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==Heroes== ===Captain Abraham Nemo=== '''Captain''': 60 {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 4 | 5 | 5 | 4 | 2 | 4 | 2 | 8 |- |} '''Gear:''' Cutlass (Parry), Brace of Dueling Pistols (Range: 10", Str: 4, Prepare Shot, Can be used in close combat) Parrot. "Squaack! Pieces of Wyrdstone, Pieces of Wyrdstone!" A well trained parrot is excellent at distracting opponents, either by shouting out loud at them or flying around getting in their way. All enemy in base contact with the owner will be at –1 to hit in their first round of combat with the pirate unless they can pass a Leadership Test. '''Skills:''' Eagle Eyes (The warrior’s sight is exceptionally keen. He adds +6" to the range of any missile weapon he is using.) '''Special Rules:''' Leader (Warband Members within 6" May use his Leadership) '''Experience:''' 39 '''Advancements:'''24 (Eagle Eyes) 28 (+1 BS) 32 (+1 S) 36 (+1 BS) ===Mr. Arrow=== '''Ship's Mate''': 35 {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 |- |} '''Gear''': Cutlass, Buckler, Crossbow (Move or Fire, 30", Str: 4), Brace of Dueling Pistols (Range: 10", Str: 4, Prepare Shot, Can be used in close combat) '''Skills:'''Quick Shot (The warrior may shoot twice per turn with a bow or crossbow [but not a crossbow pistol]). Nimble. The warrior may move and fire with weapons that are normally only used if the firer has not moved. Note that this skill cannot be combined with the Quick Shot skill. Trick Shooter. The warrior can shoot through the tiniest gap without it affecting his aim. He ignores all modifiers for cover when using missile weapons. '''Special Rules:''' '''Experience''': 25 '''Advancement:'''11 (Quick Shot) 14 (+1 Ld) 17 (Nimble) 24 (Trick Shooter) ===Mr. Land=== '''Ship's Mate''': 35 {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 3 | 4 | 5 | 3 | 3 | 2 | 3 | 1 | 7 |- |} '''Gear''': Cutlass, Buckler, Crossbow (Move or Fire, 30", Str: 4), Brace of Dueling Pistols (Range: 10", Str: 4, Prepare Shot, Can be used in close combat) Pegleg: Any Pirate suffering a Leg Wound (Injury Result 22) or Smashed Leg (Result 25) can opt to have his ruined leg replaced with a stout wooden peg leg. This will reduce his Movement (and maximum possible Movement characteristic) by –1, but offers a chance that stray hits will strike the leg instead. This gives him a special saving throw of 6+, which can be taken whenever he fails any other saving throws allowed against any wounding shooting or hand to hand hits. This save is not modified, and can be used even if no saving throw is normally allowed. A new pirate joining the warband, either during initial warband creation or as a new hire, may also start out with a Peg Leg. If the wearer gets a Leg Wound or Smashed Leg in further battles, these can be ignored on a roll of 4+ as the hit was taken by the Peg Leg instead. '''Skills:''' Nimble. The warrior may move and fire with weapons that are normally only used if the firer has not moved. Note that this skill cannot be combined with the Quick Shot skill. Trick Shooter. The warrior can shoot through the tiniest gap without it affecting his aim. He ignores all modifiers for cover when using missile weapons. '''Special Rules''': Hardened (Immune to fear) '''Experience''': 24 '''Advancement:'''11 (+1 BS), 14 (+1 BS), 17 (Nimble), 20 (+1 W), 24 (Trick Shooter) '''Injuries:''' Leg Wound: -1 Movement ===Ishmael=== '''Cabin Boy''': 15 {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 2 | 3 | 4 | 3 | 2 | 3 | 2 | 6 |- |} '''Gear''': Cutlass, Crossbow (Move or Fire, 30", Str: 4) '''Skills:''' Quick Shot. (The warrior may shoot twice per turn with a bow or crossbow. [but not a crossbow pistol]), Nimble. The warrior may move and fire with weapons that are normally only used if the firer has not moved. Note that this skill cannot be combined with the Quick Shot skill. Trick Shooter. The warrior can shoot through the tiniest gap without it affecting his