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===Orks=== In typical Ork fashion, their aircraft are essentially black smoke belching engines with as many guns as Orkly possible to bolt on. Boys before Toys is apparently true for Orks in every GW game, so bring the hordes and laugh as your opponent literally has too many targets to pick from and drowns in a sea of green. '''Aircraft''' * Dakkajet – The main “aircraft” of the Ork Air Waaagh! The WAAAGH is all about speed, hot nasty bad-ass speed and nowhere is this more apparent than the Dakkajet. If you're playing on the starter mat these things can close the distance to knife-fighting range in the sweep of an auspex and when they get there they're bringing a bucket full of dice with them. They require careful piloting though, as their puny 2 structure points means they can be taken out by a lucky lascannon or bolt cannon shot. Cheap as chips you can easily field a whole swarm of them. * Fighta Bommer – More heavily armed and armoured than the Dakkajets. The thinking Ork's aircraft, for when you want to get someplace fast but also maybe survive the journey. The Kustom Big Shoota upgrade is highly encouraged, as this bad boy should stick around long enough to get more value out of them. * ‘eavy Bommer – [https://www.warhammer-community.com/2019/09/04/bigga-iz-betta/ Bigga iz Betta] Oh lawd he comin'! The 'Eavy Bommer is one beefy boi. It boasts an impressive amount of health and a separate gun for every arc. Unfortunately, all of those guns take up space so it isn't as good at bombing as the Marauder. Unlike the Marauder, it has a transport capacity. * Grot Bommer - Drops Grots as <strike>bombs</strike>? Drops Grots as exploding self guided missiles! A Grot Bomb when launched maneuvers similarly to any other aircraft. It gets D3+3 hexes of movement and one change of facing either left or right every turn. Then it does this until it ends up next a plane, at which point you see if it explodes. Bring these for shenanigans and hilarity. Can pay for even more Grot Bombs. * Mega Bommer - Tactical Nuke Inbound. The largest Aeronautica model to date, the Mega Bommer boasts the highest structure in the game at a whopping 10, with guns, guns, and more guns. Its also equipped with the "mega bomm," which is canonically just a tactical nuclear weapon. Careful though, this model is Forge World only, so price is certainly a concern. '''Upgrades''' *Pair of Rokkits- A one use barrage best at short range. Gives the Orks some much needed punch to supplement their weaker guns. Can be used on air or ground targets. *Pair of Wing Bombs- A short range but powerful bomb. *Pair of Big Bombs- The same, but bigger. *Kustom Big Shootas- Two more big shoota shots in the front arc at short and medium. The answer to "Do I want more Dakka?" is always, "YES". *Belching Smoke- A one use 6+ invuln against ammo 1, 2, or 3 weapons. *Fly Boss- A once per game reroll for this aircraft. *Wazmek Speshul- GO FAST. Increase your max and min speed by 1. *Extra Armor- A 6+ invuln that reduces your max speed by 1 '''Ground Defences''' *Flak Platform- First of all, it's criminal this is no longer called the Flakka-Dakka Gun. But it's a pretty good low level defense battery. Has the risk of being overflown. *'Eavy Flak Cannon- A heavier hitting emplacement with fewer shots and the chance of extra damage on a 6. Effective up to Altitude 4 out of 5.
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