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==Old One Eye== [[File:Old-one-eye.jpg|300px|right|thumb|One must wonder why the super-regenerative nature of the Nids failed to heal that wound.]] [[File:OldOneEye.png|300px|thumb|right|Old One Eye before being re-purposed by the Hive Mind.]] Old One Eye is the only unique Carnifex in the entire Tyranid Codex, along with being one of the few unique characters in said codex. He's known for being ultimately [[fluff]]y but not the slightest bit [[crunch|crunchy]]. He has nothing to back his fluff up. Old One Eye is a Carnifex that was present when Hive-fleet Behemoth came to fuck the [[Ultramarines|Ultramarines']] world of Calth. Now, like most Carnifex, his armor was nigh impenetrable. Reaching around the problem, a soldier ignored his armor by aiming a [[plasma]] bolt at his head, searing right through his eye and into his skull. The beast was declared dead. He was quickly forgotten, his corpse freezing up during the winter and left behind after his Hive-fleet was obliterated. Some time later, some scavengers found the ice block and thawed it out, hoping to get some cash. (Yes, they decided to follow the plot of John Carpenter's "The Thing".) However, like a defeated hero who has to do a sequel or the titular alien from the aforementioned film, he quickly regenerated his wounds (save for his original plasma scorched eye). He fucked their shit up, ravaging Calth along with the Tyranid remnants from the original invasions. Rumors were spread of a terrible, single eyed beast hunting the terrified population, earning the creature the title of "Old One Eye." You see, despite being cut off from the Hive Mind, skull fucked by a plasma bolt, and frozen, he was still alive. His long stay on an Ultramarines world had earned him a skill that none could counter: Ultramarine-level Plot armour. The Ultramarines, unable to stop him with regular means, sent in Scout Sergeant Telion, the [[Matt Ward|greatest scout sergeant/sniper in the Imperium]]. Telion hunted OOE down, cornered him near a cliff, and managed to disable him by shooting his ruined eye socket, causing OOE to stumble into a large ravine to die yet again. However, since he was plated with the same plot armor of the Ultramarines, he survived and traveled around Calth, ravaging more and more Imperial cities. Now, this wasn't OOE's only plot armored moment. OOE has been hit on numerous occasions that would outright kill a regular Carnifex. Rumors abound that the creature was killed dozens of times, only to get back up again like some Necron player who owns cheating amounts of good luck with his Reanimation Protocol rolls. Nowadays, its frozen body has become a bit of an attraction for a local [[Genestealer Cult]], who [[God-Emperor of Mankind|worship its corpse]] alongside their Patriarch. Table-top wise, OOE was first introduced in the 3rd edition as one of the two only Special Characters for the Tyranids, who otherwise had no individuals among them. Back then his cost was relatively low (slightly higher than a decent kitted out fex) and came with his unique Crusher Claws. Regeneration was also unique to him, allowing him to AUTOMATICALLY regenerate one wound per turn as well as get back up from being dead on a roll of a 4+ (there was no limit to the number of times he could do this). He was also unique in that he was the only special character that could be taken in an army less than a certain points value (all other characters had a minimum points value to field them. OOE had a Maximum Point value). Needless to say, this was when he reigned supreme since you had something that cost around the price of a dreadnought that can dish out an upwards of 8 attacks on the charge AND ignore wounds. He was removed in 4th edition because it was felt that Tyranids should not have characters within them, as they are a faceless swarm, so OOE's abilities were given to normal carnifexes. This end up kicking the bucket in 5th edition, where he returned but with a boost to his overall point cost while not regaining his borderline-OP regenerative abilities (He still had the claws tho). In 6th edition OOE is a unique HQ choice who's more expensive than a regular Carnifex (30pts less than a Land Raider), while not being able to significantly outperform one. In the retarded 5th Edition that is when the Tyranid army went to the shitters, much like the 5th edition [[Necrons|space zombies]] (Check your 6th edition, Necron are now at the top of the heap). So yeah, he's going about, being [[Dreadknight|one]] [[Jokaero|of]] [[Matt Ward|several]], [[Kaldor Draigo|excellent]] [[Pyrovore|avatars]] of what is wrong with 5th Edition (Cptn. 6th edition here with your morning news, Old one eye; still bad, but <s>a little better</s> get him into close combat and he'll SMASH SOME HEADS). In 8E, you may as well disregard the above as his rules have completely changed since. Old One Eye is a fairly good special character to take if you like Carnifexes and bring a good amount of them (Not hard to do). He hits hard and with a lot of attacks, having two weapon options, both of which can be useful in certain circumstances. Buffs carnifexes around him with a much-appreciated +1 to hit in the fight phase. As of the Codex, he's the only Monster Character which can receive the benefits of the CHARACTER keyword, having less then 10 wounds. This also means he no longer degrades as he did in the Codex. [[What|This, amusingly, makes him a better choice for a Warlord then the Swarmlord.]] Although he is quite expensive now, he is one of the best tyranid anti-tank units right now, even if there are no other fexes for him to buff. Since he generates extra attacks on a hit roll of 6+, and he gets +1 to hit when charging, AND he gives HIMSELF +1 to hit with his own aura, he will generate extra attacks on hit rolls of 4+ (or 5+ when using the crushing claws). You can basically send the little guy at a tank, and assuming he makes it into melee, the tank will be dead. Doubly so if using a stratagem to let him reroll failed wound rolls.
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