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==Fluff== [[File:Mad_Cat.jpg|300px|thumb|right|The [[Timber Wolf]] (Mad Cat if you're <s>Inner Sphere</s> <s>Freebirth Scum</s> Degrazi), one of the most iconic BattleMechs in the series.]] {{topquote|A thousand horrid Prodigies foretold it.<br>A feeble government, eluded Laws,<br>A factious Populace, luxurious Nobles,<br>And all the maladies of stinking states.|Dr. Samuel "[[Meme|What The Fuck Am I Reading]]" Johnson}} Much like [[Games Workshop|Warhammer]], the BattleTech franchise has an extensive expanded universe. Dozens of books, numerous spinoff games, video games in multiple genres, and even an animated cartoon have delved into the setting and created an entertaining, if convoluted, history that has real influences on how the game is played. Unlike Warhammer, there are no [[Xenos]] (outside of some cavemen-like species), so humans get all the glory (and blame). ===History of the Inner Sphere=== After a period of typical [[Cold War]]-era speculative history: in details, the Soviet leadership is inherited by a fictional hardliner in the 80s and the Union survives until the 2010s where it splits in the Second Soviet Civil War (this was retconned in as the game was made when the USSR hadn't collapsed yet). The appointment of a hardliner leads to NATO reforming into the Western Alliance along with the proto-EU. The Western Alliance helps the split post-Soviet Eurasian states, is joined by China and other Asian countries after a brief crisis and eventually mankind was mostly united under the Western Alliance, having renamed itself to the Terran Alliance and discovered how to travel faster-than-light by opening up artificial wormholes. By 2235, most of mankind's interstellar colonies, already mistrustful of the heavy-handed Alliance, threw off the yoke of the Alliance in the '''Outer Reaches Rebellion''' and formed their own stellar nation-states. What followed was a period of war and chaos which led to the rise of the '''Great Houses''', feudal dynasties of powerful families adhering to various pseudo-historical ideals (like Kurita's [[Japan]] fetishism, specifically the most evil aspects of WWII Japan and every other Asian countries' worst parts of their histories up to eleven) competing for total dominance of mankind. However Terra, as Earth became known after its [[Terra|Latin name]], remained the most technologically-advanced star nation, and remained unconquered by the competing Great Houses who turned their focus on one another instead. Shortly after the eve of this '''Age of War''', once the Terran Alliance left the far-off colonies to fend for themselves, its bickering political parties were subject to a coup by the charismatic Admiral James McKenna with support from the populace. He reformed the Alliance into the Terran Hegemony and eventually, his titles were inherited by a distant cousin in House Cameron. In addition, both the colonies and Terra began placing more emphasis on nobility-based peerage to handle planetary governance, education, and manufacturing instead of the loathed vote-buying that defined the corrupt Alliance. This is one of the reasons for the severe technological stagnation that is a hallmark of the BattleTech universe. After all, any idiot knows that [[wat|destroying a factory or all of a certain factory production and all such factories means the knowledge of how to build their products magically disappears and the knowledge of how to build those factories poofed away the moment they were built anyway as that is the only explanation conceivable for why destroyed factories were not simply replaced and why the knowledge disappeared from every paper, computer, and mind]]; after all, universities and libraries can still preserve knowledge while remaining civilian institutions. Obviously space magic is to blame... or [[Derp|exceptionally short-sighted writers]] who’ll wave it off as [[Medieval Stasis|neo-feudalism in space]]. The main reason for the lack of tech was due to the Terran Hegemony hoarding most of the good tech for themselves and the Star League Defence Force. ER Lasers, XL Fusion engines, Pulse Lasers and so on were all SLDF exclusives, and the vast majority of advanced tech was only produced in the Terran Hegemony, which was utterly wrecked in the [[Amaris Civil War]]. Universities and libraries were nuked alongside military targets, and the BattleTech universe lacks a true internet expy, making dissemenating information even by HPG a slow, expensive process. Any advanced tech factories or research institutes left after the Amaris Civil War vanished in the nuclear firestorm of the First Succession