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==Army Building Advice== ====General advice==== * Something important to keep in mind is that your commander will more or less determine the kind of army you're going to be running, keep this in mind when making your list. * Make sure you have a reliable way of dealing with vehicles no matter the list you're making unless you want to have a bad time. ====Melee focus==== Definitely either run Darth Vader or "it's ya pal" Palpatine, get some royal guards and equip your Stormtroopers with grappling hooks and concussion grenades, this will make them very maneuverable and versatile. Your Stormtroopers will make for good distractions so that your royal guard and commander don't get toasted straight away, just make sure you get up the board as quick as you can. Snowtroopers can make excellent distractions as well, if your opponent knows the power of flametroopers then expect some fire to be diverted away from the things you want to keep alive ====Ranged focus==== If you decide to run General Veers or an Imperial Officer, you'll most likely take more of a ranged approach, setting your Stormtroopers and other units up in advantageous ranged positions to give them the best shooting potential and really make your opponent suffer. If you're going for this style of play then General Veers with 3 Stormtrooper squads equipped with Targeting Scopes and DLT-19's (And Imperial Officers just to keep them around) along with Concussion grenades; with two E-Web Heavy Blaster Teams (Upgraded with Overcharged Generator just to deal with vehicles) makes a very solid base to build up from. With this you still have room for a fully upgraded AT-ST. *'''Alternative take:''' For your Stormtrooper squads, you could equip 1 or more with HH-12's and impact grenades as with all the re-rolls you're getting, these things can be devastating to vehicles. *'''Alternative alternative take:' Snowtroopers with Ion rifles will fulfill this role nicely too while still being more maneuverable, not having the cumbersome rule. ====Suppression Party==== Thanks to several new units, the Empire has access to a range of new toys that provide the ''Suppressive'' rule. Basically, each shooting attack is chucking out two Suppression Tokens (only one if you whiff your shots, which you won't). With careful target selection, you can drive stuff straight off the board from Turn 1. The mainstay units for this type of army are Krennic, Shoretroopers, and DT-90 Mortars. Then use Bossk, Scout Trooper Strike Teams, Death Troopers and E-Webs for flavour. Consider too the GAVw, if sitting back and shooting isn't your style.
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