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== The Kingdom of Kumandra (Origin: Raya and the Lost Dragon) == King: Virana, Queen of Fang There are two arguments for who truly rules Kumandra, the shattered lands south of the Hunnic Kingdom. On one hand, there is the Land of Fang, a resplendant and organized government protected by a system of canals and diverted rivers to protect their people and water their lands. The other, more rational answer is that the "king" of the region are the dangerous and eldritch Druun. Beings of smoke and hatred, the Druun are said to have existed as long as humans have shown disharmony in Kumandra. Ever since the shattering of the mythic Dragon Gem, the five regions of Kumandra have been overrun with Druun and the statues left in their wake. Only the region of Fang was able to hold out from the dangers of the monsters, and their proximity to the Hunnic lands has enabled some measure of trade. Unfortunately, the clan is little more than a client state of the Huns, their only bargaining chip the Dragon Gem in their possession and acting as the last bastion against the Druun moving north into China. Land: Kumandra From the deserts of the Tail, to the snowy forests of the Spine, to the wetlands of the Talon, Kumandra's people have always been divided against each other. Depsite this, the land itself suffers not from the Druun. Instead, the long, snaking rivers and laid out canals rely on the Dragon Gem shards that still exist. Providing the lifeblood of the rivers of the region, whoever controls the gems also protects their people from the predations of the monsters. At present, Fang has found four fo the five shards, but the fifth still eludes them. This has allowed the Fang to extend their control, creating outposts protected by canals and bringing their rival clans to heel. For some, this has only meant that they must retake the shards for themselves, and free themselves from the yoke of the Fang. The only other constant in Kumandra are the "statues" left behind when the Druun consume a human being. Animals are immune from this process through unknown means, though many suspect that unlike a human being, an animal would never turn on someone that offers them help. Rule: Man's Disharmony Trust is essentially non-existant in Kumandra, and not without reason. Deceit was what shattered the Dragon Gem, and the occupation by Fang hasn't helped matters. While their actions have created a labyrithine maze that has kept the majority of the Druun at bay, their soldiers are still forced to contend with members of the surviving clans of the region plotting to take the remaining shards of the gem for their people. Adventurers managing to arrive in Kumandra will instantly be marked as untrustworthy by the locals, and depending on the region can face anything from fast talking con artists to savage warriors to unscrupulous mercenaries. The most dangerous human threats are the warriors of Fang, but even they pale to the threat of the still-roaming Druun. Only animals remain free from the dangers of the beasts, and human adventurers must find other means to survive should they be cast out of the protected settlements.
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