War. It took 80 years of more or less constant warfare before the great houses decided that blowing up civillian targets wasn't such a good idea. AND THEN, [[ComStar]] decided that [[Adeptus Mechanicus|nobody but them should have nice things so they started assassinating anyone who might make things better and stealing their research]]. Nobody really bothered trying to build a new university for actual research until 3015, when the Davions built the NAIS and the moment it looked like the NAIS might actually make some progress in reversing the technological decline, ComStar tried to blow it up. They failed, and the Federated Suns figuring out that ComStar was behind the attack marked the start of the decline in ComStar's influence. To be clear, the given reason for how the neo-feudalism came about was due to oppression, social inertia, and interstellar communication lag. Before the invention of the HPG in 2630 (5 centuries after the KF Drive) it took weeks and months for planets to send updates on their status to their national capital and the entirety of the nation. Yet other than the Federated Suns good bois and to an extent the Lyran Commonwealth, most other nations don't have the same problems that destroyed the Alliance despite being oppressive. Super oppressive. Which begs one to question how the hell the Outer Reaches Rebellion happened outside of the same tension that tore the Star League apart later. And it still doesn't explain how the neo-feudalism came about as it would make much more sense to have technocratic administrators selected by merit to manage regions of space instead of giving someone and their offspring the level of authority an ancient noble would have had. Perhaps it began the same way some monarchies are known to have: lords (or whatever name for a rose you want to use) being basically miniature kings of their local areas who united and elected a royal dynasty from among their number to handle external affairs beyond their national borders. In 2349, the Terran Hegemony introduced the first BattleMech, the 100-ton '''[[Mackie|MSK-6S Mackie]]''', and the face of war changed forever. ===Mechs Just Got Real=== The introduction of the ''Mackie'' shifted the focus of military development away from interstellar Warships back to ground forces. The Terran Hegemony was able to prove that the 100-ton BattleMech was far superior to conventional ground vehicles (interestingly, the Terran Hegemony's main battle tank was <s>the Israeli Merkava</s> named Merkava but utterly unrelated to the Israeli tank of the same name), allowing a single man to destroy formations of opposing non-'Mechs. Of course, the rest of the Inner Sphere wanted the same capability, and in 2355 the plans for the BattleMech were stolen (as usual, the writers don’t realize that stealing a design is pointless if you don’t know how to build all the parts...like myomer (Myomer that was already a popular material throughout the Inner Sphere, used in the IndustrialMechs before the Mackie was even a concept). ). The Age of the BattleMech had begun. During the next hundred years, as the Great Houses vied for supremacy and founded the nucleus of the future Successor States, the Terran Hegemony was able to exert great influence as the most technologically-advanced and neutral of the great powers. This would lead to the creation of the '''[[Star League]]''' in 2571, a grand union of all of humanity's interstellar nations. While ostensibly created for the purpose of uniting mankind and keeping the peace between the stars, it was also a massive power play by Terra to secure the raw materials it needed to maintain its technological edge and once more bring mankind under Terra's dominion. In keeping with the feudal society that now dominated mankind's worlds, the position of First Lord of the Star League was invested in Terra's ruling House, the Cameron dynasty. While Hidden Wars would plague the Star League throughout its reign, no conflicts were fought between its members as long as the Star League Defense Force kept the peace between factions. Terra's hoard of advanced technologies were shared freely among the worlds of man, and a new Golden Age descended. It all came to an end in 2766. The last of the Camerons was assassinated by Stefan Amaris, a power-hungry politician from the Periphery, the ring of interstellar nations that had refused to join the Star League and had been conquered for their trouble. Claiming the mantle of Emperor of the Star League and Director-General of the Terran Hegemony, Amaris was immediately denounced by the commander of the SLDF, Aleksandr Kerensky. ===A New Dark Age=== [[File:Aleksandr