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====Nebulon-B Frigate==== [[File:Nebulon-B.png|thumb|300x300px|right|Nebulon-B Frigate Expansion Pack]] Slower and much less agile than a CR90, but with stronger forward firepower and shields, five hull, and a pair of incredibly useful brace tokens. At long range, it has the same front arc offense ''and'' defense as the much more expensive Victory Star Destroyer - but lacking any native redirects and with extremely large and weakly shielded side arcs, it can die very easily to bad positioning or enemy bombers. More than almost any other ship, a badly flown Neb-B is a dead Neb-B. But fly slow, keep your nose pointed at the enemy, and don't get into both range and arc of anything bigger than you, and the Nebulon is a solid long range red dice platform. *'''Nebulon B Support Refit''' - The cheaper variant maintains the same anti-ship weapons as its pricier sibling, making it well suited to use for the ''Redemption'' title, and/or as a turbolaser platform with ''Vanguard'' or ''Salvation'' and the right upgrades. *'''Nebulon B Escort Frigate''' - For six additional points, the ship's anti-squadron increases by one blue die, and its squadron value improves by one. A solid pick with ''Yavaris'' or a Flight Controllers-equipped ''Vanguard'', which allows its low squadron value to punch above its weight class. *'''Titles:''' **'''''Salvation''''' - Crits out your front arc count for two damage rather than one. Slap it on a Support Refit for a cheap sniper ship. For sillier builds, TRCs, Spinal Armaments, Commander Sato, and/or the Opening Salvo objective (alongside concentrated fire commands) can boost your long range front arc damage output to terrifying levels. Given the frame's low survivability, ''Salvation'' is often best suited as a sweeper coming in late, a flanker coming in from the side, or a companion flying in formation with another threat. Originally found in the Nebulon-B Expansion Pack. **'''''Yavaris''''' - ''Got nerfed hard.'' Used to let squadrons it activated attack twice if they didn't move. This led to some [[bullshit|ridiculous gimmicks]] when teamed up with the heaviest hitters in the rebel fighter lineup. Paired with Adar, Wedge could potentially throw [[Solitaire|18 anti-squadron dice in a round.]] Now it lets them add a dice to their attack pool of a color they already have if they don't move, which still works great with with [[Vance Motherfucking Stubbs|Luke Skywalker]] but much less so for Wedge. Originally found in the Nebulon-B Expansion Pack. **'''''Redemption''''' - Whenever a friendly ship within range 5 resolves a repair command, they gain an extra engineering point. Turns the ship into a floating medical barge, this can be a lifeline for small engineering 2 ships who cannot repair hull points with just an engineering dial, and enables engineering 4 ships to remove damage cards with just an engineering token. Note that because it does not say "''another'' friendly ship", ''Redemption'' benefits from its own effect; which you can leverage by taking Projection Experts. Originally found in the Core Set. **'''''Vanguard''''' - Rebellion in the Rim introduced this title to the game, and much like ''Harrow'' for the VSD it fixes a long standing gripe with the Nebulon-B. At the cost of 4 points, you gain a Weapons Team slot and can replace 1 of your defense tokens with a Redirect. Gunnery Teams is the obvious choice, but there are a lot of new opportunities that Nebulon-Bs can take advantage of now.
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