aim. He ignores all modifiers for cover when using missile weapons. '''Special Rules:''' '''Experience''': 18 '''Advancement:'''2 (+1 W), 4 (+1 BS), 6 (Quick Shot), 8 (+1 S), 11 (Nimble), 14 (+1 A), 17 (Trick Shooter) ===Hawkins=== '''Cabin Boy''': 15 {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 6 |- |} '''Gear''': Cutlass, Crossbow (Move or Fire, 30", Str: 4) '''Skills:''' Quick Shot. (The warrior may shoot twice per turn with a bow or crossbow. [but not a crossbow pistol]) Trick Shooter. (The warrior can shoot through the tiniest gap without it affecting his aim. He ignores all modifiers for cover when using missile weapons.) Eagle Eyes. The warrior’s sight is exceptionally keen. He adds +6" to the range of any missile weapon he is using. Nimble. The warrior may move and fire with weapons that are normally only used if the firer has not moved. Note that this skill cannot be combined with the Quick Shot skill. Jump Up. The warrior can regain his footing in an instant, springing to his feet immediately if he is knocked down. The warrior may ignore knocked down results when rolling for injuries, unless he is knocked down because of a successful save from wearing a helmet or because he has the No Pain special rule. Swashbuckler. The pirate cuts a dashing figure in combat, mixing dazzling swordplay and acrobatic feats with charm and witty comments. Even the basest villains in Mordheim respect (and curse) his ability to always seem to effortlessly slip from their grasp. The pirate may make a Leadership Test at the end of any Hand-to-Hand phase (pirate’s or enemy’s turn) if he is still in base contact with any enemy models. If he passes he may make a normal movement away from the enemy (he may not run or charge), without the enemy striking any blows on him. If he fails the test he remains in combat and must fight as normal in the following turn. Sprint. The warrior may triple his Movement ratewhen he runs or charges, rather than doubling it as normal. '''Special Rules:''' '''Experience''': 19 '''Advancement:''' 2 (Quick Shot), 4 (Trick Shooter), 6 (Eagle Eyes), 8 (Nimble), 11 (Jump Up), 14 (Swashbuckler), 17 (Sprint) ===Benji=== '''Gunner:''' 25 {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 3 | 5 | 3 | 3 | 1 | 4 | 1 | 7 |- |} '''Gear''': Cutlass, Handgun (Move or Fire/Prepare Shot, 24", Str: 4) '''Skills''' (Strength, Shooting) Hunter. (The warrior is an expert at getting his weapon loaded and ready. He may fire each turn with a handgun or Hochland long rifle.) Nimble. The warrior may move and fire with weapons that are normally only used if the firer has not moved. Note that this skill cannot be combined with the Quick Shot skill. Trick Shooter. (The warrior can shoot through the tiniest gap without it affecting his aim. He ignores all modifiers for cover when using missile weapons.) Eagle Eyes. The warrior’s sight is exceptionally keen. He adds +6" to the range of any missile weapon he is using. '''Experience:''' 18 '''Special Rules:''' Swivel Guns is Dangerous, Matey!: Gunners are known to be among the bravest of pirates, given their close proximity to blackpowder weapons, but even among themselves they stand in awe of any Gunner who takes a Swivel Gun into battle. Usually they stand in awe quite away from him – even they can’t be sure when one might blow! If a Pirate Warband includes a Swivel Gun, the Gunner wielding it must form a unit of one member, and can never have anyone else join the unit. Since a pirate warband may only have one Swivel Gun, if a Gunner is equipped with one then he must either be a new Gunner (forming a unit of 1), or split from an existing unit. If the latter, he retains all Experience and Skills he had previously. HARDENED The warrior survives and becomes inured to the horrors of Mordheim. From now on he is immune to fear. '''Advances''': 2 (+1 I), 5 (Hunter), 6 (+1 BS), 8 (Nimble), 11 (+1 BS), 14 (Trick Shooter), 17 (Sniper)
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