Kerensky.jpg|thumb|right|"Fuck you guys, I'm out." - Aleksandr Kerensky, Great Father of Clans]] The [[Amaris Civil War]] destroyed the League, and led to a new Dark Age. The Great Houses, throwing off their loyalty to Terra, refused to aid either Amaris or Kerensky, and waited for the war to pass. Kerensky emerged the victor, but with the Cameron dynasty ended the other Great Houses began to vie for position of First Lord of the Star League. Disgusted by the politicking and betrayal, in 2784 Kerensky took the greater portion of the SLDF into exile beyond the Periphery. Those who remained pledged their loyalty to the Star League's last civil authority, the Ministry of Communication, which would later become ComStar, the sole provider of internet connections between worlds. Thus the Star League lost its last measure of power, and the Great Houses began the First Succession War. [[Succession Wars|Four Succession Wars]], over the course of two centuries, would follow. Never would a Great House gain enough strength to declare itself master of mankind, especially since none would ever conquer Terra. Technology would [[Imperium of Man|stagnate and regress]], creating the Lostech phenomenon, technology which mankind could no longer reproduce, maintain, or even understand. Where before feudalism had been a political phenomenon, hundreds of worlds across the Inner Sphere regressed to or below the technological level of the 20th Century, and hundreds more in the Periphery failed entirely. The sole bright spot was [[Adeptus Mechanicus|Comstar]], the corporate religious entity which maintained the Hyper Pulse Generator network that enabled FTL communications between inhabited worlds. ComStar became the rulers of Terra in the wake of the Star League's collapse, and leveraged their control of the HPG network to ensure their inviolability in exchange for maintaining the incomprehensible HPG networks and neutral treatment of all communications between worlds. In order to maintain their power, they would actively [[Grimdark|sabotage, headhunt, or kill]] all promising technological advancements and promising scientists to maintain their monopoly and techno-religious authority. To be fair, unlike a certain [[Adeptus Mechanicus|cargo cult]], ComStar intervened because they realized the Great Houses were psychopaths and couldn’t be allowed to advance. Also, they were actually loyal-ish to the Star League and hated the Great Houses. Eventually the Inner Sphere would stabilize around the Great Houses and their associated stellar empires. However, technological progress remained stagnant, and the rare factories capable of producing such advanced technologies as BattleMechs became critical components in the shattered military-industrial complexes of the so-called Successor States. Millions would die so that a LED monitor factory could be taken by one side, or so that a hundred precision-machined laser lenses could be plundered from a forgotten SLDF armory. Real progress towards recovery could only be made after large caches of information which survived the fall of the Star League were recovered; the most significant were the recovery of a long-lost Star League university's library in 3013, and the recovery and free dissemination of the contents of the Helm Memory Core in 3028. In 3028, the two largest and most powerful Successor States, the Federated Suns and the Lyran Commonwealth, were united by dynastic marriage, and it seemed that a new Golden Age might be only decades away. But the Inner Sphere had forgotten all about Kerensky's exodus, and nobody wants ''Peace'' to break out in a wargame setting, soooo... ===Suddenly Clannerscum=== Kerensky and his followers first settled on the Pentagon Worlds, where they tried to start a new society and a new Star League. They failed though, and the wars erupted between the worlds, showing the bitter irony of life. Kerensky tried to move on, but suffered a heart attack, and the leadership was overtaken by his son, Nicholas Kerensky (who unlike his father had hair and was probably a closet [[furry]]). Nicholas took the remaining followers with him to a planet he called "Dream Land" and established the twenty original Clans. The Clans are a tribal society that is divided into five castes - Warriors (religious and political leaders and soldiers), Scientists (less respected but are considered highly important), Merchants (detested and only kept as a necessity), Technicians (engineers and warriors' servants), and Laborers (serfs, repressed as needed). Although during the birth each child is tested for their relevance to a certain caste, but more often than not are the same as their parents. Speaking