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==Table Top== ===Warhammer Fantasy=== A 500pt Monster (literally), Be'lakor is a very expensive but very solid choice for either a Warriors of Chaos or Daemons of Chaos army. He's an upgraded winged Daemon prince with Lore Master in the Lore of Shadow and a 4+ Ward save and any thing shooting at him suffers -2 to hit him to keep him out of the way of any cannons aimed at him. He is very good at making units run for the hills as he has Terror and Unbreakable like a regular Daemon prince but he also reduces the leadership of all enemy units with 12" of him by -1 and if they fail a panic or break test Be'lakor gets an extra D3 power dice for his next magic phase. Finally his sword, '''The Blade of Shadows''' is the standard but extremely nasty no armour saves allowed against wounds dealt by it. Over all if you use Be'lakor he'll take up your entire lord slot (unless you play using the last 8th edition FAQ and/or End Times in which case he uses half of it) but he can effectively scare off hordes of enemies and pile drive your opponents lords while also being quite hard to pick off from usual monster killing methods, like artillery. ===Age of Sigmar=== [[image:RYM7hNcBNGhu01we.jpg|thumb|right|300px|New Be'lakor, now with 70% more base and 40% more wings]] Be'lakor's combat capabilities aren't really anything special. Sure, his melee capabilities are slightly better than your standard Daemon Prince, and ignoring rend is a neat gimmick (even if its offset by him having a lower save than the standard Daemon Prince. meaning its only really an advantage against Rend -2 weapons). He also heals himself when enemy models flee, but with battleshock being so easy to ignore its not much to speak about. His magic capabilities are better, having a good warscroll spell and being one of the few wizards that can cast twice in Slaves to Darkness. The real thing that makes Be'lakor a good pick, however, is his special rule "The Dark Master". Be'lakor can secretly pick one unit at the start of the game, [[Just As Planned|which he has secretly been manipulating the entire time]]. At any time he can reveal his manipulations, causing the selected unit to be unable to cast spells, move, charge, or attack unless they roll a 5+ for the rest of the turn. And of course, you're going to use this ability on the enemy's strongest unit. Need that Frostlord on Stonehorn to kill that one unit on the objective? Need Nagash to cast that combo of spells you need? Too bad. Be'lakor also has his own subfaction for the Legion of Chaos Ascendant army list called The Legion of the First Prince. It allows lesser daemons to act as meat shields for him and also allows him to reroll hits and wounds if he's surrounded by at least one lesser daemon of each god, but you mainly take it for the command ability which allows him to restore dead models to every Plaguebearer, Bloodletter, Daemonette and Horror unit on the battlefield. Which, due to the way keywords work, include big multi-wound cavalry units like [[Bloodcrushers]] and [[Plague Drones]]. ===Warhammer 40k=== His 40k rules are a reworked version of his Fantasy rules which were then super charged. A winged Daemon Prince he has a 4++ invuln save and is Shrouded, and he also has fucking [[Awesome|Eternal Warrior]] so he's pretty hard to kill. The Blade of Shadows is in it's best incarnation as it's a monstrous S+1, AP2, Fleshbane, Armourbane, Master crafted murder stick, he is also a level 3 Psyker with powers from the Telepathy Discipline and he gains a bonus D3 warp charge points when enemy units fail moral tests. For 350 points he's expensive but he's a god damn steal with how killy he can be. ===8th/9th edition=== Be'lakor is pretty good in 8th edition. He's very speedy with a 14" movement and gives buffs to all Daemons so works round the restrictions of a regular Daemon prince. He has a -1 leadership debuff and he has 6 attacks. Stack that with his S+1 ap-5 D3 kill sword, he can carve his way through pretty much anything. He also has access to the Dark Heretics discipline which he knows 2 powers from (you will take Death Hex and you will like it) so he is a pretty good all rounder. The only problem is that he needs to be put in his own detachment as he doesn't have any marks of chaos (for some reason) so he can't join a god specific detachment without gimping the rest of the detachment. This was changed with 9E. Not only does he get all marks as he's supposed to, but also gets a special detachment that allows daemons to work side by side with heretics, though none of them are going to be able to enjoy their full powers and there are certain forces (Daemon princes, greater daemons, specialist marked marines) that are barred from use. Still, making a Chaos army with Deamons and Chaos Terminators is fucking insane. You can also combo with Havocs, Greater Possesed, Vehicles, and even Obliterators. Even Chaos Knights can now be included, so long as they're from House Korvax. Scratch that, Be'lakor is very powerful in 9E. Like, [[Aza'Gorod|Nightbringer]] [[Cheese|levels of powerful]]. And Nightbringer-levels of expensive- dude's 10 points cheaper. Here's what he's got going for him. First, he's got a permanent -1 to wound, a -1 to hit, and he stops his opponent from rerolling failed hit rolls. Next, he fucks with your units' Ld (-1 to Ld, -1 to Combat Attrition tests) and buffs his own units' shooting and melee. Any non-vehicle unit within 6" of him, with the {{W40kKeyword|DISCIPLES OF BE'LAKOR}} keyword gets to reroll 1s to hit, and he can choose a unit with those keywords within 9" of him to reroll ''all'' failed hit rolls assuming Be'lakor is your warlord. Finally, he rerolls all failed hit and wound rolls against other Daemon Princes. His weapon's a giant sword, that can make two profiles. Sweeping Strike is 12 attacks at S8 AP-3 D1, and Piercing Strike is 6 attacks at S12 AP-4 Dd3+3, which ignores invulns. Yes, it ignores invulns. The good thing, is that he brackets. His movement, strength, and attacks all get worse as he loses any of his 16 wounds.
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