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=== Third Step: Traits === Traits are personal characteristics like a biting tongue, a lightning draw, or the double-edged sword of the Touch. Traits are not all "special powers" — weaknesses or character flaws can be just as important as skills or craft. Note that d4 traits aren't necessarily indicative of aptitude — “'''I’m a good shot 2d4'''” means that yes, your character’s a good shot, but when guns come out, your character’s life gets even more complicated than usual. Divide your Trait Dice among whatever traits you care to define. i.e. "'''Can do the Howken 2d6'''", "'''Telekinetic Breaker 2d10'''", "'''Heroin Junkie 2d8'''", etc. "'''Warrior of the White'''" is a recommended trait for Gunslingers. If you can't think of any Traits to start with, start with "I'm a good shot"; add one based on where and how your character learned how to shoot; then add one unrelated but opposed like "I'm a good cook" or "I'm well-learned". Remember that no one likes a stewing-mary. ----
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