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==The Gods== Curious things. Even our smartest Mages can’t quite pin down what exactly makes them tick, or how they come to be born. For the purpose of this guide, most popular theories will be presented. No God is similar to another, as Hunters say. What little we have gathered from what few survivors there are from a God’s wrath are that their powers are vast and strange. Reports have ranged from the fiery wrath of volcanoes spewing from their hands, to legions of dark beasts at their beck and call. Negotiations usually precede an attack. Usually. Most Gods will demand the settlement give back a portion of its land, or refrain from killing a certain species. Strange and seemingly random things that we have yet to string together. Yet, profit of some sort may be had from them in a few isolated cases, negotiations with a Wild God has yielded success - or at least so we believe. But there might be a hidden cost not yet apparent. In all cases, use EXTREME caution. A theory that has been tossed around some Mage circles, is that Gods are the result of an long process of events. Firstly, there has to be a huge abundance of Mana, such as in the deep Wilds (where they are most commonly seen). And plenty of space, an entire region in fact. Slowly, the Mana will begin to concentrate, bumping into itself more and more. This is different than what is experience in a dungeon, where mana is shoved into close quarters in a very short amount of time and causes an explosion. Slowly, the Mana takes a recognizable shape. Some Hunters say that witnessing the Birth of a God will drive one mad, into '''Druidism'''. Many wouldn’t put much stock into their ramblings, though. Another theory is that that they are far older beings, having been in existence since the dawn of times, though limited by the weak Mana. With the Great Bloom and the convergence of Mana the gods found the means to enter our plane of existence directly. This theory is disputed by many, feeling that concepts like “divine plane” to be pseudo-science at best, semi-religious raving at worst. Another common belief is that of the '''Church of Fools'''. Its members believe that in the days before the Great Bloom, Man began to pray for his Gods to bless him with their presence on the earth. He wished to learn their secrets of Mana and become just like them. However, as the old saying goes, be careful what you wish for. The Gods fell to Earth, impacting around the world. Each perished at the force of such impact, shattering into pieces and forming the despicable Gods of The Wilds. Known Gods: * '''Ofnoet''', is one of many exceptions in this world. One of the few Gods known to harbor open benevolence towards Humans, he helps to lead the Circle of Harmony. He is an elusive figure, only showing up to help solve particularly bad disputes between members. His powers are largely unknown but are rumored to revolve around “enlightenment” and the “encouragement of all kinds of growth”. * '''The Presence''', the fabled collective consciousness of an old death cult and keeper of Mezcotal, is a being neither aligned with the Wilds nor with mankind. According to the tales, it certainly has the powers to be ranked with the Gods, but certainly not the behavior. Perhaps it is a neutral party in the post-Bloom world merely waiting for a convincing argument to support either side, or to take matters into its own hands and pursue an independent agenda.
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