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====Imrik==== =====Mortal Empires===== *'''MURDER SNIKCH!!!!!''': More of a Mortal Empires problem, but one that is REALLY important. Unless you want never ending rat stacks against you, you need to kill the Rat weeb as soon as possible. Once you take the first dwarf settlement, take your army and kill Clan Eshin immediately. trust me, you will be saving yourself a lot of head ache in the future. *'''Prepare to have no money''': Your are going to have a grand total of 0 trade in the early game because of how trade works. You can only trade with a faction if they can directly get to your capital by sea or land, meaning having a port or a settlement with a road to your main city. Since the ocean you start by is blocked to the rest of the world, and you are surronded by people who hate you, trade is not happening early one. Even when you do confed your way back to Ulthuan, your capitol doesn't change to Caledor so you can't trade with the other elves. Yes, you can cut back on Dragon money, but only cowards do that. *'''Find those Dragons''': Once you start collecting the Dragons, you start to become stupid strong. Early on it's ok to just use their events to collect money and favor (especially if you want to confed Caledor the best way possible) but once you have a strong army there is no reason to not go after them. Once you collect one, all the others come in much easier. =====Immortal Empires===== *Imrick gets a bit of a vacation in IM with Sniktch, Grimgor, and Malus all moving far far away and trade no longer being restricted by geographical boundaries. You also get a decent amount of elbow room to stomp minor AI factions until your borders brush up against Ghorst, Kugath, Queek, Tretch, and/or Greasus. The real test will be when CA introduces Chaos Dwarfs to the Southern Darklands since high elves don't relish fighting enemies with lots of guns and armor.
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