of which, Clanners strongly believe in eugenics, and most of the Warrior Caste members are genetically enhanced clones/mashups. Other castes are selectively bred by the instructions from Science Caste. On a positive side it would mean that even [[neckbeard|neckbeards]] would end up breeding (though given the Clan's brutal meritocracy/kratocracy, they'd end up as outcasts in the Bandit Caste). On the other hand, the society has only a few acceptable non-technical forms of information, meaning that there really is no reason for there to be neckbeards. Paradoxes aside, Clans were created towards efficiency, and even their language differs from the one used in the Inner Sphere. Clans constantly compete in everything, from combat to technological prowess, as they foresaw their return to the Inner Sphere and its liberation. (By their hands, of course. And logically resulting in their control.) And that day was not far off. Unfortunately for the Inner Sphere, ComStar never forgot about Kerensky's Exodus and sent exploration vessels out to sniff out their trail and reclaim lost Star League outposts on the side. When the Clans captured one of the expeditions, they believed that the Inner Sphere would invade the Pentagon worlds. Ironically, the Clans used that as an excuse to [[Clan Invasion|return and invade]] before being forced back by the very invasion they were trying to prevent. A prophecy of days far off, the '''''ilClan''''' is a religious myth that states that someday a Clan will take control of Terra, the Cradle of Humanity. The Khan (leader) of the Clan of Clans which captures Terra will become the new, true ilKhan (Khan of Khans) and re-establish the Star League, over which their blood shall reign in perpetuity. All will be Clan, Clan will be all. '''''ilClan''''' is also an [[Skub|abortive BattleTech rulebook]] that has been in the works since '''2002''', ever since the '''Dark Age''' Era was published. Ostensibly intended to be the next historical Era, featuring all new rules to reflect the dominance of Clan society and technology, the bankruptcies and sales that BattleTech went through stalled all development. In addition, most fans are [[Advancing the Storyline|vehemently opposed to the destruction of most of the factions]] in the game, and have spoken up at every opportunity to denounce the plans behind ilClan. A prank release of a provisional ilClan historical outline drew tremendous outcry and Catalyst Game Labs has subsequently decided to focus on rereleasing and updating older Era rulesets. ===Meanwhile, In The Inner Sphere=== ...Of course, when the Clans returned to the Inner Sphere with the intent of liberating it from the feuding Great Houses, those same great houses <s>said "okay" and handed over the reins</s> put aside their differences and fought the Clans to a stand-still. This was an incredible show of camaraderie, and the most cooperative the houses had been since the Star League fell. It was all quite touching, really. Okay, not really. The Clan invasion was getting bogged down and while they were making progress towards Terra it seemed like the new normal would be just constant unending war because they couldn't manage to put any of the successors away for good. The problem the Clans had was that their society had ritualized combat to the point where they expected the enemy to just fight them head on, all the time, always. Even the Lyrans weren't thick enough to play down to this standard (usually), meaning the unstoppable clan juggernaut kept getting stopped by dishonorable, cowardly tactics like flanking, backfield raids, and straight up running away from fights you can't win. ComStar, the self-serving treacherous pricks that they are, decided that something needed to be done and so made the Clans a bet. The deal was, come to Tukayyid and fight our best in one big PROVE YOUR WORTH honorduel smackup. If the Clans won, ComStar would stab all the successors in the back, disconnect their HPG access and throw the doors to Terra wide open. If ComStar won, the Clans would agree to a fifteen year armistice. The Clans, being honourable glory-seeking meatheads, agreed and converged on Tukayyid, dividing up objectives between Clans thinking that this was the beginning of the glorious endgame. All the while blissfully unaware that ComStar are every bit the cheating bastards you'd expect of an ISP in space with their own army. The Battle of Tukayyid wasn't a complete shutout for the Clans but it definitely illustrated that while the Clanners were good at winning '''fights''', they still had a real problem winning '''wars''' ''(where the enemy can go anywhere and do anything)''. In