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===5th Edition=== ::Ability Score Modifier: +2 Dexterity ::Size: Tiny (Reach 5) ::Speed: 40, Climb 30 ::Vision: Darkvision 60 ::Bite Attack: You can Bite as an Unarmed Strike, dealing 1 piercing damage (if Tiny) or 1d4 piercing damage (if Small or Medium). ::Claws: You can make a Claw Attack as an Unarmed Strike. If you are Tiny, your claw attacks do 2 slashing damage and have the Finesse keyword. Otherwise, your claw attacks do 2d4 damage and lack this keyword. ::Dreamlands Travel: You can sense the presence of any Gates of Slumber (portals to the [[Dreamlands]]) within 1 mile. When you return from the Dreamlands, you can choose to return at Intelligence 2, but if so you remain trapped at this animal intelligence until you next make a round trip to the Dreamlands. You can take any Tiny worn or carried objects with you when traveling to the Dreamlands. ::Magic Item Melding: If you are attuned to a Tiny magic item of the Weapon, Armor, Wand, Rod, Staff, or Worn Mondrous Item category, as part of traveling to the Dreamlands, you can cause that item to merge into your body, rendering it incapable of being taken off of you. You can choose whether or not to "de-merge" the item when you travel back from the Dreamlands. A weapon must be melded to either your claws or jaws, adding its magical properties (but not base damage) to your claw or bite attack. Wands, rods and staffs are melded to your eyes, allowing you to use them with a thought. Armors and worn wondrous items meld with your skin and count as being permanently active, unless you deign otherwise. ::Moon Jump: In the Dreamlands, you can teleport from a planet's surface to one of its satellites (or vice versa) as an action. The trip takes 2d6 minutes to complete. You can use this ability twice per long rest, and you must return to a spot within 1 mile of where you started from. A group of Dreamlands Cats can take another creature with them when they Moon Jump; a group of four is needed to take a creature one size category larger than the cats, and a group of eight to take a creature two size categories larger. ::Nine Lives: When killed, you return to the Dreamlands, resting for 1d3 days after which you can return to life by creating a new body. You can only do this 8 times. Resurrection through effects such as [[Raise Dead]] do not count against this ability limit. ::Cat Equipment: You cannot use anything that specifically requires hands to be used, though you can hold wands or carry Tiny objects in your mouth. You can wear armor if it's tailored for a cat, as well as using magic rings, belts, goggles, gloves, boots, bracers, amulets, clocks and similar items. Dreamlands Cats often create enchanted earrings to duplicate the effects of magic items they couldn't normally wield. ::Cat Spellcasting: Dreamland Cat spellcasters provide somatic components with tail and whisker motions, and verbal components through feline noises. To use material components or spellcasting focuses, they must have the components either in their mouth (which doesn't interfere with verbal components), or unattended by another creature and within 5 feet. ::Cat Talk: Dreamlands Cats can speak Cat, which has no written form, and read/understand humanoid languages, but they cannot speak or write any language other than Cat without magical assistance. ::Subraces: Choose the Terran Cat, Martian Cat, Saturnian Cat or Uranian Cat subrace. ''Terran Cat:'' :: Ability Score Modifiers: +1 Charisma, -2 Strength ::Keen Senses: You have Proficiency in Perception. ''Martian Cat:'' ::Ability Score Modifiers: +1 Wisdom, -2 Strength ::Keen Senses: You have Proficiency in Perception. ::Keen Sense of Smell: You have Advantage on Perception checks based on scent. ::Acrobatic: You have Proficiency in Acrobatics. ::Leaper: Your jumping distance is tripled and you always land on your feet after intentionally jumping, even if you take falling damage in the process. ::Nimble: Acrobatics is always a Dexterity skill for you. ''Saturnian Cat:''' :: Ability Score Modifiers: None ::Big Cat: Your size is Medium. ::Prehensile Tail: Your tail is both retractile (extend or retract as a bonus action) and prehensile, allowing you to use it to manipulate objects as if it were an arm. It is too clumsy and imprecise to use tools, weapons or shields. ::Limb Allocation: You can modify the number of legs you have deployed once per day; this requires 10 minutes and needs you to concentrate, as if concentrating on a spell. Disrupting your attempts to refashion your limb number has no negative effect other than forcing you to start over. When you have an odd number of legs, you can effectively strike with three claws, but you gain no speed bonus from the unpaired leg. When you have an even number of legs, only the front two legs have the reach to claw. * Four Legs: You can make a Pounce attack by moving 20 feet feet straight towards a target and then making an unarmed strike against it. This forces the target, if hit, to make a Strength save against DC (8 + Your Proficiency Modifier + your Strength modifier) or be knocked prone. * Five Legs: Your claw attacks do 3d4 slashing damage. * Six Legs: Whilst the extra legs increase your Walking Speed to 50 feet and your Climb speed to 40 feet, you must spread biomass thinly to have so many; your claw attacks do 2d4 slashing damage and you suffer a -2 penalty to Constitution saving throws. * Seven Legs: You push your body to the limit to manifest this many limbs. Walking Speed is 50 feet, Climb speed is 50 feet, claws do 3d4 slashing damage and you suffer a -2 penalty to Constitution and Dexterity saving throws. ''Uranian Cat:''' :: Ability Score Modifiers: +1 Strength ::Big Cat: Your size is Medium. ::Broad-Spectrum Vision: You treat Darkness within 60 feet as Dim Light, and can see invisible creatures and objects within 60 feet. You can spend a bonus action to determine if an object within 60 feet is magical. ::Bulky: Your speed is 30 feet and your Climb speed is 20 feet. ::Natural Armor: Your natural armor class is 13 + Dexterity modifier?
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