 | 2 | 4 | 4 | 5 | 0 | 5+ |} Wargear: Clockwork Talon: This is a Hand Weapon with Critical Strike. Metallic Undershell: Fabricants have a 5+ armor save. Special Rules: Flesh and Metal: Fabricants are subject to Frenzy, and have Regeneration (6+). {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Imperfect | 2 | 0 | 6 | 6 | 6 | 4 | 2 | 7 | 0 | 1+ |} Wargear: Shockblaster: This is a shooting weapon that fires with the following profile: S6 AP1, Move or Fire 1, Large Blast, Range 24", Shock damage, counts as dealing Spell Damage, Magicka Drain(1) on striking. Hand Weapon. Aethershield Plating: An Imperfect has a 1+ Armor Save and a 3+ Ward Save(a saving throw of 1 always fails). Special Rules: Regeneration (6+)
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