most of the engagements the Com Guard pounded the Clanners like discount tenderloin and because of their stubborn honourable ways the Clanners were obliged to abide by the cease fire by the logic of no-takey-backsies. And then once the Clans were wrapped up behind a truce line it was time to get back to good-old inter-house wars. In an ultra-brief summary: There was the FedCom Civil War, kicking off the <s>Fifth Succession War</s> Word of Blake Jihad, the religious fanatic (well, moreso than usual) faction of ComStar went crazy over the entire Inner Sphere with cyborgs and nukes, until some dude named Devlin Stone got everyone to work together and kick them off Terra, then went on to form the Republic of the Sphere, essentially a re-establishment of the Terran Hegemony. In the meantime, the Clans got a bug up their asses over ideological purity after their Scientist Castes tried to take over, and all the Clans who invaded the Inner Sphere got kicked out of Clan Space to live there instead. Eventually someone forgot to pay the phone bill and the interstellar faster-than-light communication network went down. This ushered in the last era in the fluff known as the "Dark Age." This is also considered the second ruination of the franchise by some. Many long-time fans think highly of the Succession Wars era of Battletech, right after the fall of the Star League. Marching around the field with walking tanks so expensive and rare that it's better to lose a pilot than a weapon is a powerful fantasy. It's often described as being "Mad Max with mechs." Of course, the blasted hellscape of the post-apocalypse is hard to maintain when the Clans invaded with their own brand-new shiny toys. The shift from "squabbling tribes with rusty guns" to "courageous defenders with shiny factories" is often considered the first ruination of the property ''(while a vocal minority, ie the clannerscum, hold it up as the only reason they got into it)''. When the squabbling of the Inner Sphere was broken up again by quasi-religious zealots and BattleTech was forced to stitch in apocrypha from its bastard child, the miniature game MechWarrior: Dark Age, people considered it the second collapse of the franchise. ===ilClan Era <strike>Dawn of a New Age, or Not</strike>=== In 2019 Catalyst released '''Shattered Fortress''', the first half of a two-sourcebook set intended to finally advance the franchise into a post-Dark Age era. It ended with a cliffhanger: on New Year's Day 3150 a Clan fleet lands on Terra, but we don't know which Clan. Continuing the recurring theme of Battletech players not caring one bit about advancing the storyline, the release of the second book was then delayed indefinitely by the massive success of a Kickstarter offering more new miniatures and rules set 100 years back on the timeline. While each republished or recompiled rulebook has prologues hinting that the ilClan and Third Star League are around in 3250 from framing documents as archival material, details were deliberately [[Skub|left vague]]. Come 2021, and the novels have finally pushed the timeline out of the Dark Age, reception has been... [[Derp|eh]]. While some factions and characters got a lot of development and [[Awesome|heroic action]], many others were [[Rage|given the shaft]] or reduced to 2D [[FAIL|caricatures when they had potential for development]]. On January 1st, 2021 the novel ''Hour of the Wolf'' was released. Long story short, the Wolf Khan managed to get his hands on a way to bypass the Fortress Walls (unknown to most, Devlin Stone snuck them the access codes as he believed they were the least terrible of bad outcomes). Clans Wolf and Jade Falcon then beat the shit out of the Republic of the Sphere (but not before having the bulk of their commanders assassinated by headhunter units), fought a Trial of Possession for Terra, and the Wolves won. So, Clan Wolf is now ilClan. Their Khan made the Jade Falcons his clan's bodyguard (the bad elements having died fighting), and reconstituted Clan Smoke Jaguar as a non-voting clan and to serve as his clan's black ops/special forces. These Clans then created a new Star League (to a point). And with the combined might of these admittedly terribly mangled clans now strengthened by working together, they might actually make something of themselves. Others in the setting might not recognize them yet, but with the industrial might of the region(s) of space they occupy, they'll probably end up smashing faces and making it clear whose boss. Or they'll get booted off or everyone will just wait for them to self-destruct and then just walk right in.
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