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===Melara Vandimus=== '''Necromancer''' {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 3 | 5 | 3 | 3 | 1 | 3 | 1 | 9 |- |} '''Equipment:'''Dagger, Staff, Bow, Lucky Charm, Lifestealer Scroll '''Special rules:''' Wizard, Immune to Fear '''Spells:''' "Spell of Awakening" Difficulty: Auto. If an enemy hero is killed, then the Necromancer can raise him to fight as a Zombie in his servitude. "Lifestealer" Difficulty 10. The Necromancer sucks out the very essence of life from his victim, stealing its vigour for himself. You may choose a single model within 6". The target suffers a wound (no save allowed) and the Necromancer gains an extra wound for the duration of the battle. This may take the Necromancer’s Wounds above his original maximum value. This spell will not affect the Possessed or any Undead models. "Call of Vanhel" Difficulty 6(5). The Necromancer summons the world of the dead to invigorate his Undead servants. A single Zombie or Dire Wolf within 6" of the Necromancer may immediately move again up to its maximum Movement distance (ie, 9" in the case of Dire Wolves). If this moves them into base contact with an enemy model, they count as charging. '''Experience:''' 60 '''Advances:''' (14) Life Stealer, (17) +1 BS (20) +1 Ld (24) Wyrdstone Hunter (28) +1 BS (32) Streetwise (36) Sprint (41) Call of Vanhel (46) +1 Ld (51) Scibe (57) Call of Vanhel Upgrade '''Skill Lists:''' (Academic, Speed) Wyrdstone Hunter. The warrior has an uncanny ability to find hidden shards of wyrdstone. If a Hero with this skill is searching the ruins in the exploration phase you may re-roll one dice when rolling on the Exploration chart. The second result stands. Streetwise. A warrior with this skill has good contacts and knows where to purchase rare items. He may add +2 to the roll that determines his chances of finding such items (see the Trading section). Sorcery. This skill may only be taken by Heroes capable of casting spells. A warrior with this skill gains +1 to his rolls to see whether he can cast spells successfully or not. Note that Sisters of Sigmar and Warrior-Priests may not use this skill. Sprint. The warrior may triple his Movement rate when he runs or charges, rather than doubling it as normal. Scribe. The warrior is a natural adept at writing and making scrolls. Any warrior with the ability to cast spells or use prayers may take this skill. It allows them to make a scroll before the battle and inscribe a single spell or prayer upon it that they are versed in. The scroll may be used just before they are about to cast the spell or prayer and allows the caster +2 to his difficulty roll. Once used the scroll will crumble to dust and is useless. Scrolls may not be saved up from battle to battle if they are not used.
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