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Scrollhammer: Warriors of Elsweyr
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====Armor and Shields==== Armour of Resist Element: Armour upgrade for +5 pts. Choose Flame, Shock or Frost. Bearer has a 5+ Ward save (or +2 to his Ward Save) against that element. May be upgraded again to Armour of Elemental Negation for +15 pts, giving that same element -1 to wound against bearer. Flame/Shock/Frost Guard Robe: Unarmored Clothing upgrade for +5 pts. Choose Flame, Shock or Frost. Bearer has a 5+ Ward save (or +2 to his Ward Save) against that element. May be upgraded again to Flame/Shock/Frost Eater Robe for +15 pts, giving that element -1 to wound against bearer. Armor of Resist Magic. Armor upgrade for +8 pts. Bearer has a 6+ Ward save (or +1 to his ward save) against spell damage. Armor of Strength: Armor upgrade for +15 pts. Bearer has +1 S. Shield of Warding: Shield upgrade for +5 pts. Bearer may take an Initiative test each phase that he suffers one or more wounds from a shooting attack, before rolling saves. If bearer passes, and has a hand weapon that can normally be used to parry, he may use Parry against shooting attacks this phase(even if it came from a Monstrous Creature or a model with more than twice his WS). He may not, however, Parry any shooting attack that does not roll to hit in the normal manner. Shield of Resist Element: Shield upgrade for +5 pts. Choose Flame, Shock or Frost. Bearer gets +1 to his armour save against that element. May be upgraded again to shield of Elemental Negation for +10 pts, giving bearer Feel No Pain against that element. Intravenous Muzzle: Helm. A DRUGS token spent on this model instead counts as two DRUGS tokens. +15 pts. Blood Belt: Belt. Bearer has +1 Wound. +30 pts. Bloodhunter's Helm: Artifact. Helm. Bearer gets -2 Ld, gains +1 T, and has the Frenzy Special rule. A DRUGS token spent on this model instead counts as two DRUGS tokens. +35 pts. Armor of the Mad Cat: Artifact. Armor of the Mad Cat is 5+ Light Armor. Bearer gains +1 I, +1 W, and Regenerate(5+). +40 pts.
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